Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/11/23

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Battle of Maf
Part of Unknown

Date 5/11/2023
Location Maf
Weather Quite windy
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
100 other 12 Inf, 367 Arch, 23 Cav, 201 SF
Formations
no particular formation
Casualties
87 35


Battle in Maf

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 29 other line 2970 2001 10 26
2 A Monsters (Monsters) (rogue) 14 other line 1305 457 2 11
3 A Monsters (Monsters) (rogue) 8 other line 965 795 23 8
4 A Monsters (Monsters) (rogue) 13 other line 1145 0 0 13
5 A Monsters (Monsters) (rogue) 5 other line 675 4 0 5
6 A Monsters (Monsters) (rogue) 18 other line 2020 0 0 11
7 A Monsters (Monsters) (rogue) 7 other line 925 9 0 7
8 A Monsters (Monsters) (rogue) 6 other line 805 4 0 6
9 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1405 3981 13 0
10 D Bloodmen Samson Luria Nova 67 SF box 1540 3691 15 0
11 D Gold Scorpions Leonid Luria Nova 77 SF box 1760 4944 13 0
12 D Phrycian Cataphracts Oskar Luria Nova 23 Cav wedge 473 1111 6 23
13 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1981 4095 15 0
14 D Sentinels Jerrel Luria Nova 41 Arch box 495 883 4 0
15 D the Black guard Richard Luria Nova 112 Arch box 1073 2407 10 0
16 D The Gallant Rojak Luria Nova 12 Inf box 269 218 1 12


Total:
8 attackers (100 other)
8 defenders (12 Inf, 367 Arch, 23 Cav, 201 SF)
Total combat strengths: 10810 vs. 8996

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (8-M)
5 (5-M)
7 (7-M)
1 (29-M)
2 (14-M)
6 (18-M)
8 (6-M)
4 (13-M)
   9 (57-S)
10 (67-S)
11 (77-S)
12 (23-C)
13 (214-A)
14 (41-A)
15 (112-A)
16 (12-I)
 


Sentinels (14) fire on Monsters (4), scoring 128 hits.
Astra Legionnaire (9) fire on Monsters (4), scoring 364 hits.
Gold Scorpions (11) fire on Monsters (4), scoring 454 hits.
Bloodmen (10) fire on Monsters (4), scoring 526 hits.
the Black guard (15) fire on Monsters (4), scoring 274 hits.
Royal Heliacal Guards (13) fire on Monsters (4), scoring 444 hits.
Total ranged hits suffered: Attackers: 2190, Defenders: 0
Phrycian Cataphracts (12) ride on, closing in on the enemy.
Monsters (1), Monsters (4), Monsters (8), Monsters (6), Monsters (3), Monsters (7), Monsters (2) and Monsters (5) advance towards the enemy.
The Gallant (16) advance towards the enemy.


Monsters (4) take 2628 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2628 (0 from close combat and 2628 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

   3 (8-M)
5 (5-M)
7 (7-M)
1 (29-M)
2 (14-M)
6 (18-M)
8 (6-M)
 12 (23-C)
 9 (57-S)
10 (67-S)
11 (77-S)
13 (214-A)
14 (41-A)
15 (112-A)
16 (12-I)
  


Sentinels (14) fire on Monsters (1), scoring 104 hits.
the Black guard (15) fire on Monsters (1), scoring 376 hits.
Royal Heliacal Guards (13) fire on Monsters (1), scoring 468 hits.
Astra Legionnaire (9) fire on Monsters (6), scoring 297 hits.
Gold Scorpions (11) fire on Monsters (6), scoring 579 hits.
Bloodmen (10) fire on Monsters (2), scoring 348 hits.
Total ranged hits suffered: Attackers: 2172, Defenders: 0
Phrycian Cataphracts (12) charge ahead, into the attackers' ranks.
Monsters (2) break through the frontlines!
Monsters (6) break through the frontlines!
Monsters (8) break through the frontlines!
Monsters (1) break through the frontlines!
Monsters (3), Monsters (5) and Monsters (7) advance towards the enemy.
The Gallant (16) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (3) score 795 hits on Phrycian Cataphracts (12).
Monsters (5) score 4 hits on Phrycian Cataphracts (12).
Phrycian Cataphracts (12) score 258 hits on Monsters (5).
Phrycian Cataphracts (12) score 448 hits on Monsters (7).
Phrycian Cataphracts (12) score 405 hits on Monsters (3).
Monsters (7) score 9 hits on Phrycian Cataphracts (12).
Total close combat hits suffered: Attackers: 1111, Defenders: 808

