Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 8/1/22

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Battle of Grodno
Part of (rogue)

Date 8/1/2022
Location Grodno
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
183 Inf, 8 MI, 16 Cav, 260 SF 57 other
Formations
Casualties
183 50


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova8 MIbox  132178 hits0 kills0 losses
2ABlades of ConquestBaelricLuria Nova142 Infline  11051430 hits11 kills142 losses
3AElderwood SharpshootersCollinLuria Nova71 SFbox  13971087 hits6 kills0 losses
4AFelsenbachi Bolt ThrowersMoriaLuria Nova65 SFline  12571438 hits8 kills0 losses
5ALovett's The FirstLovetteLuria Nova59 SFbox  14541358 hits7 kills0 losses
6AThe Hellfire HordeOskarLuria Nova65 SFskirmish  16311346 hits8 kills0 losses
7ATownsend Heavy CavalryTroyLuria Nova16 Cavwedge  412370 hits2 kills16 losses
8AWolves of FylkirNjalLuria Nova41 Infbox  680434 hits2 kills25 losses
9DMonsters(Monsters)(rogue)17 otherline  12701315 hits67 kills13 losses
10DMonsters(Monsters)(rogue)3 otherline  430378 hits19 kills2 losses
11DMonsters(Monsters)(rogue)17 otherline  17852195 hits42 kills15 losses
12DMonsters(Monsters)(rogue)14 otherline  12251417 hits36 kills14 losses
13DMonsters(Monsters)(rogue)6 otherline  660744 hits20 kills6 losses


Total:
8 attackers (183 Inf, 8 MI, 16 Cav, 260 SF)
5 defenders (57 other)
Total combat strengths: 8068 vs. 5370

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (71-S)
5 (59-S)
6 (65-S)
7 (16-C)
8 (41-I)
4 (65-S)
1 (8-M)
2 (142-I)
 9 (17-M)
10 (3-M)
11 (17-M)
12 (14-M)
13 (6-M)
  


Felsenbachi Bolt Throwers (4) fire on Monsters (9), scoring 401 hits.
Elderwood Sharpshooters (3) fire on Monsters (9), scoring 186 hits.
The Hellfire Horde (6) move closer to get better shots.
Artois Guard (1) fire on Monsters (9), scoring 41 hits.
Lovett's The First (5) fire on Monsters (9), scoring 255 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 883
Townsend Heavy Cavalry (7) ride on, closing in on the defenders.
Blades of Conquest (2) and Wolves of Fylkir (8) advance towards the enemy.
Monsters (12), Monsters (9), Monsters (11), Monsters (13) and Monsters (10) advance towards the enemy.


Close Combat (Center Line):
Monsters (9) score 1315 hits on Blades of Conquest (2).
Blades of Conquest (2) score 649 hits on Monsters (9).
Total close combat hits suffered: Attackers: 1315, Defenders: 649

Monsters (9) take 1709 hits (649 in close combat, 1060 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Blades of Conquest (2) take 1315 hits in close combat, which cause 67 casualties.
Total hits suffered: Attackers: 1315 (1315 from close combat and 0 from ranged), Defenders: 1709 (649 from close combat and 1060 from ranged)
Total casualties: 67 attackers, 13 defenders

Turn No. 2

 3 (71-S)
5 (59-S)
4 (65-S)
6 (65-S)
8 (41-I)
1 (8-M)
7 (16-C)
 2 (75-I)
10 (3-M)
11 (17-M)
12 (14-M)
13 (6-M)
   


Elderwood Sharpshooters (3) fire on Monsters (11), scoring 206 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (11), scoring 269 hits.
Lovett's The First (5) fire on Monsters (11), scoring 311 hits.
Artois Guard (1) fire on Monsters (10), scoring 44 hits.
The Hellfire Horde (6) fire on Monsters (11), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1350
Townsend Heavy Cavalry (7) ride on, closing in on the defenders.
Wolves of Fylkir (8) advance towards the enemy.
Monsters (11), Monsters (10), Monsters (12) and Monsters (13) advance towards the enemy.


