Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 4/30/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
55 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
12 | 26 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 55 SF | box | 1226 | 5406 hits | 22 kills | 12 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 705 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 530 | 559 hits | 12 kills | 3 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 675 | 0 hits | 0 kills | 7 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 310 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 945 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (55 SF)
5 defenders (31 other)
Total combat strengths: 1226 vs. 3165
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (55-S) | 4 (7-M) | 5 (4-M) 6 (11-M) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (4), scoring 451 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 451
Monsters (6), Monsters (5), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 541 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 541 (0 from close combat and 541 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (55-S) | 4 (3-M) | 5 (4-M) 6 (11-M) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (4), scoring 472 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 472
Monsters (2), Monsters (6), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (4) take 566 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 566 (0 from close combat and 566 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (55-S) | 5 (4-M) 6 (11-M) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (6), scoring 362 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 362
Monsters (5), Monsters (6), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (6) take 434 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 434 (0 from close combat and 434 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (55-S) | 5 (4-M) 6 (9-M) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (6), scoring 526 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 526
Monsters (2), Monsters (3), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (6) take 631 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 631 (0 from close combat and 631 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (55-S) | 5 (4-M) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (5), scoring 1370 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1370
Monsters (5), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (5) take 1644 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1644 (0 from close combat and 1644 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 6
1 (55-S) | 2 (6-M) 3 (3-M) |
Vihased vennad (1) fire on Monsters (2), scoring 659 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 659
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 791 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 791 (0 from close combat and 791 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 7
1 (55-S) | 3 (3-M) |
Vihased vennad (1) fire on Monsters (3), scoring 1333 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1333
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (3) score 559 hits on Vihased vennad (1).
Vihased vennad (1) score 233 hits on Monsters (3) (523 before overkill).
Total close combat hits suffered: Attackers: 559, Defenders: 233 (523 before overkill)
Monsters (3) take 1833 hits (233 in close combat, 1600 from archer fire), which cause 3 casualties, wiping the unit out.
Vihased vennad (1) take 559 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 559 (559 from close combat and 0 from ranged), Defenders: 1833 (233 from close combat and 1600 from ranged)
Total casualties: 12 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.