Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 8/4/22
Battle of Grodno | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
18 other | 97 Inf, 10 MI, 399 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
18 | 0 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 13 other | line | 1120 | 0 hits | 0 kills | 13 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 725 | 0 hits | 0 kills | 5 losses | |
3 | D | Artois Guard | Claude | Luria Nova | 10 MI | box | 186 | 105 hits | 0 kills | 0 losses | |
4 | D | Elderwood Sharpshooters | Collin | Luria Nova | 71 SF | box | 1362 | 374 hits | 1 kills | 0 losses | |
5 | D | Felsenbachi Bolt Throwers | Moria | Luria Nova | 66 SF | line | 1251 | 524 hits | 3 kills | 0 losses | |
6 | D | Gold Scorpions | Leonid | Luria Nova | 76 SF | box | 1729 | 928 hits | 5 kills | 0 losses | |
7 | D | Lovett's The First | Lovette | Luria Nova | 59 SF | box | 1388 | 359 hits | 1 kills | 0 losses | |
8 | D | The Hellfire Horde | Oskar | Luria Nova | 65 SF | skirmish | 1546 | 283 hits | 1 kills | 0 losses | |
9 | D | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1636 | 840 hits | 4 kills | 0 losses | |
10 | D | Wannabe Heroes | Asceline | Luria Nova | 56 Inf | box | 622 | 0 hits | 0 kills | 0 losses | |
11 | D | Wolves of Fylkir | Njal | Luria Nova | 41 Inf | box | 595 | 0 hits | 0 kills | 0 losses |
Total:
2 attackers (18 other)
9 defenders (97 Inf, 10 MI, 399 SF)
Total combat strengths: 1845 vs. 10315
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
Knight Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (13-M) 2 (5-M) | 3 (10-M) | 5 (66-S) 6 (76-S) 9 (62-S) | 4 (71-S) 7 (59-S) 8 (65-S) 10 (56-I) 11 (41-I) |
Felsenbachi Bolt Throwers (5) fire on Monsters (1), scoring 284 hits.
Artois Guard (3) move closer to get better shots.
Elderwood Sharpshooters (4) move closer to get better shots.
The Imperium Hunters (9) fire on Monsters (2), scoring 352 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 427 hits.
Lovett's The First (7) move closer to get better shots.
The Hellfire Horde (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 1063, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Wolves of Fylkir (11) and Wannabe Heroes (10) advance towards the enemy.
Monsters (2) take 422 hits from archer fire, which cause 2 casualties.
Monsters (1) take 853 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1275 (0 from close combat and 1275 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders
Turn No. 2
1 (7-M) 2 (3-M) | 3 (10-M) | 4 (71-S) 5 (66-S) 6 (76-S) 7 (59-S) 8 (65-S) 9 (62-S) 10 (56-I) 11 (41-I) |
Lovett's The First (7) fire on Monsters (1), scoring 359 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (2), scoring 240 hits.
Elderwood Sharpshooters (4) fire on Monsters (2), scoring 374 hits.
Artois Guard (3) fire on Monsters (1), scoring 105 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 501 hits.
The Hellfire Horde (8) fire on Monsters (2), scoring 283 hits.
The Imperium Hunters (9) fire on Monsters (1), scoring 488 hits.
Total ranged hits suffered: Attackers: 2350, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Wannabe Heroes (10) and Wolves of Fylkir (11) advance towards the enemy.
Monsters (1) take 1744 hits from archer fire, which cause 7 casualties, wiping the unit out.
Monsters (2) take 1076 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 2820 (0 from close combat and 2820 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.