Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno III

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Battle of Grodno
Part of (rogue)

Date 7/3/2021
Location Grodno
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
472 Inf, 89 Arch, 111 SF 49 other
Formations
no particular formation
Casualties
59 46


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova182 Infwedge  16761369 hits6 kills42 losses
2ABlades of ConquestBaelricLuria Nova125 Infbox  1527718 hits3 kills0 losses
3ABroken CrownBennetLuria Nova82 SFbox  19613420 hits16 kills0 losses
4AElderwood ArchersCollinLuria Nova89 Archbox  11151077 hits4 kills0 losses
5AThe Faithful WallDurkLuria Nova165 Infbox  17181510 hits6 kills17 losses
6Athe invicibleLanceLuria Nova29 SFbox  8321353 hits5 kills0 losses
7DMonsters(Monsters)(rogue)9 otherline  960920 hits22 kills9 losses
8DMonsters(Monsters)(rogue)13 otherline  1430686 hits16 kills10 losses
9DMonsters(Monsters)(rogue)8 otherline  10206 hits1 kills8 losses
10DMonsters(Monsters)(rogue)7 otherline  7200 hits0 kills7 losses
11DMonsters(Monsters)(rogue)12 otherline  1295827 hits20 kills12 losses


Total:
6 attackers (472 Inf, 89 Arch, 111 SF)
5 defenders (49 other)
Total combat strengths: 8829 vs. 5425

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Knight Sir Durk Spartan is spotted wielding the Galiard's Shield of Deception.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (182-I)
2 (125-I)
5 (165-I)
3 (82-S)
4 (89-A)
6 (29-S)
   10 (7-M)
8 (13-M)
11 (12-M)
7 (9-M)
9 (8-M)
  


Broken Crown (3) fire on Monsters (10), scoring 553 hits.
Elderwood Archers (4) fire on Monsters (10), scoring 189 hits.
the invicible (6) fire on Monsters (10), scoring 227 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 969
1st Glorious Infantry (1), Blades of Conquest (2) and The Faithful Wall (5) advance towards the enemy.
Monsters (9), Monsters (8), Monsters (11), Monsters (7) and Monsters (10) advance towards the enemy.


Monsters (10) take 1163 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1163 (0 from close combat and 1163 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (182-I)
2 (125-I)
3 (82-S)
4 (89-A)
5 (165-I)
6 (29-S)
   8 (13-M)
11 (12-M)
7 (9-M)
9 (8-M)
   


the invicible (6) fire on Monsters (8), scoring 250 hits.
Broken Crown (3) fire on Monsters (11), scoring 261 hits.
Elderwood Archers (4) fire on Monsters (8), scoring 203 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 714
The Faithful Wall (5), Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (9), Monsters (8), Monsters (7) and Monsters (11) advance towards the enemy.


Monsters (8) take 544 hits from archer fire, which cause 2 casualties.
Monsters (11) take 313 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 857 (0 from close combat and 857 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  3 (82-S)
4 (89-A)
6 (29-S)
1 (182-I)
2 (125-I)
5 (165-I)
 8 (11-M)
11 (10-M)
7 (9-M)
9 (8-M)
    


the invicible (6) fire on Monsters (8), scoring 524 hits.
Broken Crown (3) fire on Monsters (11), scoring 1559 hits.
Elderwood Archers (4) fire on Monsters (8), scoring 353 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2436
1st Glorious Infantry (1), The Faithful Wall (5) and Blades of Conquest (2) advance towards the enemy.
Monsters (7), Monsters (9), Monsters (8) and Monsters (11) advance towards the enemy.
Blades of Conquest (2) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
33 Luria Nova banners are visible in the melee.
1st Glorious Infantry (1) score 784 hits on Monsters (11) (1758 before overkill).
The Faithful Wall (5) score 942 hits on Monsters (8) (1764 before overkill).
Monsters (8) score 686 hits on The Faithful Wall (5).
Monsters (11) score 827 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 1513, Defenders: 1726 (3522 before overkill)

1st Glorious Infantry (1) take 827 hits in close combat, which cause 20 casualties.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathhas been wounded by Monsters (11).
The Faithful Wall (5) take 686 hits in close combat, which cause 16 casualties.
Monsters (8) take 1994 hits (942 in close combat, 1052 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (11) take 2655 hits (784 in close combat, 1871 from archer fire), which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1513 (1513 from close combat and 0 from ranged), Defenders: 4649 (1726 from close combat and 2923 from ranged)
Total casualties: 36 attackers, 18 defenders

Turn No. 4

  3 (82-S)
4 (89-A)
6 (29-S)
 1 (162-I)
2 (125-I)
5 (149-I)
7 (9-M)
9 (8-M)
     


the invicible (6) fire on Monsters (9), scoring 352 hits.
Broken Crown (3) fire on Monsters (7), scoring 1047 hits.
Elderwood Archers (4) fire on Monsters (9), scoring 332 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1731
Blades of Conquest (2), 1st Glorious Infantry (1) and The Faithful Wall (5) advance towards the enemy.


Close Combat (Center Line):
36 Luria Nova banners are visible in the melee.
Blades of Conquest (2) score 718 hits on Monsters (9) (1525 before overkill).
Monsters (9) score 5 hits on The Faithful Wall (5).
Monsters (9) score 1 hits on Blades of Conquest (2).
1st Glorious Infantry (1) score 585 hits on Monsters (7) (1311 before overkill).
The Faithful Wall (5) score 568 hits on Monsters (9) (1205 before overkill).
Monsters (7) score 920 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 926, Defenders: 1871 (4041 before overkill)

Blades of Conquest (2) take 1 hits in close combat. No casualties.
Monsters (9) take 2107 hits (1286 in close combat, 821 from archer fire), which cause 8 casualties, wiping the unit out.
1st Glorious Infantry (1) take 920 hits in close combat, which cause 22 casualties.
The Faithful Wall (5) take 5 hits in close combat, which cause 1 casualties.
Monsters (7) take 1841 hits (585 in close combat, 1256 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 926 (926 from close combat and 0 from ranged), Defenders: 3948 (1871 from close combat and 2077 from ranged)
Total casualties: 23 attackers, 17 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.