Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 5/1/22

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Battle of Grodno
Part of (rogue)

Date 5/1/2022
Location Grodno
Weather Calm wind
Result After 8 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
53 SF 44 other
Formations
Casualties
10 34


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AVihased vennadBemmyLuria Nova53 SFbox  10905547 hits30 kills10 losses
2DMonsters(Monsters)(rogue)21 otherline  222029 hits1 kills14 losses
3DMonsters(Monsters)(rogue)11 otherline  9450 hits0 kills8 losses
4DMonsters(Monsters)(rogue)5 otherline  5850 hits0 kills5 losses
5DMonsters(Monsters)(rogue)7 otherline  685352 hits9 kills7 losses


Total:
1 attackers (53 SF)
4 defenders (44 other)
Total combat strengths: 1090 vs. 4435

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (53-S)
    3 (11-M)
4 (5-M)
5 (7-M)
2 (21-M)
  


Vihased vennad (1) fire on Monsters (3), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 226
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 271 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 271 (0 from close combat and 271 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (53-S)
   3 (9-M)
4 (5-M)
5 (7-M)
2 (21-M)
   


Vihased vennad (1) fire on Monsters (3), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 276
Monsters (2), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 331 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 331 (0 from close combat and 331 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (53-S)
  3 (7-M)
4 (5-M)
5 (7-M)
2 (21-M)
    


Vihased vennad (1) fire on Monsters (3), scoring 539 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 539
Monsters (3), Monsters (4), Monsters (2) and Monsters (5) advance towards the enemy.


Monsters (3) take 647 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 647 (0 from close combat and 647 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

 1 (53-S)
 4 (5-M)
5 (7-M)
2 (21-M)
     


Vihased vennad (1) fire on Monsters (4), scoring 940 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 940
Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 1128 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1128 (0 from close combat and 1128 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

 1 (53-S)
 5 (7-M)
2 (21-M)
      


Vihased vennad (1) fire on Monsters (5), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (5) take 674 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 674 (0 from close combat and 674 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 6

 1 (53-S)
5 (3-M)
2 (21-M)
       


Vihased vennad (1) fire on Monsters (5), scoring 465 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 465
Monsters (2) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 4):
Vihased vennad (1) score 211 hits on Monsters (5) (474 before overkill).
Monsters (5) score 352 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 352, Defenders: 211 (474 before overkill)

Vihased vennad (1) take 352 hits in close combat, which cause 9 casualties.
Monsters (5) take 769 hits (211 in close combat, 558 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 352 (352 from close combat and 0 from ranged), Defenders: 769 (211 from close combat and 558 from ranged)
Total casualties: 9 attackers, 3 defenders

Turn No. 7

 1 (44-S)
2 (21-M)
        


Vihased vennad (1) fire on Monsters (2), scoring 1248 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1248
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Vihased vennad (1) score 346 hits on Monsters (2).
Monsters (2) score 18 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 18, Defenders: 346

Vihased vennad (1) take 18 hits in close combat, which cause 1 casualties.
Monsters (2) take 1844 hits (346 in close combat, 1498 from archer fire), which cause 10 casualties.
Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 1844 (346 from close combat and 1498 from ranged)
Total casualties: 1 attackers, 10 defenders

Turn No. 8

 1 (43-S)
2 (11-M)
         




Close Combat (Attacker Line 4):
Monsters (2) score 11 hits on Vihased vennad (1).
Vihased vennad (1) score 734 hits on Monsters (2).
Total close combat hits suffered: Attackers: 11, Defenders: 734

Monsters (2) take 734 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Vihased vennad (1) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 11 (11 from close combat and 0 from ranged), Defenders: 734 (734 from close combat and 0 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.