Luria Nova/Campaign Records/Offensive Campaigns/Battle in Herle 10/26/23

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Battle of Herle
Part of (rogue)

Date 10/26/2023
Location Herle
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
161 MI, 134 Cav, 186 SF 31 other
Formations
no particular formation
Casualties
16 31


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFskirmish  12101121 hits5 kills0 losses
2AAstra LegionnaireLanceLuria Nova68 SFwedge  17511930 hits7 kills0 losses
3AHellersRojakLuria Nova58 SFline  1482615 hits2 kills0 losses
4APhrycian CataphractsOskarLuria Nova80 Cavwedge  15133412 hits7 kills4 losses
5ARaging Sea ChargersTybaltLuria Nova54 Cavwedge  11263282 hits6 kills12 losses
6AWinged PhalanxNjalLuria Nova161 MIline  1851706 hits1 kills0 losses
7DMonsters(Monsters)(rogue)6 otherline  6500 hits0 kills6 losses
8DMonsters(Monsters)(rogue)9 otherline  480185 hits4 kills9 losses
9DMonsters(Monsters)(rogue)16 otherline  1275509 hits12 kills16 losses


Total:
6 attackers (161 MI, 134 Cav, 186 SF)
3 defenders (31 other)
Total combat strengths: 8933 vs. 2405

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (58-S)
4 (80-C)
5 (54-C)
1 (60-S)
2 (68-S)
6 (161-M)
   7 (6-M)
 8 (9-M)
9 (16-M)
  


Astra Legionnaire (2) fire on Monsters (7), scoring 463 hits.
Argent Guard (1) fire on Monsters (7), scoring 495 hits.
Winged Phalanx (6) move closer to get better shots.
Hellers (3) fire on Monsters (7), scoring 310 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1268
Raging Sea Chargers (5) and Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (8), Monsters (7) and Monsters (9) advance towards the enemy.


Monsters (7) take 1522 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1522 (0 from close combat and 1522 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

 3 (58-S)
1 (60-S)
2 (68-S)
4 (80-C)
5 (54-C)
6 (161-M)
   8 (9-M)
9 (16-M)
   


Hellers (3) move closer to get better shots.
Argent Guard (1) fire on Monsters (9), scoring 218 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 460 hits.
Winged Phalanx (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 678
Raging Sea Chargers (5) and Phrycian Cataphracts (4) ride on, closing in on the defenders.
Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 814 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 814 (0 from close combat and 814 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (60-S)
2 (68-S)
3 (58-S)
 6 (161-M)
4 (80-C)
5 (54-C)
8 (9-M)
9 (10-M)
    


Winged Phalanx (6) fire on Monsters (9), scoring 706 hits.
Hellers (3) fire on Monsters (8), scoring 305 hits.
Argent Guard (1) fire on Monsters (8), scoring 408 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 1007 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2426
Phrycian Cataphracts (4) and Raging Sea Chargers (5) charge forward.


Close Combat (Defender Line 1):
Phrycian Cataphracts (4) score 3412 hits on Monsters (8).
Raging Sea Chargers (5) score 3282 hits on Monsters (9).
Monsters (9) score 509 hits on Raging Sea Chargers (5).
Monsters (8) score 185 hits on Phrycian Cataphracts (4).
Total close combat hits suffered: Attackers: 694, Defenders: 6694

Phrycian Cataphracts (4) take 185 hits in close combat, which cause 4 casualties.
Raging Sea Chargers (5) take 509 hits in close combat, which cause 12 casualties.
Monsters (9) take 5338 hits (3282 in close combat, 2056 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (8) take 4268 hits (3412 in close combat, 856 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 694 (694 from close combat and 0 from ranged), Defenders: 9606 (6694 from close combat and 2912 from ranged)
Total casualties: 16 attackers, 19 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.