Monsters (3) take 405 hits in close combat, which cause 2 casualties.
Monsters (5) take 258 hits in close combat, which cause 2 casualties.
Monsters (2) take 418 hits from archer fire, which cause 2 casualties.
Phrycian Cataphracts (12) take 808 hits in close combat, which cause 23 casualties, wiping the unit out.
Oskar von Lucker, Margrave of Giaskhas been wounded by Monsters (5).
Monsters (7) take 448 hits in close combat, which cause 2 casualties.
Monsters (6) take 1051 hits from archer fire, which cause 4 casualties.
Monsters (1) take 1138 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 3718 (1111 from close combat and 2607 from ranged), Defenders: 808 (808 from close combat and 0 from ranged)
Total casualties: 17 attackers, 23 defenders

Turn No. 3

    3 (6-M)
5 (3-M)
7 (5-M)
1 (24-M)
2 (12-M)
6 (14-M)
8 (6-M)
 16 (12-I)
9 (57-S)
10 (67-S)
11 (77-S)
13 (214-A)
14 (41-A)
15 (112-A)
  


Astra Legionnaire (9) fire on Monsters (1), scoring 977 hits.
Bloodmen (10) fire on Monsters (6), scoring 687 hits.
Royal Heliacal Guards (13) fire on Monsters (2), scoring 763 hits.
the Black guard (15) fire on Monsters (8), scoring 490 hits.
Sentinels (14) fire on Monsters (1), scoring 170 hits.
Gold Scorpions (11) fire on Monsters (1), scoring 946 hits.
Total ranged hits suffered: Attackers: 4033, Defenders: 0
Monsters (2), Monsters (7), Monsters (1), Monsters (5), Monsters (3), Monsters (8) and Monsters (6) advance towards the enemy.
The Gallant (16) advance towards the enemy.
Monsters (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
The Gallant (16) score 34 hits on Monsters (8).
The Gallant (16) score 53 hits on Monsters (2).
The Gallant (16) score 131 hits on Monsters (1).
Monsters (2) score 457 hits on The Gallant (16).
Monsters (1) score 2001 hits on The Gallant (16).
Monsters (8) score 4 hits on The Gallant (16).
Total close combat hits suffered: Attackers: 218, Defenders: 2462

The Gallant (16) take 2462 hits in close combat, which cause 12 casualties, wiping the unit out.
Rojak Sethar, Earl of Mattan Dewshas been wounded by Monsters (8).
Monsters (2) take 969 hits (53 in close combat, 916 from archer fire), which cause 5 casualties.
Monsters (1) take 2643 hits (131 in close combat, 2512 from archer fire), which cause 11 casualties.
Monsters (8) take 622 hits (34 in close combat, 588 from archer fire), which cause 3 casualties.
Monsters (6) take 824 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 5058 (218 from close combat and 4840 from ranged), Defenders: 2462 (2462 from close combat and 0 from ranged)
Total casualties: 22 attackers, 12 defenders

Turn No. 4

     3 (6-M)
5 (3-M)
7 (5-M)
1 (13-M)
2 (7-M)
6 (11-M)
8 (3-M)
 9 (57-S)
10 (67-S)
11 (77-S)
13 (214-A)
14 (41-A)
15 (112-A)
  


Royal Heliacal Guards (13) fire on Monsters (1), scoring 933 hits.
Sentinels (14) fire on Monsters (6), scoring 187 hits.
Astra Legionnaire (9) fire on Monsters (6), scoring 677 hits.
the Black guard (15) fire on Monsters (2), scoring 592 hits.
Gold Scorpions (11) fire on Monsters (8), scoring 1964 hits.
Bloodmen (10) fire on Monsters (1), scoring 1204 hits.
Total ranged hits suffered: Attackers: 5557, Defenders: 0
Monsters (1), Monsters (7), Monsters (3), Monsters (5), Monsters (6), Monsters (8) and Monsters (2) advance towards the enemy.


Monsters (1) take 2564 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1037 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 2357 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (2) take 710 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 6668 (0 from close combat and 6668 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 21 attackers, 0 defenders

Turn No. 5

      3 (6-M)
5 (3-M)
7 (5-M)
 9 (57-S)
10 (67-S)
11 (77-S)
13 (214-A)
14 (41-A)
15 (112-A)
  


the Black guard (15) fire on Monsters (3), scoring 675 hits.
Royal Heliacal Guards (13) fire on Monsters (7), scoring 1487 hits.
Astra Legionnaire (9) fire on Monsters (5), scoring 1666 hits.
Sentinels (14) fire on Monsters (3), scoring 294 hits.
Gold Scorpions (11) fire on Monsters (3), scoring 1001 hits.
Bloodmen (10) fire on Monsters (7), scoring 926 hits.
Total ranged hits suffered: Attackers: 6049, Defenders: 0
Monsters (3), Monsters (7) and Monsters (5) advance towards the enemy.


Monsters (3) take 2364 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (7) take 2896 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (5) take 1999 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 7259 (0 from close combat and 7259 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 14 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.