Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 8/2/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Grodno
Part of (rogue)

Date 8/1/2022
Location Grodno
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
32 Inf, 9 MI, 323 SF 162 other
Formations
Casualties
6 162


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova9 MIbox  155143 hits3 kills0 losses
2AElderwood SharpshootersCollinLuria Nova71 SFbox  13821069 hits21 kills0 losses
3AFelsenbachi Bolt ThrowersMoriaLuria Nova66 SFline  12601762 hits51 kills0 losses
4ALovett's The FirstLovetteLuria Nova59 SFbox  14371354 hits30 kills0 losses
5AThe Hellfire HordeOskarLuria Nova65 SFskirmish  16112010 hits32 kills0 losses
6AThe Imperium HuntersLanceLuria Nova62 SFwedge  16833043 hits52 kills0 losses
7AWolves of FylkirNjalLuria Nova32 Infbox  527379 hits1 kills6 losses
8DUndead Horde(Undead)(rogue)73 otherline  14300 hits0 kills73 losses
9DUndead Horde(Undead)(rogue)89 otherline  1873261 hits6 kills89 losses


Total:
7 attackers (32 Inf, 9 MI, 323 SF)
2 defenders (162 other)
Total combat strengths: 8055 vs. 3303

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (71-S)
4 (59-S)
5 (65-S)
7 (32-I)
3 (66-S)
6 (62-S)
1 (9-M)
    8 (73-U)
9 (89-U)
  


The Imperium Hunters (6) move closer to get better shots.
Elderwood Sharpshooters (2) move closer to get better shots.
Felsenbachi Bolt Throwers (3) move closer to get better shots.
Artois Guard (1) move closer to get better shots.
Lovett's The First (4) move closer to get better shots.
The Hellfire Horde (5) move closer to get better shots.
Wolves of Fylkir (7) advance towards the enemy.
Undead Horde (8) and Undead Horde (9) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  2 (71-S)
4 (59-S)
5 (65-S)
7 (32-I)
3 (66-S)
6 (62-S)
1 (9-M)
  8 (73-U)
9 (89-U)
   


Artois Guard (1) fire on Undead Horde (9), scoring 40 hits.
Felsenbachi Bolt Throwers (3) fire on Undead Horde (9), scoring 625 hits.
Lovett's The First (4) fire on Undead Horde (8), scoring 326 hits.
Elderwood Sharpshooters (2) fire on Undead Horde (8), scoring 224 hits.
The Hellfire Horde (5) move closer to get better shots.
The Imperium Hunters (6) fire on Undead Horde (9), scoring 553 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1768
Wolves of Fylkir (7) advance towards the enemy.
Undead Horde (8) and Undead Horde (9) advance towards the enemy.


Undead Horde (8) take 468 hits from archer fire, which cause 18 casualties.
Undead Horde (9) take 1035 hits from archer fire, which cause 38 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1503 (0 from close combat and 1503 from ranged)
Total casualties: 0 attackers, 56 defenders

Turn No. 3

  2 (71-S)
4 (59-S)
3 (66-S)
5 (65-S)
6 (62-S)
7 (32-I)
1 (9-M)
 8 (55-U)
9 (51-U)
    


The Imperium Hunters (6) fire on Undead Horde (9), scoring 706 hits.
Elderwood Sharpshooters (2) fire on Undead Horde (8), scoring 254 hits.
Felsenbachi Bolt Throwers (3) fire on Undead Horde (8), scoring 672 hits.
Lovett's The First (4) fire on Undead Horde (9), scoring 413 hits.
Artois Guard (1) fire on Undead Horde (8), scoring 50 hits.
The Hellfire Horde (5) fire on Undead Horde (8), scoring 685 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2780
Wolves of Fylkir (7) advance towards the enemy.
Undead Horde (8) and Undead Horde (9) advance towards the enemy.


Undead Horde (8) take 1412 hits from archer fire, which cause 55 casualties, wiping the unit out.
Undead Horde (9) take 951 hits from archer fire, which cause 35 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2363 (0 from close combat and 2363 from ranged)
Total casualties: 0 attackers, 90 defenders

Turn No. 4

  2 (71-S)
4 (59-S)
3 (66-S)
5 (65-S)
6 (62-S)
1 (9-M)
7 (32-I)
9 (16-U)
     


The Hellfire Horde (5) fire on Undead Horde (9), scoring 1325 hits.
Elderwood Sharpshooters (2) fire on Undead Horde (9), scoring 591 hits.
Felsenbachi Bolt Throwers (3) fire on Undead Horde (9), scoring 465 hits.
Artois Guard (1) fire on Undead Horde (9), scoring 53 hits.
Lovett's The First (4) fire on Undead Horde (9), scoring 615 hits.
The Imperium Hunters (6) fire on Undead Horde (9), scoring 1784 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4833
Wolves of Fylkir (7) advance towards the enemy.


Close Combat (Center Line):
Wolves of Fylkir (7) score 379 hits on Undead Horde (9).
Undead Horde (9) score 261 hits on Wolves of Fylkir (7).
Total close combat hits suffered: Attackers: 261, Defenders: 379

Wolves of Fylkir (7) take 261 hits in close combat, which cause 6 casualties.
Undead Horde (9) take 4487 hits (379 in close combat, 4108 from archer fire), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 261 (261 from close combat and 0 from ranged), Defenders: 4487 (379 from close combat and 4108 from ranged)
Total casualties: 6 attackers, 16 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.