Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 5/6/22

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Battle of Grodno
Part of (rogue)

Date 5/6/2022
Location Grodno
Weather No wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
10 Cav, 51 SF 171 other
Formations
Casualties
28 118


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AItausson LancersReinholdLuria Nova10 Cavwedge  196463 hits13 kills10 losses
2AVihased vennadBemmyLuria Nova51 SFbox  12984981 hits116 kills18 losses
3DMonsters(Monsters)(rogue)13 otherline  14850 hits0 kills0 losses
4DMonsters(Monsters)(rogue)7 otherline  675264 hits2 kills7 losses
5DMonsters(Monsters)(rogue)6 otherline  3900 hits0 kills0 losses
6DUndead Horde(Undead)(rogue)81 otherline  17251006 hits11 kills50 losses
7DUndead Horde(Undead)(rogue)64 otherline  15701205 hits15 kills61 losses


Total:
2 attackers (10 Cav, 51 SF)
5 defenders (171 other)
Total combat strengths: 1494 vs. 5845

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (10-C)
2 (51-S)
    4 (7-M)
6 (81-U)
7 (64-U)
3 (13-M)
5 (6-M)
  


Vihased vennad (2) fire on Monsters (4), scoring 511 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 511
Itausson Lancers (1) ride on, closing in on the defenders.
Monsters (3), Monsters (4), Monsters (5), Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Monsters (4) take 613 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 613 (0 from close combat and 613 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 2 (51-S)
 1 (10-C)
 4 (3-M)
6 (81-U)
7 (64-U)
3 (13-M)
5 (6-M)
   


Vihased vennad (2) fire on Monsters (4), scoring 647 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 647
Itausson Lancers (1) charge ahead, into the defenders' ranks.
Undead Horde (7), Monsters (3), Monsters (5) and Undead Horde (6) advance towards the enemy.


Close Combat (Center Line):
Monsters (4) score 264 hits on Itausson Lancers (1) (307 before overkill).
Undead Horde (7) score 607 hits on Itausson Lancers (1) (706 before overkill).
Itausson Lancers (1) score 246 hits on Undead Horde (6).
Itausson Lancers (1) score 197 hits on Undead Horde (7).
Itausson Lancers (1) score 20 hits on Monsters (4).
Undead Horde (6) score 613 hits on Itausson Lancers (1) (712 before overkill).
Total close combat hits suffered: Attackers: 1484 (1725 before overkill), Defenders: 463

Monsters (4) take 796 hits (20 in close combat, 776 from archer fire), which cause 3 casualties, wiping the unit out.
Undead Horde (7) take 197 hits in close combat, which cause 7 casualties.
Itausson Lancers (1) take 1484 hits in close combat, which cause 10 casualties, wiping the unit out.
Undead Horde (6) take 246 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 1484 (1484 from close combat and 0 from ranged), Defenders: 1239 (463 from close combat and 776 from ranged)
Total casualties: 10 attackers, 16 defenders

Turn No. 3

 2 (51-S)
   6 (75-U)
7 (57-U)
3 (13-M)
5 (6-M)
    


Vihased vennad (2) fire on Undead Horde (6), scoring 609 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 609
Undead Horde (7), Undead Horde (6), Monsters (3) and Monsters (5) advance towards the enemy.


Undead Horde (6) take 518 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 518 (0 from close combat and 518 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 4

 2 (51-S)
  6 (62-U)
7 (57-U)
3 (13-M)
5 (6-M)
     


Vihased vennad (2) fire on Undead Horde (7), scoring 583 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 583
Monsters (5), Monsters (3), Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Undead Horde (7) take 496 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 496 (0 from close combat and 496 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 5

 2 (51-S)
 6 (62-U)
7 (40-U)
3 (13-M)
5 (6-M)
      


Vihased vennad (2) fire on Undead Horde (6), scoring 948 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 948
Monsters (3), Monsters (5), Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Undead Horde (6) take 806 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 806 (0 from close combat and 806 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 6

 2 (51-S)
6 (42-U)
7 (40-U)
3 (13-M)
5 (6-M)
       


Vihased vennad (2) fire on Undead Horde (7), scoring 896 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 896
Undead Horde (6), Undead Horde (7), Monsters (3) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 4):
Undead Horde (6) score 393 hits on Vihased vennad (2).
Undead Horde (7) score 598 hits on Vihased vennad (2).
Vihased vennad (2) score 430 hits on Undead Horde (6).
Vihased vennad (2) score 357 hits on Undead Horde (7).
Total close combat hits suffered: Attackers: 991, Defenders: 787

Undead Horde (6) take 430 hits in close combat, which cause 11 casualties.
Undead Horde (7) take 1119 hits (357 in close combat, 762 from archer fire), which cause 37 casualties.
Vihased vennad (2) take 991 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 991 (991 from close combat and 0 from ranged), Defenders: 1549 (787 from close combat and 762 from ranged)
Total casualties: 19 attackers, 48 defenders

Defender Victory!