Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 10/14/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 MI, 257 SF | 28 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 28 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 70 MI | box | 924 | 461 hits | 2 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | box | 1484 | 1751 hits | 5 kills | 0 losses | |
3 | A | Lovett's The First | Lovette | Luria Nova | 60 SF | box | 1496 | 1353 hits | 4 kills | 0 losses | |
4 | A | The Hellfire Horde | Oskar | Luria Nova | 66 SF | skirmish | 1660 | 2088 hits | 7 kills | 0 losses | |
5 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1583 | 1764 hits | 5 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1930 | 0 hits | 0 kills | 16 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 425 | 0 hits | 0 kills | 7 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 545 | 0 hits | 0 kills | 5 losses |
Total:
5 attackers (70 MI, 257 SF)
3 defenders (28 other)
Total combat strengths: 7147 vs. 2900
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-M) 3 (60-S) | 2 (69-S) 4 (66-S) 5 (62-S) | 6 (16-M) | 7 (7-M) 8 (5-M) |
The Imperium Hunters (5) fire on Monsters (6), scoring 497 hits.
Artois Guard (1) move closer to get better shots.
Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 389 hits.
Lovett's The First (3) fire on Monsters (6), scoring 361 hits.
The Hellfire Horde (4) fire on Monsters (6), scoring 375 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1622
Monsters (8), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (6) take 1946 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1946 (0 from close combat and 1946 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
3 (60-S) | 1 (70-M) 2 (69-S) 4 (66-S) 5 (62-S) | 6 (8-M) | 7 (7-M) 8 (5-M) |
The Hellfire Horde (4) fire on Monsters (6), scoring 524 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 595 hits.
Lovett's The First (3) fire on Monsters (6), scoring 761 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 540 hits.
Artois Guard (1) fire on Monsters (6), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2722
Monsters (8), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (6) take 3266 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3266 (0 from close combat and 3266 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
3 (60-S) | 1 (70-M) 2 (69-S) 4 (66-S) 5 (62-S) | 7 (7-M) 8 (5-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 767 hits.
Artois Guard (1) fire on Monsters (7), scoring 159 hits.
The Hellfire Horde (4) fire on Monsters (7), scoring 1189 hits.
The Imperium Hunters (5) fire on Monsters (8), scoring 727 hits.
Lovett's The First (3) fire on Monsters (7), scoring 231 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3073
Monsters (7) and Monsters (8) advance towards the enemy.
Monsters (7) take 1895 hits from archer fire, which cause 7 casualties, wiping the unit out.
Monsters (8) take 1793 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3688 (0 from close combat and 3688 from ranged)
Total casualties: 0 attackers, 12 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.