Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 4/30/22

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Battle of Grodno
Part of (rogue)

Date 5/1/2022
Location Grodno
Weather Calm wind
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
55 SF 31 other
Formations
Casualties
12 26


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AVihased vennadBemmyLuria Nova55 SFbox  12265406 hits22 kills12 losses
2DMonsters(Monsters)(rogue)6 otherline  7050 hits0 kills6 losses
3DMonsters(Monsters)(rogue)3 otherline  530559 hits12 kills3 losses
4DMonsters(Monsters)(rogue)7 otherline  6750 hits0 kills7 losses
5DMonsters(Monsters)(rogue)4 otherline  3100 hits0 kills4 losses
6DMonsters(Monsters)(rogue)11 otherline  9450 hits0 kills6 losses


Total:
1 attackers (55 SF)
5 defenders (31 other)
Total combat strengths: 1226 vs. 3165

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (55-S)
    4 (7-M)
5 (4-M)
6 (11-M)
2 (6-M)
3 (3-M)
  


Vihased vennad (1) fire on Monsters (4), scoring 451 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 451
Monsters (6), Monsters (5), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 541 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 541 (0 from close combat and 541 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 1 (55-S)
   4 (3-M)
5 (4-M)
6 (11-M)
2 (6-M)
3 (3-M)
   


Vihased vennad (1) fire on Monsters (4), scoring 472 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 472
Monsters (2), Monsters (6), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 566 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 566 (0 from close combat and 566 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (55-S)
   5 (4-M)
6 (11-M)
2 (6-M)
3 (3-M)
    


Vihased vennad (1) fire on Monsters (6), scoring 362 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 362
Monsters (5), Monsters (6), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (6) take 434 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 434 (0 from close combat and 434 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

 1 (55-S)
  5 (4-M)
6 (9-M)
2 (6-M)
3 (3-M)
     


Vihased vennad (1) fire on Monsters (6), scoring 526 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 526
Monsters (2), Monsters (3), Monsters (5) and Monsters (6) advance towards the enemy.


Monsters (6) take 631 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 631 (0 from close combat and 631 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

 1 (55-S)
 5 (4-M)
2 (6-M)
3 (3-M)
      


Vihased vennad (1) fire on Monsters (5), scoring 1370 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1370
Monsters (5), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (5) take 1644 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1644 (0 from close combat and 1644 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 6

 1 (55-S)
 2 (6-M)
3 (3-M)
       


Vihased vennad (1) fire on Monsters (2), scoring 659 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 659
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 791 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 791 (0 from close combat and 791 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 7

 1 (55-S)
3 (3-M)
        


Vihased vennad (1) fire on Monsters (3), scoring 1333 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1333
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (3) score 559 hits on Vihased vennad (1).
Vihased vennad (1) score 233 hits on Monsters (3) (523 before overkill).
Total close combat hits suffered: Attackers: 559, Defenders: 233 (523 before overkill)

Monsters (3) take 1833 hits (233 in close combat, 1600 from archer fire), which cause 3 casualties, wiping the unit out.
Vihased vennad (1) take 559 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 559 (559 from close combat and 0 from ranged), Defenders: 1833 (233 from close combat and 1600 from ranged)
Total casualties: 12 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.