Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington 5/9/23

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Battle of Irvington
Part of (rogue)

Date 5/8/2023
Location Irvington
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
57 Inf, 411 Arch, 132 SF 177 other
Formations
no particular formation
Casualties
136 162


Battle in Irvington

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 65 SF wedge 1677 7025 55 32
2 A Bloodmen Samson Luria Nova 67 SF box 1625 4436 28 0
3 A Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1985 6004 44 0
4 A Sentinels Jerrel Luria Nova 41 Arch box 485 804 3 0
5 A the Black guard Richard Luria Nova 156 Arch line 1493 3854 25 47
6 A The Gallant Rojak Luria Nova 43 Inf box 711 552 3 43
7 A The Lost and Forgotten Sigurd Luria Nova 14 Inf box 240 121 3 14
8 D Monsters (Monsters) (rogue) 14 other line 1150 1588 25 14
9 D Monsters (Monsters) (rogue) 17 other line 1980 18 0 14
10 D Monsters (Monsters) (rogue) 19 other line 1450 0 0 12
11 D Monsters (Monsters) (rogue) 13 other line 1135 1026 15 8
12 D Monsters (Monsters) (rogue) 15 other line 1590 0 0 15
13 D Monsters (Monsters) (rogue) 10 other line 1240 1478 38 10
14 D Monsters (Monsters) (rogue) 12 other line 1190 1278 21 12
15 D Undead Horde (Undead) (rogue) 48 other line 1488 1152 23 48
16 D Undead Horde (Undead) (rogue) 29 other line 1178 719 14 29


Total:
7 attackers (57 Inf, 411 Arch, 132 SF)
9 defenders (177 other)
Total combat strengths: 8216 vs. 12401

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 6 (43-I)
7 (14-I)
2 (67-S)
3 (214-A)
4 (41-A)
1 (65-S)
5 (156-A)
  10 (19-M)
12 (15-M)
8 (14-M)
11 (13-M)
14 (12-M)
15 (48-U)
9 (17-M)
13 (10-M)
16 (29-U)
  


Bloodmen (2) fire on Monsters (12), scoring 638 hits.
Astra Legionnaire (1) fire on Monsters (10), scoring 498 hits.
Royal Heliacal Guards (3) fire on Monsters (10), scoring 875 hits.
the Black guard (5) fire on Monsters (12), scoring 344 hits.
Sentinels (4) fire on Monsters (12), scoring 107 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2462
The Gallant (6) and The Lost and Forgotten (7) advance towards the enemy.
Monsters (13), Monsters (8), Undead Horde (16), Monsters (12), Undead Horde (15), Monsters (11), Monsters (14), Monsters (10) and Monsters (9) advance towards the enemy.


Monsters (12) take 1307 hits from archer fire, which cause 9 casualties.
Monsters (10) take 1648 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2955 (0 from close combat and 2955 from ranged)
Total casualties: 0 attackers, 21 defenders

Turn No. 2

  2 (67-S)
3 (214-A)
4 (41-A)
6 (43-I)
7 (14-I)
1 (65-S)
5 (156-A)
 12 (6-M)
8 (14-M)
11 (13-M)
14 (12-M)
15 (48-U)
9 (17-M)
13 (10-M)
16 (29-U)
   


the Black guard (5) fire on Monsters (12), scoring 922 hits.
Royal Heliacal Guards (3) fire on Monsters (12), scoring 681 hits.
Bloodmen (2) fire on Monsters (12), scoring 749 hits.
Astra Legionnaire (1) fire on Monsters (12), scoring 1425 hits.
Sentinels (4) fire on Monsters (12), scoring 137 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3914
The Gallant (6) and The Lost and Forgotten (7) advance towards the enemy.
Monsters (11), Monsters (13), Monsters (14), Undead Horde (15), Monsters (12), Monsters (9), Monsters (8) and Undead Horde (16) advance towards the enemy.


Monsters (12) take 4697 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4697 (0 from close combat and 4697 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  2 (67-S)
3 (214-A)
4 (41-A)
1 (65-S)
5 (156-A)
6 (43-I)
7 (14-I)
 8 (14-M)
11 (13-M)
14 (12-M)
15 (48-U)
9 (17-M)
13 (10-M)
16 (29-U)
    


Royal Heliacal Guards (3) fire on Undead Horde (15), scoring 974 hits.
the Black guard (5) fire on Monsters (14), scoring 860 hits.
Sentinels (4) fire on Monsters (8), scoring 106 hits.
Bloodmen (2) fire on Monsters (11), scoring 924 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 913 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3777
The Lost and Forgotten (7) and The Gallant (6) advance towards the enemy.
Undead Horde (15), Monsters (11), Monsters (9), Monsters (8), Monsters (14), Undead Horde (16) and Monsters (13) advance towards the enemy.


