Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno I

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Battle of Grodno
Part of (rogue)

Date 7/1/2021
Location Grodno
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
398 Inf, 89 Arch, 82 SF 90 other
Formations
no particular formation
Casualties
145 72


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova187 Infwedge  18571504 hits7 kills22 losses
2ABroken CrownBennetLuria Nova82 SFbox  20063901 hits21 kills0 losses
3AElderwood ArchersCollinLuria Nova89 Archbox  11442339 hits13 kills0 losses
4AThe Faithful WallDurkLuria Nova211 Infbox  22394456 hits25 kills123 losses
5DMonsters(Monsters)(rogue)2 otherline  275317 hits7 kills2 losses
6DMonsters(Monsters)(rogue)17 otherline  191019 hits0 kills13 losses
7DMonsters(Monsters)(rogue)29 otherline  27903108 hits60 kills23 losses
8DMonsters(Monsters)(rogue)19 otherline  17552259 hits42 kills16 losses
9DMonsters(Monsters)(rogue)23 otherline  22501968 hits36 kills18 losses


Total:
4 attackers (398 Inf, 89 Arch, 82 SF)
5 defenders (90 other)
Total combat strengths: 7246 vs. 8980

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Knight Sir Durk Spartan is spotted wielding the Galiard's Shield of Deception.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (187-I)
4 (211-I)
2 (82-S)
3 (89-A)
    5 (2-M)
7 (29-M)
9 (23-M)
6 (17-M)
8 (19-M)
  


Broken Crown (2) fire on Monsters (7), scoring 412 hits.
Elderwood Archers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 412
1st Glorious Infantry (1) and The Faithful Wall (4) advance towards the enemy.
Monsters (5), Monsters (7), Monsters (9), Monsters (6) and Monsters (8) advance towards the enemy.


Monsters (7) take 494 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 494 (0 from close combat and 494 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (187-I)
2 (82-S)
4 (211-I)
3 (89-A)
  5 (2-M)
7 (27-M)
9 (23-M)
6 (17-M)
8 (19-M)
   


Broken Crown (2) fire on Monsters (7), scoring 862 hits.
Elderwood Archers (3) fire on Monsters (9), scoring 339 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1201
The Faithful Wall (4) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (9), Monsters (5), Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (9) take 407 hits from archer fire, which cause 2 casualties.
Monsters (7) take 1034 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1441 (0 from close combat and 1441 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  2 (82-S)
1 (187-I)
3 (89-A)
4 (211-I)
 5 (2-M)
7 (23-M)
9 (21-M)
6 (17-M)
8 (19-M)
    


Elderwood Archers (3) fire on Monsters (7), scoring 481 hits.
Broken Crown (2) fire on Monsters (9), scoring 1243 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1724
1st Glorious Infantry (1) and The Faithful Wall (4) advance towards the enemy.
Monsters (8), Monsters (5), Monsters (6), Monsters (7) and Monsters (9) advance towards the enemy.


Close Combat (Attacker Line 1):
33 Luria Nova banners are visible in the melee.
1st Glorious Infantry (1) score 165 hits on Monsters (5) (1268 before overkill).
The Faithful Wall (4) score 1038 hits on Monsters (7).
The Faithful Wall (4) score 1128 hits on Monsters (9).
Monsters (5) score 221 hits on 1st Glorious Infantry (1).
Monsters (7) score 1233 hits on The Faithful Wall (4).
Monsters (9) score 1968 hits on The Faithful Wall (4).
Total close combat hits suffered: Attackers: 3422, Defenders: 2331 (3434 before overkill)

1st Glorious Infantry (1) take 221 hits in close combat, which cause 5 casualties.
The Faithful Wall (4) take 3201 hits in close combat, which cause 59 casualties.
Monsters (5) take 165 hits in close combat, which cause 1 casualties.
Monsters (7) take 1615 hits (1038 in close combat, 577 from archer fire), which cause 7 casualties.
Monsters (9) take 2620 hits (1128 in close combat, 1492 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3422 (3422 from close combat and 0 from ranged), Defenders: 4400 (2331 from close combat and 2069 from ranged)
Total casualties: 64 attackers, 24 defenders

Turn No. 4

  2 (82-S)
3 (89-A)
1 (182-I)
4 (152-I)
5 (1-M)
7 (16-M)
6 (17-M)
8 (19-M)
     


Broken Crown (2) fire on Monsters (6), scoring 1384 hits.
Elderwood Archers (3) fire on Monsters (8), scoring 825 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2209
Monsters (6) and Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 1):
33 Luria Nova banners are visible in the melee.
Monsters (5) score 96 hits on 1st Glorious Infantry (1).
Monsters (7) score 1161 hits on The Faithful Wall (4).
1st Glorious Infantry (1) score 134 hits on Monsters (5) (1545 before overkill).
Monsters (6) score 19 hits on The Faithful Wall (4).
Monsters (8) score 1456 hits on The Faithful Wall (4).
The Faithful Wall (4) score 560 hits on Monsters (6).
The Faithful Wall (4) score 469 hits on Monsters (7).
The Faithful Wall (4) score 437 hits on Monsters (8).
Total close combat hits suffered: Attackers: 2732, Defenders: 1600 (3011 before overkill)

Monsters (5) take 134 hits in close combat, which cause 1 casualties, wiping the unit out.
Monsters (7) take 469 hits in close combat, which cause 2 casualties.
1st Glorious Infantry (1) take 96 hits in close combat, which cause 2 casualties.
Monsters (6) take 2221 hits (560 in close combat, 1661 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1427 hits (437 in close combat, 990 from archer fire), which cause 10 casualties.
The Faithful Wall (4) take 2636 hits in close combat, which cause 49 casualties.
Total hits suffered: Attackers: 2732 (2732 from close combat and 0 from ranged), Defenders: 4251 (1600 from close combat and 2651 from ranged)
Total casualties: 51 attackers, 26 defenders

Turn No. 5

  2 (82-S)
3 (89-A)
1 (180-I)
4 (103-I)
7 (14-M)
8 (9-M)
      


Elderwood Archers (3) fire carefully into the close combat near them.
Elderwood Archers (3) fire on Monsters (7), scoring 694 hits.
Broken Crown (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 694


Close Combat (Attacker Line 1):
33 Luria Nova banners are visible in the melee.
Monsters (7) score 714 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 1205 hits on Monsters (7) (1934 before overkill).
The Faithful Wall (4) score 824 hits on Monsters (8) (1085 before overkill).
Monsters (8) score 803 hits on The Faithful Wall (4).
Total close combat hits suffered: Attackers: 1517, Defenders: 2029 (3019 before overkill)

Monsters (7) take 2038 hits (1205 in close combat, 833 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
1st Glorious Infantry (1) take 714 hits in close combat, which cause 15 casualties.
The Faithful Wall (4) take 803 hits in close combat, which cause 15 casualties.
Monsters (8) take 824 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1517 (1517 from close combat and 0 from ranged), Defenders: 2862 (2029 from close combat and 833 from ranged)
Total casualties: 30 attackers, 15 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.