Luria Nova/Campaign Records/Offensive Campaigns/Battle in Libba 5/20/23
Battle of Libba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
77 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 25 |
Battle in Libba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1424 | 3571 hits | 20 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1030 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 1830 | 0 hits | 0 kills | 17 losses |
Total:
1 attackers (77 SF)
2 defenders (31 other)
Total combat strengths: 1424 vs. 2860
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (77-S) | 3 (22-M) | 2 (9-M) |
Gold Scorpions (1) fire on Monsters (3), scoring 844 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 844
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1013 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1013 (0 from close combat and 1013 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (77-S) | 3 (14-M) | 2 (9-M) |
Gold Scorpions (1) fire on Monsters (3), scoring 1003 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1003
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1204 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1204 (0 from close combat and 1204 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (77-S) | 2 (9-M) |
Gold Scorpions (1) fire on Monsters (2), scoring 890 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 890
Monsters (2) advance towards the enemy.
Monsters (2) take 1068 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1068 (0 from close combat and 1068 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (77-S) | 2 (5-M) |
Gold Scorpions (1) fire on Monsters (2), scoring 834 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 834
Monsters (2) advance towards the enemy.
Monsters (2) take 1001 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1001 (0 from close combat and 1001 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.