Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/12/23

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Battle of Maf
Part of Unknown

Date 5/11/2023
Location Maf
Weather No wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
54 other 367 Arch, 201 SF
Formations
no particular formation
Casualties
54 0


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)54 otherline  48900 hits0 kills54 losses
2DAstra LegionnaireLanceLuria Nova57 SFwedge  13852166 hits9 kills0 losses
3DBloodmenSamsonLuria Nova67 SFbox  15291278 hits5 kills0 losses
4DGold ScorpionsLeonidLuria Nova77 SFbox  17213148 hits13 kills0 losses
5DRoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  19472795 hits11 kills0 losses
6DSentinelsJerrelLuria Nova41 Archbox  505498 hits2 kills0 losses
7Dthe Black guardRichardLuria Nova112 Archbox  10511722 hits7 kills0 losses


Total:
1 attackers (54 other)
6 defenders (367 Arch, 201 SF)
Total combat strengths: 4890 vs. 8138

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

There is almost no wind today, archers will be deadly.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (54-M)
     2 (57-S)
3 (67-S)
4 (77-S)
5 (214-A)
6 (41-A)
7 (112-A)
  


Sentinels (6) move closer to get better shots.
Astra Legionnaire (2) move closer to get better shots.
the Black guard (7) move closer to get better shots.
Gold Scorpions (4) move closer to get better shots.
Royal Heliacal Guards (5) move closer to get better shots.
Bloodmen (3) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (54-M)
   2 (57-S)
4 (77-S)
5 (214-A)
6 (41-A)
7 (112-A)
3 (67-S)
  


Sentinels (6) fire on Monsters (1), scoring 102 hits.
the Black guard (7) fire on Monsters (1), scoring 425 hits.
Gold Scorpions (4) fire on Monsters (1), scoring 384 hits.
Royal Heliacal Guards (5) fire on Monsters (1), scoring 568 hits.
Bloodmen (3) fire on Monsters (1), scoring 283 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 649 hits.
Total ranged hits suffered: Attackers: 2411, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 2893 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 2893 (0 from close combat and 2893 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

    1 (42-M)
  2 (57-S)
4 (77-S)
5 (214-A)
6 (41-A)
7 (112-A)
3 (67-S)
  


Gold Scorpions (4) fire on Monsters (1), scoring 1375 hits.
Sentinels (6) fire on Monsters (1), scoring 130 hits.
Bloodmen (3) fire on Monsters (1), scoring 287 hits.
Royal Heliacal Guards (5) fire on Monsters (1), scoring 866 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 427 hits.
the Black guard (7) fire on Monsters (1), scoring 373 hits.
Total ranged hits suffered: Attackers: 3458, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 4150 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 4150 (0 from close combat and 4150 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders

Turn No. 4

     1 (25-M)
 2 (57-S)
4 (77-S)
5 (214-A)
6 (41-A)
7 (112-A)
3 (67-S)
  


Royal Heliacal Guards (5) fire on Monsters (1), scoring 1361 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 1090 hits.
Gold Scorpions (4) fire on Monsters (1), scoring 1389 hits.
Bloodmen (3) fire on Monsters (1), scoring 708 hits.
the Black guard (7) fire on Monsters (1), scoring 924 hits.
Sentinels (6) fire on Monsters (1), scoring 266 hits.
Total ranged hits suffered: Attackers: 5738, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 6886 hits from archer fire, which cause 25 casualties, wiping the unit out.
Total hits suffered: Attackers: 6886 (0 from close combat and 6886 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 25 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The locals are grateful for defeating the evil forces plaguing their region.