Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 7/31/23

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Battle of Maf
Part of (rogue)

Date 7/31/2023
Location Maf
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
179 SF 70 other
Formations
Casualties
0 53


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova79 SFbox  18605043 hits26 kills0 losses
2AHellersRojakLuria Nova28 SFline  610833 hits5 kills0 losses
3AThe EndSamsonLuria Nova72 SFline  15103066 hits15 kills0 losses
4DMonsters(Monsters)(rogue)13 otherline  11050 hits0 kills13 losses
5DMonsters(Monsters)(rogue)24 otherline  26800 hits0 kills15 losses
6DMonsters(Monsters)(rogue)12 otherline  10100 hits0 kills12 losses
7DMonsters(Monsters)(rogue)21 otherline  23450 hits0 kills13 losses


Total:
3 attackers (179 SF)
4 defenders (70 other)
Total combat strengths: 3980 vs. 7140

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (28-S)
3 (72-S)
1 (79-S)
   7 (21-M)
6 (12-M)
4 (13-M)
5 (24-M)
  


The End (3) fire on Monsters (7), scoring 382 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 838 hits.
Hellers (2) fire on Monsters (7), scoring 135 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1355
Monsters (4), Monsters (5), Monsters (7) and Monsters (6) advance towards the enemy.


Monsters (7) take 1626 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1626 (0 from close combat and 1626 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

 2 (28-S)
3 (72-S)
1 (79-S)
  7 (14-M)
6 (12-M)
4 (13-M)
5 (24-M)
   


The End (3) fire on Monsters (7), scoring 659 hits.
Hellers (2) fire on Monsters (7), scoring 151 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1330
Monsters (4), Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 1596 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1596 (0 from close combat and 1596 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

 2 (28-S)
3 (72-S)
1 (79-S)
  6 (12-M)
4 (13-M)
5 (24-M)
    


Hellers (2) fire on Monsters (6), scoring 225 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 1021 hits.
The End (3) fire on Monsters (6), scoring 493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1739
Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (6) take 2087 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2087 (0 from close combat and 2087 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

 2 (28-S)
3 (72-S)
1 (79-S)
  4 (13-M)
5 (24-M)
     


Hellers (2) fire on Monsters (5), scoring 144 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 679 hits.
The End (3) fire on Monsters (5), scoring 524 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1347
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 1616 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1616 (0 from close combat and 1616 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

 2 (28-S)
3 (72-S)
1 (79-S)
 4 (13-M)
5 (16-M)
      


The End (3) fire on Monsters (5), scoring 1008 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 1985 hits.
Hellers (2) fire on Monsters (5), scoring 178 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3171
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 1423 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (4) take 2382 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3805 (0 from close combat and 3805 from ranged)
Total casualties: 0 attackers, 20 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.