Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington II 5/9/23

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Battle of Irvington
Part of (rogue)

Date 5/9/2023
Location Irvington
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
358 Arch, 47 Cav, 201 SF 40 other
Formations
no particular formation
Casualties
40 40


Battle in Irvington

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 57 SF wedge 1456 2324 hits 7 kills 0 losses
2 A Bloodmen Samson Luria Nova 67 SF box 1621 1755 hits 6 kills 0 losses
3 A Gold Scorpions Leonid Luria Nova 77 SF skirmish 1813 1494 hits 3 kills 0 losses
4 A Phrycian Cataphracts Oskar Luria Nova 47 Cav wedge 870 2151 hits 9 kills 40 losses
5 A Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 2005 1506 hits 5 kills 0 losses
6 A Sentinels Jerrel Luria Nova 41 Arch box 491 246 hits 0 kills 0 losses
7 A the Black guard Richard Luria Nova 103 Arch box 1045 592 hits 2 kills 0 losses
8 D Monsters (Monsters) (rogue) 7 other line 705 551 hits 15 kills 7 losses
9 D Monsters (Monsters) (rogue) 8 other line 1040 10 hits 0 kills 8 losses
10 D Monsters (Monsters) (rogue) 4 other line 460 452 hits 12 kills 4 losses
11 D Monsters (Monsters) (rogue) 11 other line 935 0 hits 0 kills 11 losses
12 D Monsters (Monsters) (rogue) 5 other line 710 7 hits 0 kills 5 losses
13 D Monsters (Monsters) (rogue) 5 other line 600 472 hits 13 kills 5 losses


Total:
7 attackers (358 Arch, 47 Cav, 201 SF)
6 defenders (40 other)
Total combat strengths: 9301 vs. 4450

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (67-S)
3 (77-S)
4 (47-C)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
  11 (11-M)
8 (7-M)
10 (4-M)
13 (5-M)
9 (8-M)
12 (5-M)
  


Bloodmen (2) fire on Monsters (11), scoring 727 hits.
the Black guard (7) fire on Monsters (11), scoring 175 hits.
Royal Heliacal Guards (5) fire on Monsters (11), scoring 674 hits.
Astra Legionnaire (1) fire on Monsters (11), scoring 753 hits.
Gold Scorpions (3) fire on Monsters (11), scoring 364 hits.
Sentinels (6) fire on Monsters (11), scoring 80 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2773
Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (12), Monsters (9), Monsters (13), Monsters (11), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (11) take 3328 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3328 (0 from close combat and 3328 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  2 (67-S)
3 (77-S)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
4 (47-C)
 8 (7-M)
10 (4-M)
13 (5-M)
9 (8-M)
12 (5-M)
   


Sentinels (6) fire on Monsters (8), scoring 102 hits.
the Black guard (7) fire on Monsters (13), scoring 228 hits.
Bloodmen (2) fire on Monsters (8), scoring 705 hits.
Gold Scorpions (3) fire on Monsters (10), scoring 423 hits.
Royal Heliacal Guards (5) fire on Monsters (13), scoring 485 hits.
Astra Legionnaire (1) fire on Monsters (10), scoring 900 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2843
Phrycian Cataphracts (4) charge ahead, into the defenders' ranks.
Monsters (12) and Monsters (9) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (10) score 452 hits on Phrycian Cataphracts (4).
Phrycian Cataphracts (4) score 397 hits on Monsters (12).
Phrycian Cataphracts (4) score 488 hits on Monsters (8).
Phrycian Cataphracts (4) score 635 hits on Monsters (9).
Phrycian Cataphracts (4) score 295 hits on Monsters (10).
Phrycian Cataphracts (4) score 336 hits on Monsters (13).
Monsters (8) score 551 hits on Phrycian Cataphracts (4).
Monsters (12) score 7 hits on Phrycian Cataphracts (4).
Monsters (13) score 472 hits on Phrycian Cataphracts (4).
Monsters (9) score 10 hits on Phrycian Cataphracts (4).
Total close combat hits suffered: Attackers: 1492, Defenders: 2151

Monsters (10) take 1883 hits (295 in close combat, 1588 from archer fire), which cause 4 casualties, wiping the unit out.
Phrycian Cataphracts (4) take 1492 hits in close combat, which cause 40 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (8) take 1456 hits (488 in close combat, 968 from archer fire), which cause 7 casualties, wiping the unit out.
Monsters (12) take 397 hits in close combat, which cause 2 casualties.
Monsters (13) take 1192 hits (336 in close combat, 856 from archer fire), which cause 5 casualties, wiping the unit out.
Monsters (9) take 635 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1492 (1492 from close combat and 0 from ranged), Defenders: 5563 (2151 from close combat and 3412 from ranged)
Total casualties: 41 attackers, 21 defenders

Turn No. 3

  2 (67-S)
3 (77-S)
5 (214-A)
6 (41-A)
7 (103-A)
1 (57-S)
  9 (5-M)
12 (3-M)
    


Astra Legionnaire (1) fire on Monsters (9), scoring 671 hits.
the Black guard (7) fire on Monsters (12), scoring 189 hits.
Sentinels (6) fire on Monsters (12), scoring 64 hits.
Bloodmen (2) fire on Monsters (12), scoring 323 hits.
Royal Heliacal Guards (5) fire on Monsters (9), scoring 347 hits.
Gold Scorpions (3) fire on Monsters (12), scoring 707 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2301
Monsters (12) and Monsters (9) advance towards the enemy.


Monsters (12) take 1540 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (9) take 1222 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2762 (0 from close combat and 2762 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.