Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington 7/29/23
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
95 SF | 18 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 18 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1665 | 2218 hits | 12 kills | 0 losses | |
2 | A | Hellers | Rojak | Luria Nova | 28 SF | line | 614 | 517 hits | 3 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 705 | 0 hits | 0 kills | 5 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1185 | 0 hits | 0 kills | 13 losses |
Total:
2 attackers (95 SF)
2 defenders (18 other)
Total combat strengths: 2279 vs. 1890
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (28-S) | 1 (67-S) | 4 (13-M) | 3 (5-M) |
Hellers (2) fire on Monsters (4), scoring 163 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 332 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 495
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 594 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 594 (0 from close combat and 594 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
2 (28-S) | 1 (67-S) | 4 (8-M) | 3 (5-M) |
Hellers (2) fire on Monsters (4), scoring 194 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 589 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 783
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (4) take 940 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 940 (0 from close combat and 940 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
2 (28-S) | 1 (67-S) | 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1297 hits.
Hellers (2) fire on Monsters (3), scoring 160 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1457
Monsters (3) advance towards the enemy.
Monsters (3) take 1748 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1748 (0 from close combat and 1748 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.