Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 10/13/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 MI, 317 SF | 32 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 70 MI | box | 917 | 261 hits | 1 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | box | 1500 | 1003 hits | 4 kills | 0 losses | |
3 | A | Gold Scorpions | Leonid | Luria Nova | 60 SF | box | 1639 | 1014 hits | 4 kills | 0 losses | |
4 | A | Lovett's The First | Lovette | Luria Nova | 60 SF | box | 1516 | 443 hits | 2 kills | 0 losses | |
5 | A | The Hellfire Horde | Oskar | Luria Nova | 66 SF | skirmish | 1679 | 1232 hits | 5 kills | 0 losses | |
6 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1603 | 944 hits | 4 kills | 0 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 32 other | line | 3470 | 0 hits | 0 kills | 24 losses |
Total:
6 attackers (70 MI, 317 SF)
1 defenders (32 other)
Total combat strengths: 8854 vs. 3470
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-M) 4 (60-S) | 2 (69-S) 3 (60-S) 5 (66-S) 6 (62-S) | 7 (32-M) |
Lovett's The First (4) fire on Monsters (7), scoring 229 hits.
The Imperium Hunters (6) fire on Monsters (7), scoring 533 hits.
Artois Guard (1) move closer to get better shots.
Gold Scorpions (3) fire on Monsters (7), scoring 208 hits.
The Hellfire Horde (5) fire on Monsters (7), scoring 314 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 679 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1963
Monsters (7) advance towards the enemy.
Monsters (7) take 2356 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2356 (0 from close combat and 2356 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
4 (60-S) | 1 (70-M) 2 (69-S) 3 (60-S) 5 (66-S) 6 (62-S) | 7 (22-M) |
The Hellfire Horde (5) fire on Monsters (7), scoring 918 hits.
Lovett's The First (4) fire on Monsters (7), scoring 214 hits.
Artois Guard (1) fire on Monsters (7), scoring 261 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 324 hits.
Gold Scorpions (3) fire on Monsters (7), scoring 806 hits.
The Imperium Hunters (6) fire on Monsters (7), scoring 411 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2934
Monsters (7) advance towards the enemy.
Monsters (7) take 3521 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3521 (0 from close combat and 3521 from ranged)
Total casualties: 0 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.