Luria Nova/Campaign Records/Offensive Campaigns/Battle in Madina 6/10/22
Battle of Madina | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
207 Arch | 80 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 58 |
Battle in Madina
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Aestas | Wassgandr | Luria Nova | 207 Arch | box | 1999 | 3693 hits | 66 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 490 | 0 hits | 0 kills | 3 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 740 | 0 hits | 0 kills | 5 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 70 other | line | 1498 | 0 hits | 0 kills | 50 losses |
Total:
1 attackers (207 Arch)
3 defenders (80 other)
Total combat strengths: 1999 vs. 2728
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (207-A) | 2 (3-M) | 3 (7-M) | 4 (70-U) |
Aestas (1) move closer to get better shots.
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (207-A) | 2 (3-M) | 3 (7-M) | 4 (70-U) |
Aestas (1) fire on Monsters (2), scoring 1037 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1037
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 1244 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1244 (0 from close combat and 1244 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (207-A) | 3 (7-M) | 4 (70-U) |
Aestas (1) fire on Monsters (3), scoring 561 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 561
Undead Horde (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 673 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 673 (0 from close combat and 673 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (207-A) | 4 (70-U) |
Aestas (1) fire on Undead Horde (4), scoring 660 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 660
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 561 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 561 (0 from close combat and 561 from ranged)
Total casualties: 0 attackers, 16 defenders
Turn No. 5
1 (207-A) | 4 (54-U) |
Aestas (1) fire on Undead Horde (4), scoring 1435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1435
Undead Horde (4) advance towards the enemy.
With no infantry cover left, Aestas (1) panic and retreat.
Undead Horde (4) take 1220 hits from archer fire, which cause 34 casualties.
Aestas (1) are shocked, causing panicked flight among the survivors, 18 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1220 (0 from close combat and 1220 from ranged)
Total casualties: 18 attackers, 34 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.