Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 10/27/23

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Battle of Maf
Part of (rogue)

Date 10/27/2023
Location Maf
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
128 Cav, 171 SF 23 other
Formations
no particular formation
Casualties
0 23


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova68 SFwedge  17111674 hits5 kills0 losses
2AHellersRojakLuria Nova58 SFline  1455610 hits2 kills0 losses
3AJenassariesJenasLuria Nova45 SFbox  12461166 hits4 kills0 losses
4APhrycian CataphractsOskarLuria Nova79 Cavwedge  14634466 hits5 kills0 losses
5ARaging Sea ChargersTybaltLuria Nova49 Cavwedge  10033208 hits4 kills0 losses
6DMonsters(Monsters)(rogue)6 otherline  4200 hits0 kills6 losses
7DMonsters(Monsters)(rogue)17 otherline  189010 hits0 kills17 losses


Total:
5 attackers (128 Cav, 171 SF)
2 defenders (23 other)
Total combat strengths: 6878 vs. 2310

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (58-S)
4 (79-C)
5 (49-C)
1 (68-S)
3 (45-S)
    6 (6-M)
7 (17-M)
  


Astra Legionnaire (1) fire on Monsters (6), scoring 626 hits.
Hellers (2) move closer to get better shots.
Jenassaries (3) fire on Monsters (6), scoring 373 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 999
Raging Sea Chargers (5) and Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (6) take 1199 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1199 (0 from close combat and 1199 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (68-S)
2 (58-S)
3 (45-S)
4 (79-C)
5 (49-C)
   7 (17-M)
   


Hellers (2) fire on Monsters (7), scoring 382 hits.
Jenassaries (3) fire on Monsters (7), scoring 463 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 280 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1125
Raging Sea Chargers (5) and Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (7) advance towards the enemy.


Monsters (7) take 1350 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1350 (0 from close combat and 1350 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (68-S)
2 (58-S)
3 (45-S)
  4 (79-C)
5 (49-C)
7 (11-M)
    


Hellers (2) fire on Monsters (7), scoring 228 hits.
Jenassaries (3) fire on Monsters (7), scoring 330 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 768 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1326
Phrycian Cataphracts (4) and Raging Sea Chargers (5) charge forward.


Close Combat (Defender Line 1):
Phrycian Cataphracts (4) score 4466 hits on Monsters (7).
Raging Sea Chargers (5) score 3208 hits on Monsters (7).
Monsters (7) score 6 hits on Phrycian Cataphracts (4).
Monsters (7) score 4 hits on Raging Sea Chargers (5).
Total close combat hits suffered: Attackers: 10, Defenders: 7674

Phrycian Cataphracts (4) take 6 hits in close combat. No casualties.
Raging Sea Chargers (5) take 4 hits in close combat. No casualties.
Monsters (7) take 9265 hits (7674 in close combat, 1591 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 10 (10 from close combat and 0 from ranged), Defenders: 9265 (7674 from close combat and 1591 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.