Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington 10/25/23

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Battle of Irvington
Part of (rogue)

Date 10/25/2023
Location Irvington
Weather Storm
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
161 MI, 171 Cav, 239 SF 189 other
Formations
no particular formation
Casualties
86 189


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFskirmish  1218703 hits5 kills0 losses
2AAstra LegionnaireLanceLuria Nova68 SFwedge  17971239 hits7 kills0 losses
3AHellersRojakLuria Nova58 SFline  1492430 hits4 kills0 losses
4AJenassariesJenasLuria Nova53 SFbox  14461214 hits15 kills0 losses
5APhrycian CataphractsOskarLuria Nova92 Cavwedge  17155733 hits48 kills20 losses
6ARaging Sea ChargersTybaltLuria Nova79 Cavwedge  15866657 hits106 kills66 losses
7AWinged PhalanxNjalLuria Nova161 MIline  1886787 hits6 kills0 losses
8DMonsters(Monsters)(rogue)18 otherline  15301304 hits25 kills18 losses
9DMonsters(Monsters)(rogue)13 otherline  1515872 hits17 kills13 losses
10DMonsters(Monsters)(rogue)14 otherline  11301000 hits19 kills14 losses
11DUndead Horde(Undead)(rogue)91 otherline  1480782 hits15 kills91 losses
12DUndead Horde(Undead)(rogue)53 otherline  1415552 hits10 kills53 losses


Total:
7 attackers (161 MI, 171 Cav, 239 SF)
5 defenders (189 other)
Total combat strengths: 11140 vs. 7070

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (58-S)
5 (92-C)
1 (60-S)
2 (68-S)
4 (53-S)
7 (161-M)
6 (79-C)
  9 (13-M)
11 (91-U)
12 (53-U)
8 (18-M)
10 (14-M)
  


Hellers (3) fire on Monsters (9), scoring 110 hits.
Jenassaries (4) fire on Undead Horde (11), scoring 260 hits.
Argent Guard (1) fire on Monsters (9), scoring 134 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 418 hits.
Winged Phalanx (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 922
Raging Sea Chargers (6) and Phrycian Cataphracts (5) ride on, closing in on the defenders.
Monsters (9), Undead Horde (11), Undead Horde (12), Monsters (8) and Monsters (10) advance towards the enemy.


Close Combat (Center Line):
Monsters (9) score 11 hits on Raging Sea Chargers (6).
Raging Sea Chargers (6) score 1492 hits on Undead Horde (11).
Raging Sea Chargers (6) score 369 hits on Monsters (9).
Undead Horde (11) score 499 hits on Raging Sea Chargers (6).
Total close combat hits suffered: Attackers: 510, Defenders: 1861

Monsters (9) take 1163 hits (369 in close combat, 794 from archer fire), which cause 6 casualties.
Raging Sea Chargers (6) take 510 hits in close combat, which cause 10 casualties.
Undead Horde (11) take 1713 hits (1492 in close combat, 221 from archer fire), which cause 54 casualties.
Total hits suffered: Attackers: 510 (510 from close combat and 0 from ranged), Defenders: 2876 (1861 from close combat and 1015 from ranged)
Total casualties: 10 attackers, 60 defenders

Turn No. 2

 3 (58-S)
1 (60-S)
2 (68-S)
4 (53-S)
5 (92-C)
7 (161-M)
 6 (69-C)
9 (7-M)
11 (37-U)
12 (53-U)
8 (18-M)
10 (14-M)
   


Hellers (3) fire on Undead Horde (12), scoring 172 hits.
Astra Legionnaire (2) fire on Undead Horde (12), scoring 184 hits.
Winged Phalanx (7) fire on Undead Horde (12), scoring 381 hits.
Jenassaries (4) fire on Undead Horde (12), scoring 286 hits.
Argent Guard (1) fire on Undead Horde (12), scoring 269 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1292
Phrycian Cataphracts (5) charge ahead, into the defenders' ranks.
Monsters (10), Monsters (8) and Undead Horde (12) advance towards the enemy.


Close Combat (Center Line):
Raging Sea Chargers (6) score 1154 hits on Undead Horde (11).
Raging Sea Chargers (6) score 442 hits on Monsters (9).
Monsters (9) score 509 hits on Phrycian Cataphracts (5).
Monsters (9) score 352 hits on Raging Sea Chargers (6).
Undead Horde (11) score 283 hits on Raging Sea Chargers (6).
Undead Horde (12) score 552 hits on Phrycian Cataphracts (5).
Phrycian Cataphracts (5) score 1173 hits on Monsters (9).
Phrycian Cataphracts (5) score 4560 hits on Undead Horde (12).
Total close combat hits suffered: Attackers: 1696, Defenders: 7329

Raging Sea Chargers (6) take 635 hits in close combat, which cause 12 casualties.
Monsters (9) take 1615 hits in close combat, which cause 7 casualties, wiping the unit out.
Undead Horde (11) take 1154 hits in close combat, which cause 37 casualties, wiping the unit out.
Undead Horde (12) take 5658 hits (4560 in close combat, 1098 from archer fire), which cause 53 casualties, wiping the unit out.
Phrycian Cataphracts (5) take 1061 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1696 (1696 from close combat and 0 from ranged), Defenders: 8427 (7329 from close combat and 1098 from ranged)
Total casualties: 32 attackers, 97 defenders

Turn No. 3

 3 (58-S)
1 (60-S)
2 (68-S)
4 (53-S)
7 (161-M)
 6 (57-C)
8 (18-M)
10 (14-M)
    


Argent Guard (1) fire on Monsters (8), scoring 300 hits.
Jenassaries (4) fire on Monsters (10), scoring 668 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 406 hits.
Hellers (3) fire on Monsters (8), scoring 148 hits.
Astra Legionnaire (2) fire on Monsters (8), scoring 637 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2159
Raging Sea Chargers (6) charge forward.


Close Combat (Defender Line 1):
Monsters (8) score 1304 hits on Raging Sea Chargers (6).
Monsters (10) score 1000 hits on Raging Sea Chargers (6).
Raging Sea Chargers (6) score 1843 hits on Monsters (8).
Raging Sea Chargers (6) score 1357 hits on Monsters (10).
Total close combat hits suffered: Attackers: 2304, Defenders: 3200

Monsters (8) take 3632 hits (1843 in close combat, 1789 from archer fire), which cause 18 casualties, wiping the unit out.
Monsters (10) take 2159 hits (1357 in close combat, 802 from archer fire), which cause 14 casualties, wiping the unit out.
Raging Sea Chargers (6) take 2304 hits in close combat, which cause 44 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2304 (2304 from close combat and 0 from ranged), Defenders: 5791 (3200 from close combat and 2591 from ranged)
Total casualties: 44 attackers, 32 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 22 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.