Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 10/19/22

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Battle of Maf
Part of (rogue)

Date 10/19/2022
Location Maf
Weather Storm
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
108 Inf, 26 MI, 209 Arch, 327 SF 36 other
Formations
no particular formation
Casualties
12 30


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAleph BetAylwinLuria Nova70 SFbox  12811019 hits2 kills0 losses
2AArtois GuardClaudeLuria Nova26 MIbox  455341 hits1 kills0 losses
3AAscendantsWassgandrLuria Nova209 Archbox  19241826 hits5 kills0 losses
4ABlades of ConquestBaelricLuria Nova108 Infbox  971170 hits0 kills12 losses
5AFelsenbachi Bolt ThrowersMoriaLuria Nova69 SFbox  13771528 hits4 kills0 losses
6AGold ScorpionsLeonidLuria Nova60 SFbox  14621999 hits6 kills0 losses
7AThe Hellfire HordeOskarLuria Nova66 SFskirmish  15301759 hits3 kills0 losses
8AThe Imperium HuntersLanceLuria Nova62 SFwedge  14761532 hits2 kills0 losses
9DMonsters(Monsters)(rogue)7 otherline  690274 hits12 kills7 losses
10DMonsters(Monsters)(rogue)3 otherline  4900 hits0 kills3 losses
11DMonsters(Monsters)(rogue)7 otherline  7450 hits0 kills6 losses
12DMonsters(Monsters)(rogue)6 otherline  8250 hits0 kills4 losses
13DMonsters(Monsters)(rogue)13 otherline  15350 hits0 kills10 losses


Total:
8 attackers (108 Inf, 26 MI, 209 Arch, 327 SF)
5 defenders (36 other)
Total combat strengths: 10476 vs. 4285

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
2 (26-M)
4 (108-I)
3 (209-A)
5 (69-S)
6 (60-S)
7 (66-S)
8 (62-S)
   10 (3-M)
13 (13-M)
9 (7-M)
11 (7-M)
12 (6-M)
  


Ascendants (3) fire on Monsters (10), scoring 359 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (10), scoring 260 hits.
The Hellfire Horde (7) fire on Monsters (10), scoring 356 hits.
Gold Scorpions (6) fire on Monsters (10), scoring 727 hits.
Aleph Bet (1) fire on Monsters (10), scoring 401 hits.
Artois Guard (2) move closer to get better shots.
The Imperium Hunters (8) fire on Monsters (10), scoring 366 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2469
Blades of Conquest (4) advance towards the enemy.
Monsters (11), Monsters (12), Monsters (13), Monsters (9) and Monsters (10) advance towards the enemy.


Monsters (10) take 2963 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2963 (0 from close combat and 2963 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (70-S)
2 (26-M)
3 (209-A)
4 (108-I)
5 (69-S)
6 (60-S)
7 (66-S)
8 (62-S)
   13 (13-M)
9 (7-M)
11 (7-M)
12 (6-M)
   


Aleph Bet (1) fire on Monsters (13), scoring 157 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (13), scoring 395 hits.
The Imperium Hunters (8) fire on Monsters (13), scoring 212 hits.
Ascendants (3) fire on Monsters (13), scoring 486 hits.
Artois Guard (2) move closer to get better shots.
The Hellfire Horde (7) fire on Monsters (13), scoring 309 hits.
Gold Scorpions (6) fire on Monsters (13), scoring 439 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1998
Blades of Conquest (4) advance towards the enemy.
Monsters (12), Monsters (13), Monsters (9) and Monsters (11) advance towards the enemy.


Monsters (13) take 2398 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2398 (0 from close combat and 2398 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

 1 (70-S)
3 (209-A)
5 (69-S)
6 (60-S)
7 (66-S)
8 (62-S)
2 (26-M)
4 (108-I)
  9 (7-M)
11 (7-M)
12 (6-M)
    


The Hellfire Horde (7) fire on Monsters (12), scoring 534 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (11), scoring 186 hits.
Artois Guard (2) fire on Monsters (9), scoring 146 hits.
Ascendants (3) fire on Monsters (9), scoring 482 hits.
Aleph Bet (1) fire on Monsters (11), scoring 181 hits.
Gold Scorpions (6) fire on Monsters (11), scoring 470 hits.
The Imperium Hunters (8) fire on Monsters (12), scoring 365 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2364
Blades of Conquest (4) advance towards the enemy.
Monsters (11), Monsters (12) and Monsters (9) advance towards the enemy.


Monsters (11) take 1004 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (12) take 1079 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (9) take 754 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2837 (0 from close combat and 2837 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 4

 1 (70-S)
3 (209-A)
5 (69-S)
6 (60-S)
7 (66-S)
8 (62-S)
2 (26-M)
4 (108-I)
9 (3-M)
     


Gold Scorpions (6) fire on Monsters (9), scoring 363 hits.
The Imperium Hunters (8) fire on Monsters (9), scoring 589 hits.
Ascendants (3) fire on Monsters (9), scoring 499 hits.
Aleph Bet (1) fire on Monsters (9), scoring 280 hits.
Artois Guard (2) fire on Monsters (9), scoring 195 hits.
The Hellfire Horde (7) fire on Monsters (9), scoring 560 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (9), scoring 687 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3173
Monsters (9) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (9) score 274 hits on Blades of Conquest (4).
Blades of Conquest (4) score 170 hits on Monsters (9) (679 before overkill).
Total close combat hits suffered: Attackers: 274, Defenders: 170 (679 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Monsters (9) take 3978 hits (170 in close combat, 3808 from archer fire), which cause 3 casualties, wiping the unit out.
Blades of Conquest (4) take 274 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 274 (274 from close combat and 0 from ranged), Defenders: 3978 (170 from close combat and 3808 from ranged)
Total casualties: 12 attackers, 3 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.