Close Combat (Center Line):
3 Luria Nova banners are visible in the melee.
Monsters (11) score 1170 hits on Townsend Heavy Cavalry (7).
Monsters (10) score 378 hits on Blades of Conquest (2).
Blades of Conquest (2) score 229 hits on Monsters (10) (686 before overkill).
Townsend Heavy Cavalry (7) score 370 hits on Monsters (11).
Total close combat hits suffered: Attackers: 1548, Defenders: 599 (1056 before overkill)

Monsters (11) take 1937 hits (370 in close combat, 1567 from archer fire), which cause 8 casualties.
Monsters (10) take 282 hits (229 in close combat, 53 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
Blades of Conquest (2) take 378 hits in close combat, which cause 19 casualties.
Townsend Heavy Cavalry (7) take 1170 hits in close combat, which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 1548 (1548 from close combat and 0 from ranged), Defenders: 2219 (599 from close combat and 1620 from ranged)
Total casualties: 35 attackers, 10 defenders

Turn No. 3

 3 (71-S)
5 (59-S)
4 (65-S)
6 (65-S)
1 (8-M)
8 (41-I)
 2 (56-I)
11 (9-M)
12 (14-M)
13 (6-M)
    


Lovett's The First (5) fire on Monsters (12), scoring 222 hits.
The Hellfire Horde (6) fire on Monsters (12), scoring 258 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (13), scoring 281 hits.
Elderwood Sharpshooters (3) fire on Monsters (12), scoring 305 hits.
Artois Guard (1) fire on Monsters (13), scoring 43 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1109
Wolves of Fylkir (8) advance towards the enemy.
Monsters (13) and Monsters (12) advance towards the enemy.


Close Combat (Center Line):
Blades of Conquest (2) score 150 hits on Monsters (11).
Blades of Conquest (2) score 291 hits on Monsters (12).
Blades of Conquest (2) score 111 hits on Monsters (13).
Monsters (11) score 580 hits on Blades of Conquest (2).
Monsters (13) score 514 hits on Blades of Conquest (2).
Monsters (12) score 833 hits on Blades of Conquest (2).
Total close combat hits suffered: Attackers: 1927, Defenders: 552

Blades of Conquest (2) take 1927 hits in close combat, which cause 56 casualties, wiping the unit out.
Baelric Aboolio, Knight of Askileonhas been wounded by Monsters (11).
Monsters (11) take 150 hits in close combat, which cause 1 casualties.
Monsters (13) take 500 hits (111 in close combat, 389 from archer fire), which cause 3 casualties.
Monsters (12) take 1233 hits (291 in close combat, 942 from archer fire), which cause 8 casualties.
Total hits suffered: Attackers: 1927 (1927 from close combat and 0 from ranged), Defenders: 1883 (552 from close combat and 1331 from ranged)
Total casualties: 56 attackers, 12 defenders

Turn No. 4

 3 (71-S)
5 (59-S)
4 (65-S)
6 (65-S)
1 (8-M)
8 (41-I)
11 (8-M)
12 (6-M)
13 (3-M)
     


Lovett's The First (5) fire on Monsters (11), scoring 570 hits.
The Hellfire Horde (6) fire on Monsters (12), scoring 568 hits.
Artois Guard (1) fire on Monsters (13), scoring 50 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (13), scoring 487 hits.
Elderwood Sharpshooters (3) fire on Monsters (11), scoring 390 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2065
Monsters (12), Monsters (11) and Monsters (13) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (12) score 584 hits on Wolves of Fylkir (8).
Monsters (11) score 445 hits on Wolves of Fylkir (8).
Wolves of Fylkir (8) score 202 hits on Monsters (11).
Wolves of Fylkir (8) score 151 hits on Monsters (12).
Wolves of Fylkir (8) score 81 hits on Monsters (13).
Monsters (13) score 230 hits on Wolves of Fylkir (8).
Total close combat hits suffered: Attackers: 1259, Defenders: 434

Monsters (12) take 833 hits (151 in close combat, 682 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (11) take 1354 hits (202 in close combat, 1152 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (8) take 1259 hits in close combat, which cause 25 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (13) take 725 hits (81 in close combat, 644 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 1259 (1259 from close combat and 0 from ranged), Defenders: 2912 (434 from close combat and 2478 from ranged)
Total casualties: 26 attackers, 15 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.