Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 3/22/22

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Battle of Grodno
Part of (rogue)

Date 3/22/2022
Location Grodno
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
196 Inf, 189 SF 118 other
Formations
Casualties
29 116


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova196 Infline  20612611 hits31 kills29 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  11441638 hits23 kills0 losses
3AThe Hellfire HordeOskarLuria Nova52 SFskirmish  14482745 hits41 kills0 losses
4AThe Imperium HuntersLanceLuria Nova29 SFwedge  9361343 hits10 kills0 losses
5AVihased vennadBemmyLuria Nova59 SFline  13782600 hits19 kills0 losses
6DMonsters(Monsters)(rogue)11 otherline  10750 hits0 kills9 losses
7DMonsters(Monsters)(rogue)3 otherline  2500 hits0 kills3 losses
8DMonsters(Monsters)(rogue)4 otherline  4650 hits0 kills4 losses
9DMonsters(Monsters)(rogue)11 otherline  1045796 hits16 kills11 losses
10DUndead Horde(Undead)(rogue)89 otherline  1688678 hits13 kills89 losses


Total:
5 attackers (196 Inf, 189 SF)
5 defenders (118 other)
Total combat strengths: 6967 vs. 4523

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (196-I)
2 (49-S)
3 (52-S)
4 (29-S)
5 (59-S)
   6 (11-M)
7 (3-M)
8 (4-M)
10 (89-U)
9 (11-M)
  


Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 540 hits.
The Hellfire Horde (3) fire on Monsters (7), scoring 550 hits.
The Imperium Hunters (4) fire on Monsters (6), scoring 210 hits.
Vihased vennad (5) fire on Monsters (6), scoring 382 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1682
Blades of Conquest (1) advance towards the enemy.
Monsters (9), Monsters (8), Monsters (7), Monsters (6) and Undead Horde (10) advance towards the enemy.


Monsters (7) take 660 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (6) take 1358 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2018 (0 from close combat and 2018 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

  1 (196-I)
2 (49-S)
3 (52-S)
4 (29-S)
5 (59-S)
   8 (4-M)
10 (89-U)
9 (11-M)
   


The Hellfire Horde (3) fire on Undead Horde (10), scoring 822 hits.
Vihased vennad (5) fire on Monsters (8), scoring 526 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (10), scoring 472 hits.
The Imperium Hunters (4) fire on Monsters (8), scoring 239 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2059
Blades of Conquest (1) advance towards the enemy.
Monsters (9), Monsters (8) and Undead Horde (10) advance towards the enemy.


Monsters (8) take 918 hits from archer fire, which cause 4 casualties, wiping the unit out.
Undead Horde (10) take 1100 hits from archer fire, which cause 33 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2018 (0 from close combat and 2018 from ranged)
Total casualties: 0 attackers, 37 defenders

Turn No. 3

  2 (49-S)
3 (52-S)
4 (29-S)
5 (59-S)
1 (196-I)
 10 (56-U)
9 (11-M)
    


Vihased vennad (5) fire on Undead Horde (10), scoring 694 hits.
The Hellfire Horde (3) fire on Undead Horde (10), scoring 765 hits.
The Imperium Hunters (4) fire on Undead Horde (10), scoring 375 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (10), scoring 240 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2074
Blades of Conquest (1) advance towards the enemy.
Monsters (9) and Undead Horde (10) advance towards the enemy.


Close Combat (Attacker Line 1):
Undead Horde (10) score 678 hits on Blades of Conquest (1).
Blades of Conquest (1) score 1892 hits on Undead Horde (10).
Total close combat hits suffered: Attackers: 678, Defenders: 1892

Undead Horde (10) take 3655 hits (1892 in close combat, 1763 from archer fire), which cause 56 casualties, wiping the unit out.
Blades of Conquest (1) take 678 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 678 (678 from close combat and 0 from ranged), Defenders: 3655 (1892 from close combat and 1763 from ranged)
Total casualties: 13 attackers, 56 defenders

Turn No. 4

  2 (49-S)
3 (52-S)
4 (29-S)
5 (59-S)
 1 (183-I)
9 (11-M)
     


The Imperium Hunters (4) fire on Monsters (9), scoring 519 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (9), scoring 386 hits.
The Hellfire Horde (3) fire on Monsters (9), scoring 608 hits.
Vihased vennad (5) fire on Monsters (9), scoring 998 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2511
Blades of Conquest (1) advance towards the enemy.


Close Combat (Center Line):
Blades of Conquest (1) score 719 hits on Monsters (9) (1526 before overkill).
Monsters (9) score 796 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 796, Defenders: 719 (1526 before overkill)

Blades of Conquest (1) take 796 hits in close combat, which cause 16 casualties.
Monsters (9) take 3732 hits (719 in close combat, 3013 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 796 (796 from close combat and 0 from ranged), Defenders: 3732 (719 from close combat and 3013 from ranged)
Total casualties: 16 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.