Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 4/30/22

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Battle of Grodno
Part of (rogue)

Date 5/1/2022
Location Grodno
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
45 SF 28 other
Formations
Casualties
9 21


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Imperium HuntersLanceLuria Nova45 SFwedge  13203367 hits18 kills9 losses
2DMonsters(Monsters)(rogue)7 otherline  990526 hits9 kills7 losses
3DMonsters(Monsters)(rogue)13 otherline  10700 hits0 kills9 losses
4DMonsters(Monsters)(rogue)8 otherline  4350 hits0 kills5 losses


Total:
1 attackers (45 SF)
3 defenders (28 other)
Total combat strengths: 1320 vs. 2495

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (45-S)
   3 (13-M)
4 (8-M)
2 (7-M)
  


The Imperium Hunters (1) fire on Monsters (3), scoring 541 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 541
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 649 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (45-S)
  3 (8-M)
4 (8-M)
2 (7-M)
   


The Imperium Hunters (1) fire on Monsters (3), scoring 421 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 421
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (3) take 505 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 505 (0 from close combat and 505 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (45-S)
  4 (8-M)
2 (7-M)
    


The Imperium Hunters (1) fire on Monsters (4), scoring 389 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 389
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (4) take 467 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 467 (0 from close combat and 467 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (45-S)
  2 (7-M)
     


The Imperium Hunters (1) fire on Monsters (2), scoring 428 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 428
Monsters (2) advance towards the enemy.


Monsters (2) take 514 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 514 (0 from close combat and 514 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 5

  1 (45-S)
 2 (5-M)
      


The Imperium Hunters (1) fire on Monsters (2), scoring 491 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 491
Monsters (2) advance towards the enemy.


Monsters (2) take 589 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 589 (0 from close combat and 589 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 6

  1 (45-S)
2 (3-M)
       


The Imperium Hunters (1) fire on Monsters (2), scoring 776 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 776
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
6 Luria Nova banners are visible in the melee.
Monsters (2) score 526 hits on The Imperium Hunters (1).
The Imperium Hunters (1) score 321 hits on Monsters (2) (601 before overkill).
Total close combat hits suffered: Attackers: 526, Defenders: 321 (601 before overkill)

Monsters (2) take 1252 hits (321 in close combat, 931 from archer fire), which cause 3 casualties, wiping the unit out.
The Imperium Hunters (1) take 526 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 526 (526 from close combat and 0 from ranged), Defenders: 1252 (321 from close combat and 931 from ranged)
Total casualties: 9 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.