Close Combat (Attacker Line 1):
4 Luria Nova banners are visible in the melee.
Undead Horde (15) score 783 hits on The Lost and Forgotten (7).
Monsters (11) score 1026 hits on The Gallant (6).
Monsters (8) score 1122 hits on The Gallant (6).
Monsters (14) score 792 hits on The Gallant (6).
The Lost and Forgotten (7) score 121 hits on Undead Horde (15).
The Gallant (6) score 201 hits on Monsters (11).
The Gallant (6) score 180 hits on Monsters (8).
The Gallant (6) score 171 hits on Monsters (14).
Total close combat hits suffered: Attackers: 3723, Defenders: 673

Undead Horde (15) take 949 hits (121 in close combat, 828 from archer fire), which cause 23 casualties.
Monsters (11) take 1310 hits (201 in close combat, 1109 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1403 hits (180 in close combat, 1223 from archer fire), which cause 8 casualties.
Monsters (14) take 1203 hits (171 in close combat, 1032 from archer fire), which cause 7 casualties.
The Lost and Forgotten (7) take 783 hits in close combat, which cause 14 casualties, wiping the unit out.
Sigurd le Craint, Knight of Poryatuhas been wounded by Undead Horde (15).
The Gallant (6) take 2940 hits in close combat, which cause 43 casualties, wiping the unit out.
Rojak Sethar, Earl of Mattan Dewshas been wounded by Monsters (14).
Total hits suffered: Attackers: 3723 (3723 from close combat and 0 from ranged), Defenders: 4865 (673 from close combat and 4192 from ranged)
Total casualties: 57 attackers, 46 defenders

Turn No. 4

  2 (67-S)
3 (214-A)
4 (41-A)
1 (65-S)
5 (156-A)
8 (6-M)
14 (5-M)
15 (25-U)
9 (17-M)
13 (10-M)
16 (29-U)
     


Bloodmen (2) fire on Undead Horde (15), scoring 566 hits.
the Black guard (5) fire on Monsters (14), scoring 664 hits.
Sentinels (4) fire on Monsters (8), scoring 175 hits.
Royal Heliacal Guards (3) fire on Monsters (8), scoring 1634 hits.
Astra Legionnaire (1) fire on Undead Horde (15), scoring 843 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3882
Monsters (14), Monsters (13), Monsters (8), Undead Horde (16), Undead Horde (15) and Monsters (9) advance towards the enemy.


Close Combat (Attacker Line 2):
3 Luria Nova banners are visible in the melee.
Monsters (14) score 486 hits on Astra Legionnaire (1).
the Black guard (5) score 165 hits on Undead Horde (15) (242 before overkill).
Monsters (8) score 466 hits on Astra Legionnaire (1).
Undead Horde (15) score 369 hits on the Black guard (5).
Astra Legionnaire (1) score 474 hits on Monsters (8).
Astra Legionnaire (1) score 459 hits on Monsters (14).
Total close combat hits suffered: Attackers: 1321, Defenders: 1098 (1175 before overkill)

Monsters (14) take 1256 hits (459 in close combat, 797 from archer fire), which cause 5 casualties, wiping the unit out.
the Black guard (5) take 369 hits in close combat, which cause 9 casualties.
Monsters (8) take 2645 hits (474 in close combat, 2171 from archer fire), which cause 6 casualties, wiping the unit out.
Undead Horde (15) take 1363 hits (165 in close combat, 1198 from archer fire), which cause 25 casualties, wiping the unit out.
Astra Legionnaire (1) take 952 hits in close combat, which cause 18 casualties.
Total hits suffered: Attackers: 1321 (1321 from close combat and 0 from ranged), Defenders: 5264 (1098 from close combat and 4166 from ranged)
Total casualties: 27 attackers, 36 defenders

Turn No. 5

  2 (67-S)
3 (214-A)
4 (41-A)
1 (47-S)
5 (147-A)
9 (17-M)
13 (10-M)
16 (29-U)
      


Royal Heliacal Guards (3) fire on Monsters (9), scoring 1840 hits.
Sentinels (4) fire on Monsters (13), scoring 279 hits.
Astra Legionnaire (1) fire on Undead Horde (16), scoring 1289 hits.
Bloodmen (2) fire on Monsters (13), scoring 1559 hits.
the Black guard (5) fire on Undead Horde (16), scoring 750 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5717
Monsters (13), Monsters (9) and Undead Horde (16) advance towards the enemy.


Close Combat (Attacker Line 2):
3 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 520 hits on Undead Horde (16).
Astra Legionnaire (1) score 604 hits on Monsters (9).
Monsters (13) score 1478 hits on the Black guard (5).
Monsters (9) score 18 hits on Astra Legionnaire (1).
Undead Horde (16) score 719 hits on Astra Legionnaire (1).
the Black guard (5) score 149 hits on Monsters (13) (280 before overkill).
Total close combat hits suffered: Attackers: 2215, Defenders: 1273 (1404 before overkill)

Astra Legionnaire (1) take 737 hits in close combat, which cause 14 casualties.
Monsters (13) take 2355 hits (149 in close combat, 2206 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (9) take 2812 hits (604 in close combat, 2208 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield.
Undead Horde (16) take 2253 hits (520 in close combat, 1733 from archer fire), which cause 29 casualties, wiping the unit out.
the Black guard (5) take 1478 hits in close combat, which cause 38 casualties, causing panicked flight among the survivors, 24 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 2215 (2215 from close combat and 0 from ranged), Defenders: 7420 (1273 from close combat and 6147 from ranged)
Total casualties: 76 attackers, 53 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 47 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.