Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/21/22

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Battle of Maf
Part of (rogue)

Date 5/21/2022
Location Maf
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
27 SF 121 other
Formations
Casualties
27 60


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Imperium HuntersLanceLuria Nova27 SFwedge  7932894 hits67 kills27 losses
2DMonsters(Monsters)(rogue)10 otherline  7600 hits0 kills0 losses
3DMonsters(Monsters)(rogue)6 otherline  6300 hits0 kills0 losses
4DMonsters(Monsters)(rogue)12 otherline  855585 hits10 kills5 losses
5DMonsters(Monsters)(rogue)17 otherline  20002090 hits7 kills1 losses
6DMonsters(Monsters)(rogue)21 otherline  17501619 hits6 kills2 losses
7DUndead Horde(Undead)(rogue)55 otherline  1115214 hits4 kills52 losses


Total:
1 attackers (27 SF)
6 defenders (121 other)
Total combat strengths: 793 vs. 7110

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (27-S)
   4 (12-M)
7 (55-U)
5 (17-M)
6 (21-M)
2 (10-M)
3 (6-M)
  


The Imperium Hunters (1) fire on Undead Horde (7), scoring 290 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 290
Monsters (6), Undead Horde (7), Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Undead Horde (7) take 247 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 247 (0 from close combat and 247 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

  1 (27-S)
  4 (12-M)
7 (46-U)
5 (17-M)
6 (21-M)
2 (10-M)
3 (6-M)
   


The Imperium Hunters (1) fire on Undead Horde (7), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (6), Monsters (3), Monsters (4), Monsters (5), Monsters (2) and Undead Horde (7) advance towards the enemy.


Undead Horde (7) take 454 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 454 (0 from close combat and 454 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 3

  1 (27-S)
 4 (12-M)
7 (30-U)
5 (17-M)
6 (21-M)
2 (10-M)
3 (6-M)
    


The Imperium Hunters (1) fire on Monsters (4), scoring 420 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 420
Undead Horde (7), Monsters (3), Monsters (2), Monsters (5), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (4) take 504 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 504 (0 from close combat and 504 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (27-S)
4 (9-M)
7 (30-U)
5 (17-M)
6 (21-M)
2 (10-M)
3 (6-M)
     


The Imperium Hunters (1) fire on Undead Horde (7), scoring 528 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 528
Monsters (5), Monsters (6), Monsters (4), Monsters (3), Undead Horde (7) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
6 Luria Nova banners are visible in the melee.
Monsters (4) score 338 hits on The Imperium Hunters (1).
The Imperium Hunters (1) score 305 hits on Undead Horde (7).
The Imperium Hunters (1) score 180 hits on Monsters (4).
Undead Horde (7) score 169 hits on The Imperium Hunters (1).
Total close combat hits suffered: Attackers: 507, Defenders: 485

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Monsters (4) take 180 hits in close combat, which cause 1 casualties.
The Imperium Hunters (1) take 507 hits in close combat, which cause 13 casualties.
Undead Horde (7) take 754 hits (305 in close combat, 449 from archer fire), which cause 26 casualties.
Total hits suffered: Attackers: 507 (507 from close combat and 0 from ranged), Defenders: 934 (485 from close combat and 449 from ranged)
Total casualties: 13 attackers, 27 defenders

Turn No. 5

  1 (14-S)
4 (8-M)
7 (4-U)
5 (17-M)
6 (21-M)
2 (10-M)
3 (6-M)
      


Monsters (2), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
6 Luria Nova banners are visible in the melee.
Undead Horde (7) score 45 hits on The Imperium Hunters (1).
Monsters (5) score 2090 hits on The Imperium Hunters (1).
The Imperium Hunters (1) score 21 hits on Undead Horde (7).
The Imperium Hunters (1) score 111 hits on Monsters (4).
The Imperium Hunters (1) score 202 hits on Monsters (5).
The Imperium Hunters (1) score 303 hits on Monsters (6).
Monsters (6) score 1619 hits on The Imperium Hunters (1).
Monsters (4) score 247 hits on The Imperium Hunters (1).
Total close combat hits suffered: Attackers: 4001, Defenders: 637

Undead Horde (7) take 21 hits in close combat, which cause 1 casualties.
Monsters (5) take 202 hits in close combat, which cause 1 casualties.
The Imperium Hunters (1) take 4001 hits in close combat, which cause 14 casualties, wiping the unit out.
Lance Heroux, Knight of South Dividehas been wounded by Undead Horde (7).
Monsters (6) take 303 hits in close combat, which cause 2 casualties.
Monsters (4) take 111 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 4001 (4001 from close combat and 0 from ranged), Defenders: 637 (637 from close combat and 0 from ranged)
Total casualties: 14 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.