Luria Nova/Campaign Records/Offensive Campaigns/Battle in Madina 6/10/22

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Battle of Madina
Part of (rogue)

Date 6/10/2022
Location Madina
Weather Strong wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
207 Arch 80 other
Formations
Casualties
0 58


Battle in Madina

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAestasWassgandrLuria Nova207 Archbox  19993693 hits66 kills0 losses
2DMonsters(Monsters)(rogue)3 otherline  4900 hits0 kills3 losses
3DMonsters(Monsters)(rogue)7 otherline  7400 hits0 kills5 losses
4DUndead Horde(Undead)(rogue)70 otherline  14980 hits0 kills50 losses


Total:
1 attackers (207 Arch)
3 defenders (80 other)
Total combat strengths: 1999 vs. 2728

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (207-A)
    2 (3-M)
3 (7-M)
4 (70-U)
  


Aestas (1) move closer to get better shots.
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (207-A)
  2 (3-M)
3 (7-M)
4 (70-U)
   


Aestas (1) fire on Monsters (2), scoring 1037 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1037
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1244 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1244 (0 from close combat and 1244 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (207-A)
  3 (7-M)
4 (70-U)
    


Aestas (1) fire on Monsters (3), scoring 561 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 561
Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 673 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 673 (0 from close combat and 673 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (207-A)
  4 (70-U)
     


Aestas (1) fire on Undead Horde (4), scoring 660 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 660
Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 561 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 561 (0 from close combat and 561 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 5

  1 (207-A)
 4 (54-U)
      


Aestas (1) fire on Undead Horde (4), scoring 1435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1435
Undead Horde (4) advance towards the enemy.

With no infantry cover left, Aestas (1) panic and retreat.

Undead Horde (4) take 1220 hits from archer fire, which cause 34 casualties.
Aestas (1) are shocked, causing panicked flight among the survivors, 18 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1220 (0 from close combat and 1220 from ranged)
Total casualties: 18 attackers, 34 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.