Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/12/23
Battle of Maf | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
54 other | 367 Arch, 201 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
54 | 0 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 54 other | line | 4890 | 0 hits | 0 kills | 54 losses | |
2 | D | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1385 | 2166 hits | 9 kills | 0 losses | |
3 | D | Bloodmen | Samson | Luria Nova | 67 SF | box | 1529 | 1278 hits | 5 kills | 0 losses | |
4 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1721 | 3148 hits | 13 kills | 0 losses | |
5 | D | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1947 | 2795 hits | 11 kills | 0 losses | |
6 | D | Sentinels | Jerrel | Luria Nova | 41 Arch | box | 505 | 498 hits | 2 kills | 0 losses | |
7 | D | the Black guard | Richard | Luria Nova | 112 Arch | box | 1051 | 1722 hits | 7 kills | 0 losses |
Total:
1 attackers (54 other)
6 defenders (367 Arch, 201 SF)
Total combat strengths: 4890 vs. 8138
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
There is almost no wind today, archers will be deadly.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (54-M) | 2 (57-S) 3 (67-S) 4 (77-S) 5 (214-A) 6 (41-A) 7 (112-A) |
Sentinels (6) move closer to get better shots.
Astra Legionnaire (2) move closer to get better shots.
the Black guard (7) move closer to get better shots.
Gold Scorpions (4) move closer to get better shots.
Royal Heliacal Guards (5) move closer to get better shots.
Bloodmen (3) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (54-M) | 2 (57-S) 4 (77-S) 5 (214-A) 6 (41-A) 7 (112-A) | 3 (67-S) |
Sentinels (6) fire on Monsters (1), scoring 102 hits.
the Black guard (7) fire on Monsters (1), scoring 425 hits.
Gold Scorpions (4) fire on Monsters (1), scoring 384 hits.
Royal Heliacal Guards (5) fire on Monsters (1), scoring 568 hits.
Bloodmen (3) fire on Monsters (1), scoring 283 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 649 hits.
Total ranged hits suffered: Attackers: 2411, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 2893 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 2893 (0 from close combat and 2893 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders
Turn No. 3
1 (42-M) | 2 (57-S) 4 (77-S) 5 (214-A) 6 (41-A) 7 (112-A) | 3 (67-S) |
Gold Scorpions (4) fire on Monsters (1), scoring 1375 hits.
Sentinels (6) fire on Monsters (1), scoring 130 hits.
Bloodmen (3) fire on Monsters (1), scoring 287 hits.
Royal Heliacal Guards (5) fire on Monsters (1), scoring 866 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 427 hits.
the Black guard (7) fire on Monsters (1), scoring 373 hits.
Total ranged hits suffered: Attackers: 3458, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 4150 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 4150 (0 from close combat and 4150 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders
Turn No. 4
1 (25-M) | 2 (57-S) 4 (77-S) 5 (214-A) 6 (41-A) 7 (112-A) | 3 (67-S) |
Royal Heliacal Guards (5) fire on Monsters (1), scoring 1361 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 1090 hits.
Gold Scorpions (4) fire on Monsters (1), scoring 1389 hits.
Bloodmen (3) fire on Monsters (1), scoring 708 hits.
the Black guard (7) fire on Monsters (1), scoring 924 hits.
Sentinels (6) fire on Monsters (1), scoring 266 hits.
Total ranged hits suffered: Attackers: 5738, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 6886 hits from archer fire, which cause 25 casualties, wiping the unit out.
Total hits suffered: Attackers: 6886 (0 from close combat and 6886 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 25 attackers, 0 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 18 %.
The locals are grateful for defeating the evil forces plaguing their region.