Luria Nova/Campaign Records/Offensive Campaigns/Battle in Herle 11/6/23

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Battle of Herle
Part of (rogue)

Date 11/6/2023
Location Herle
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
75 SF 28 other
Formations
Casualties
0 26


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova75 SFline  16864381 hits21 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  6750 hits0 kills6 losses
3DMonsters(Monsters)(rogue)22 otherline  20700 hits0 kills20 losses


Total:
1 attackers (75 SF)
2 defenders (28 other)
Total combat strengths: 1686 vs. 2745

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (75-S)
     3 (22-M)
2 (6-M)
  


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (75-S)
   3 (22-M)
2 (6-M)
   


The End (1) fire on Monsters (3), scoring 712 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 712
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 854 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 854 (0 from close combat and 854 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (75-S)
  3 (17-M)
2 (6-M)
    


The End (1) fire on Monsters (3), scoring 506 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 506
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 607 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 607 (0 from close combat and 607 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (75-S)
 3 (13-M)
2 (6-M)
     


The End (1) fire on Monsters (3), scoring 1498 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1498
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1798 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1798 (0 from close combat and 1798 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 5

  1 (75-S)
 2 (6-M)
      


The End (1) fire on Monsters (2), scoring 1665 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1665
Monsters (2) advance towards the enemy.


Monsters (2) take 1998 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1998 (0 from close combat and 1998 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.