Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 5/1/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Grodno
Part of (rogue)

Date 5/1/2022
Location Grodno
Weather Calm wind
Result After 8 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
54 SF 63 other
Formations
Casualties
8 48


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AVihased vennadBemmyLuria Nova54 SFbox  11737820 hits41 kills8 losses
2DMonsters(Monsters)(rogue)31 otherline  306541 hits1 kills18 losses
3DMonsters(Monsters)(rogue)21 otherline  15750 hits0 kills19 losses
4DMonsters(Monsters)(rogue)11 otherline  1060321 hits7 kills11 losses


Total:
1 attackers (54 SF)
3 defenders (63 other)
Total combat strengths: 1173 vs. 5700

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (54-S)
    3 (21-M)
4 (11-M)
 2 (31-M)
  


Vihased vennad (1) fire on Monsters (3), scoring 436 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 436
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 523 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 523 (0 from close combat and 523 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (54-S)
   3 (18-M)
4 (11-M)
 2 (31-M)
   


Vihased vennad (1) fire on Monsters (3), scoring 450 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 450
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 540 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 540 (0 from close combat and 540 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

 1 (54-S)
  3 (14-M)
4 (11-M)
 2 (31-M)
    


Vihased vennad (1) fire on Monsters (4), scoring 669 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 669
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (4) take 803 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 803 (0 from close combat and 803 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 1 (54-S)
 3 (14-M)
4 (6-M)
 2 (31-M)
     


Vihased vennad (1) fire on Monsters (3), scoring 1508 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1508
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 1810 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1810 (0 from close combat and 1810 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 5

 1 (54-S)
4 (6-M)
 2 (31-M)
      


Vihased vennad (1) fire on Monsters (4), scoring 958 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 958
Monsters (2) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
Vihased vennad (1) score 582 hits on Monsters (4).
Monsters (4) score 321 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 321, Defenders: 582

Vihased vennad (1) take 321 hits in close combat, which cause 7 casualties.
Monsters (4) take 1732 hits (582 in close combat, 1150 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 321 (321 from close combat and 0 from ranged), Defenders: 1732 (582 from close combat and 1150 from ranged)
Total casualties: 7 attackers, 6 defenders

Turn No. 6

 1 (47-S)
 2 (31-M)
       


Vihased vennad (1) fire on Monsters (2), scoring 818 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 818
Monsters (2) advance towards the enemy.


Monsters (2) take 982 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 982 (0 from close combat and 982 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 7

 1 (47-S)
2 (26-M)
        


Vihased vennad (1) fire on Monsters (2), scoring 749 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 749
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Vihased vennad (1) score 702 hits on Monsters (2).
Monsters (2) score 24 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 24, Defenders: 702

Vihased vennad (1) take 24 hits in close combat, which cause 1 casualties.
Monsters (2) take 1601 hits (702 in close combat, 899 from archer fire), which cause 8 casualties.
Total hits suffered: Attackers: 24 (24 from close combat and 0 from ranged), Defenders: 1601 (702 from close combat and 899 from ranged)
Total casualties: 1 attackers, 8 defenders

Turn No. 8

 1 (46-S)
2 (18-M)
         




Close Combat (Attacker Line 4):
Monsters (2) score 17 hits on Vihased vennad (1).
Vihased vennad (1) score 948 hits on Monsters (2).
Total close combat hits suffered: Attackers: 17, Defenders: 948

Monsters (2) take 948 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Vihased vennad (1) take 17 hits in close combat. No casualties.
Total hits suffered: Attackers: 17 (17 from close combat and 0 from ranged), Defenders: 948 (948 from close combat and 0 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.