Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 5/12/23

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Battle of Maf
Part of Unknown

Date 5/12/2023
Location Maf
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
53 other 367 Arch, 56 Cav, 134 SF
Formations
no particular formation
Casualties
48 56


Battle in Maf

ki Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 13 other line 1495 919 14 11
2 A Monsters (Monsters) (rogue) 8 other line 845 397 6 5
3 A Monsters (Monsters) (rogue) 5 other line 545 145 3 5
4 A Monsters (Monsters) (rogue) 10 other line 1225 1087 17 10
5 A Monsters (Monsters) (rogue) 17 other line 1865 1081 16 17
6 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1378 2563 8 0
7 D Gold Scorpions Leonid Luria Nova 77 SF box 1715 3111 10 0
8 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1940 2678 7 0
9 D Sentinels Jerrel Luria Nova 41 Arch box 505 394 0 0
10 D the Black guard Richard Luria Nova 112 Arch box 1047 1413 4 0
11 D Tidemothers Chargers Lexis Luria Nova 56 Cav wedge 1199 3830 13 56


Total:
5 attackers (53 other)
6 defenders (367 Arch, 56 Cav, 134 SF)
Total combat strengths: 5975 vs. 7784

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (17-M)
1 (13-M)
2 (8-M)
4 (10-M)
3 (5-M)
  11 (56-C)
6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


the Black guard (10) fire on Monsters (3), scoring 259 hits.
Gold Scorpions (7) fire on Monsters (3), scoring 625 hits.
Royal Heliacal Guards (8) fire on Monsters (3), scoring 761 hits.
Sentinels (9) fire on Monsters (3), scoring 87 hits.
Astra Legionnaire (6) fire on Monsters (3), scoring 524 hits.
Total ranged hits suffered: Attackers: 2256, Defenders: 0
Tidemothers Chargers (11) ride on, closing in on the enemy.
Monsters (3), Monsters (2), Monsters (1), Monsters (4) and Monsters (5) advance towards the enemy.


Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Monsters (3) score 145 hits on Tidemothers Chargers (11).
Tidemothers Chargers (11) score 1120 hits on Monsters (3) (1474 before overkill).
Total close combat hits suffered: Attackers: 1120 (1474 before overkill), Defenders: 145

Monsters (3) take 3827 hits (1120 in close combat, 2707 from archer fire), which cause 5 casualties, wiping the unit out.
Tidemothers Chargers (11) take 145 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 3827 (1120 from close combat and 2707 from ranged), Defenders: 145 (145 from close combat and 0 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 2

   5 (17-M)
1 (13-M)
2 (8-M)
4 (10-M)
11 (53-C)
  6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Royal Heliacal Guards (8) fire on Monsters (1), scoring 539 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 659 hits.
Sentinels (9) fire on Monsters (2), scoring 82 hits.
the Black guard (10) fire on Monsters (2), scoring 338 hits.
Gold Scorpions (7) fire on Monsters (1), scoring 977 hits.
Total ranged hits suffered: Attackers: 2595, Defenders: 0
Tidemothers Chargers (11) charge forward.
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
5 Luria Nova banners are visible in the melee.
Monsters (1) score 919 hits on Tidemothers Chargers (11).
Monsters (2) score 397 hits on Tidemothers Chargers (11).
Monsters (5) score 1081 hits on Tidemothers Chargers (11).
Tidemothers Chargers (11) score 821 hits on Monsters (5).
Tidemothers Chargers (11) score 612 hits on Monsters (4).
Tidemothers Chargers (11) score 396 hits on Monsters (2).
Tidemothers Chargers (11) score 881 hits on Monsters (1).
Monsters (4) score 1087 hits on Tidemothers Chargers (11).
Total close combat hits suffered: Attackers: 2710, Defenders: 3484

Monsters (1) take 2700 hits (881 in close combat, 1819 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (2) take 900 hits (396 in close combat, 504 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (5) take 821 hits in close combat, which cause 3 casualties.
Tidemothers Chargers (11) take 3484 hits in close combat, which cause 53 casualties, wiping the unit out.
Monsters (4) take 1403 hits (612 in close combat, 791 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 5824 (2710 from close combat and 3114 from ranged), Defenders: 3484 (3484 from close combat and 0 from ranged)
Total casualties: 26 attackers, 53 defenders

Turn No. 3

    4 (4-M)
5 (14-M)
   6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Gold Scorpions (7) fire on Monsters (5), scoring 708 hits.
Sentinels (9) fire on Monsters (4), scoring 112 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 621 hits.
Royal Heliacal Guards (8) fire on Monsters (5), scoring 675 hits.
the Black guard (10) fire on Monsters (4), scoring 359 hits.
Total ranged hits suffered: Attackers: 2475, Defenders: 0
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 1310 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (5) take 1660 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 2970 (0 from close combat and 2970 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 4

     5 (7-M)
  6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Gold Scorpions (7) fire on Monsters (5), scoring 801 hits.
Astra Legionnaire (6) fire on Monsters (5), scoring 759 hits.
Sentinels (9) fire on Monsters (5), scoring 113 hits.
Royal Heliacal Guards (8) fire on Monsters (5), scoring 703 hits.
the Black guard (10) fire on Monsters (5), scoring 457 hits.
Total ranged hits suffered: Attackers: 2833, Defenders: 0
Monsters (5) advance towards the enemy.


Monsters (5) take 3400 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 3400 (0 from close combat and 3400 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The locals are grateful for defeating the evil forces plaguing their region.