Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/10/23

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Battle of Maf
Part of (rogue)

Date 5/10/2023
Location Maf
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
19 Inf, 367 Arch, 201 SF 136 other
Formations
no particular formation
Casualties
19 117


Battle in Maf

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 57 SF wedge 1431 4509 21 0
2 A Bloodmen Samson Luria Nova 67 SF box 1573 2889 15 0
3 A Gold Scorpions Leonid Luria Nova 77 SF skirmish 1783 4518 22 0
4 A Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1970 4430 23 0
5 A Sentinels Jerrel Luria Nova 41 Arch box 488 729 5 0
6 A the Black guard Richard Luria Nova 112 Arch box 1077 2489 12 0
7 A The Gallant Rojak Luria Nova 19 Inf box 366 299 1 19
8 D Monsters (Monsters) (rogue) 21 other line 2160 0 0 21
9 D Monsters (Monsters) (rogue) 17 other line 1895 1467 13 15
10 D Monsters (Monsters) (rogue) 20 other line 2215 0 0 17
11 D Monsters (Monsters) (rogue) 15 other line 1650 0 0 15
12 D Monsters (Monsters) (rogue) 22 other line 1760 0 0 15
13 D Monsters (Monsters) (rogue) 9 other line 895 0 0 8
14 D Monsters (Monsters) (rogue) 32 other line 2580 717 6 26


Total:
7 attackers (19 Inf, 367 Arch, 201 SF)
7 defenders (136 other)
Total combat strengths: 8688 vs. 13155

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 7 (19-I)
1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (41-A)
6 (112-A)
   12 (22-M)
13 (9-M)
9 (17-M)
14 (32-M)
8 (21-M)
10 (20-M)
11 (15-M)
  


Gold Scorpions (3) fire on Monsters (12), scoring 634 hits.
Bloodmen (2) fire on Monsters (13), scoring 734 hits.
Astra Legionnaire (1) fire on Monsters (12), scoring 640 hits.
the Black guard (6) fire on Monsters (13), scoring 308 hits.
Sentinels (5) fire on Monsters (12), scoring 103 hits.
Royal Heliacal Guards (4) fire on Monsters (12), scoring 650 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3069
The Gallant (7) advance towards the enemy.
Monsters (13), Monsters (8), Monsters (9), Monsters (10), Monsters (11), Monsters (14) and Monsters (12) advance towards the enemy.


Monsters (13) take 1250 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (12) take 2432 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3682 (0 from close combat and 3682 from ranged)
Total casualties: 0 attackers, 23 defenders

Turn No. 2

  1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (41-A)
6 (112-A)
7 (19-I)
   9 (17-M)
14 (32-M)
8 (21-M)
10 (20-M)
11 (15-M)
   


Bloodmen (2) fire on Monsters (14), scoring 548 hits.
the Black guard (6) fire on Monsters (9), scoring 358 hits.
Sentinels (5) fire on Monsters (14), scoring 112 hits.
Gold Scorpions (3) fire on Monsters (14), scoring 639 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 968 hits.
Royal Heliacal Guards (4) fire on Monsters (14), scoring 736 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3361
The Gallant (7) advance towards the enemy.
Monsters (11), Monsters (14), Monsters (10), Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (14) take 2442 hits from archer fire, which cause 14 casualties.
Monsters (9) take 1591 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4033 (0 from close combat and 4033 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 3

  1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (41-A)
6 (112-A)
7 (19-I)
 9 (11-M)
14 (18-M)
8 (21-M)
10 (20-M)
11 (15-M)
    


Royal Heliacal Guards (4) fire on Monsters (14), scoring 746 hits.
the Black guard (6) fire on Monsters (9), scoring 545 hits.
Bloodmen (2) fire on Monsters (9), scoring 563 hits.
Sentinels (5) fire on Monsters (14), scoring 143 hits.
Gold Scorpions (3) fire on Monsters (14), scoring 702 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 732 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3431
The Gallant (7) advance towards the enemy.
Monsters (9), Monsters (10), Monsters (8), Monsters (14) and Monsters (11) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (9) score 1467 hits on The Gallant (7).
The Gallant (7) score 121 hits on Monsters (9).
The Gallant (7) score 178 hits on Monsters (14).
Monsters (14) score 717 hits on The Gallant (7).
Total close combat hits suffered: Attackers: 2184, Defenders: 299

Monsters (9) take 2329 hits (121 in close combat, 2208 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
The Gallant (7) take 2184 hits in close combat, which cause 19 casualties, wiping the unit out.
Rojak Sethar, Earl of Mattan Dewshas been wounded by Monsters (9).
Monsters (14) take 2087 hits (178 in close combat, 1909 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2184 (2184 from close combat and 0 from ranged), Defenders: 4416 (299 from close combat and 4117 from ranged)
Total casualties: 19 attackers, 21 defenders

Turn No. 4

  1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (41-A)
6 (112-A)
  8 (21-M)
10 (20-M)
11 (15-M)
     


Astra Legionnaire (1) fire on Monsters (10), scoring 752 hits.
Gold Scorpions (3) fire on Monsters (8), scoring 985 hits.
Bloodmen (2) fire on Monsters (11), scoring 354 hits.
the Black guard (6) fire on Monsters (11), scoring 535 hits.
Sentinels (5) fire on Monsters (10), scoring 116 hits.
Royal Heliacal Guards (4) fire on Monsters (10), scoring 653 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3395
Monsters (10), Monsters (8) and Monsters (11) advance towards the enemy.


Monsters (10) take 1825 hits from archer fire, which cause 8 casualties.
Monsters (8) take 1182 hits from archer fire, which cause 5 casualties.
Monsters (11) take 1067 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4074 (0 from close combat and 4074 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 5

  1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (41-A)
6 (112-A)
 8 (16-M)
10 (12-M)
11 (8-M)
      


Bloodmen (2) fire on Monsters (8), scoring 690 hits.
Royal Heliacal Guards (4) fire on Monsters (10), scoring 1645 hits.
Astra Legionnaire (1) fire on Monsters (11), scoring 1417 hits.
the Black guard (6) fire on Monsters (8), scoring 743 hits.
Sentinels (5) fire on Monsters (8), scoring 255 hits.
Gold Scorpions (3) fire on Monsters (8), scoring 1558 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6308
Monsters (8), Monsters (11) and Monsters (10) advance towards the enemy.


Monsters (8) take 3895 hits from archer fire, which cause 16 casualties, wiping the unit out.
Monsters (11) take 1700 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (10) take 1974 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 7569 (0 from close combat and 7569 from ranged)
Total casualties: 0 attackers, 33 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 28 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.