Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 7/30/23
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
48 Arch | 70 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 18 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Evoran Rangers | Andryr | Luria Nova | 48 Arch | box | 645 | 2536 hits | 15 kills | 22 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1070 | 0 hits | 0 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1970 | 12 hits | 0 kills | 12 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 24 other | line | 2665 | 0 hits | 0 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1160 | 816 hits | 22 kills | 6 losses |
Total:
1 attackers (48 Arch)
4 defenders (70 other)
Total combat strengths: 645 vs. 6865
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (48-A) | 3 (18-M) | 5 (15-M) | 2 (13-M) 4 (24-M) |
Evoran Rangers (1) fire on Monsters (3), scoring 280 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 280
Monsters (4), Monsters (5), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 336 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 336 (0 from close combat and 336 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (48-A) | 3 (16-M) | 5 (15-M) | 2 (13-M) 4 (24-M) |
Evoran Rangers (1) fire on Monsters (3), scoring 328 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 328
Monsters (2), Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 394 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 394 (0 from close combat and 394 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (48-A) | 3 (14-M) | 5 (15-M) | 2 (13-M) 4 (24-M) |
Evoran Rangers (1) fire on Monsters (3), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Monsters (4), Monsters (2), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (3) take 772 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 772 (0 from close combat and 772 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (48-A) | 3 (10-M) | 5 (15-M) | 2 (13-M) 4 (24-M) |
Evoran Rangers (1) fire on Monsters (3), scoring 578 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 578
Monsters (3), Monsters (5), Monsters (4) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (3) score 12 hits on Evoran Rangers (1).
Evoran Rangers (1) score 142 hits on Monsters (3).
Total close combat hits suffered: Attackers: 12, Defenders: 142
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Monsters (3) take 836 hits (142 in close combat, 694 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Evoran Rangers (1) take 12 hits in close combat. No casualties.
Total hits suffered: Attackers: 12 (12 from close combat and 0 from ranged), Defenders: 836 (142 from close combat and 694 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (48-A) | 5 (15-M) | 2 (13-M) 4 (24-M) |
Evoran Rangers (1) fire on Monsters (5), scoring 408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 408
Monsters (2), Monsters (4) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 3):
Evoran Rangers (1) score 157 hits on Monsters (5).
Monsters (5) score 816 hits on Evoran Rangers (1).
Total close combat hits suffered: Attackers: 816, Defenders: 157
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Evoran Rangers (1) take 816 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Monsters (5) take 647 hits (157 in close combat, 490 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 816 (816 from close combat and 0 from ranged), Defenders: 647 (157 from close combat and 490 from ranged)
Total casualties: 24 attackers, 6 defenders
Defender Victory!