Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 3/24/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Grodno
Part of Unknown

Date 3/24/2022
Location Grodno
Weather Quite windy
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
62 other 177 Inf, 100 Arch, 38 Cav, 262 SF
Formations
Casualties
48 38


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  21800 hits0 kills11 losses
2AMonsters(Monsters)(rogue)27 otherline  20501529 hits20 kills21 losses
3AMonsters(Monsters)(rogue)9 otherline  885666 hits9 kills8 losses
4AMonsters(Monsters)(rogue)5 otherline  560243 hits3 kills5 losses
5AMonsters(Monsters)(rogue)3 otherline  490437 hits6 kills3 losses
6DArano GaurdsCassandraLuria Nova100 Archskirmish  1179733 hits2 kills0 losses
7DBlades of ConquestBaelricLuria Nova173 Infline  17610 hits0 kills0 losses
8DFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  1147537 hits3 kills0 losses
9DGold ScorpionsLeonidLuria Nova73 SFline  17992303 hits13 kills0 losses
10DItausson LancersReinholdLuria Nova38 Cavwedge  864747 hits4 kills38 losses
11DRevel WraithsRhonrinLuria Nova4 Infline  900 hits0 kills0 losses
12DThe Hellfire HordeOskarLuria Nova52 SFskirmish  14101392 hits8 kills0 losses
13DThe Imperium HuntersLanceLuria Nova29 SFwedge  911945 hits3 kills0 losses
14DVihased vennadBemmyLuria Nova59 SFline  13451284 hits6 kills0 losses


Total:
5 attackers (62 other)
9 defenders (177 Inf, 100 Arch, 38 Cav, 262 SF)
Total combat strengths: 6165 vs. 10506

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (18-M)
2 (27-M)
3 (9-M)
4 (5-M)
5 (3-M)
    8 (49-S)
9 (73-S)
12 (52-S)
13 (29-S)
14 (59-S)
6 (100-A)
7 (173-I)
10 (38-C)
11 (4-I)
 


Arano Gaurds (6) move closer to get better shots.
The Hellfire Horde (12) fire on Monsters (2), scoring 448 hits.
Felsenbachi Bolt Throwers (8) fire on Monsters (2), scoring 141 hits.
Gold Scorpions (9) fire on Monsters (2), scoring 673 hits.
Vihased vennad (14) fire on Monsters (3), scoring 255 hits.
The Imperium Hunters (13) fire on Monsters (4), scoring 197 hits.
Total ranged hits suffered: Attackers: 1714, Defenders: 0
Itausson Lancers (10) ride on, closing in on the enemy.
Monsters (2), Monsters (1), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.
Blades of Conquest (7) and Revel Wraiths (11) advance towards the enemy.


Monsters (2) take 1514 hits from archer fire, which cause 10 casualties.
Monsters (3) take 306 hits from archer fire, which cause 2 casualties.
Monsters (4) take 236 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 2056 (0 from close combat and 2056 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

   1 (18-M)
2 (17-M)
3 (7-M)
4 (4-M)
5 (3-M)
  10 (38-C)
6 (100-A)
7 (173-I)
8 (49-S)
9 (73-S)
11 (4-I)
12 (52-S)
13 (29-S)
14 (59-S)
  


Gold Scorpions (9) fire on Monsters (2), scoring 1091 hits.
The Hellfire Horde (12) fire on Monsters (3), scoring 586 hits.
Arano Gaurds (6) fire on Monsters (5), scoring 396 hits.
Felsenbachi Bolt Throwers (8) fire on Monsters (4), scoring 260 hits.
Vihased vennad (14) fire on Monsters (4), scoring 486 hits.
The Imperium Hunters (13) fire on Monsters (5), scoring 453 hits.
Total ranged hits suffered: Attackers: 3272, Defenders: 0
Itausson Lancers (10) ride on, closing in on the enemy.
Monsters (5), Monsters (2), Monsters (3), Monsters (4) and Monsters (1) advance towards the enemy.
Blades of Conquest (7) and Revel Wraiths (11) advance towards the enemy.


Close Combat (Center Line):
Monsters (5) score 437 hits on Itausson Lancers (10).
Itausson Lancers (10) score 61 hits on Monsters (5).
Itausson Lancers (10) score 108 hits on Monsters (4).
Itausson Lancers (10) score 142 hits on Monsters (3).
Itausson Lancers (10) score 436 hits on Monsters (2).
Monsters (2) score 1529 hits on Itausson Lancers (10).
Monsters (3) score 666 hits on Itausson Lancers (10).
Monsters (4) score 243 hits on Itausson Lancers (10).
Total close combat hits suffered: Attackers: 747, Defenders: 2875

Monsters (5) take 1080 hits (61 in close combat, 1019 from archer fire), which cause 3 casualties, wiping the unit out.
Itausson Lancers (10) take 2875 hits in close combat, which cause 38 casualties, wiping the unit out.
Monsters (2) take 1745 hits (436 in close combat, 1309 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (3) take 845 hits (142 in close combat, 703 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (4) take 1003 hits (108 in close combat, 895 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 4673 (747 from close combat and 3926 from ranged), Defenders: 2875 (2875 from close combat and 0 from ranged)
Total casualties: 24 attackers, 38 defenders

Turn No. 3

    1 (18-M)
  7 (173-I)
11 (4-I)
6 (100-A)
8 (49-S)
9 (73-S)
12 (52-S)
13 (29-S)
14 (59-S)
  


Arano Gaurds (6) fire on Monsters (1), scoring 337 hits.
The Imperium Hunters (13) fire on Monsters (1), scoring 295 hits.
Vihased vennad (14) fire on Monsters (1), scoring 543 hits.
Gold Scorpions (9) fire on Monsters (1), scoring 539 hits.
The Hellfire Horde (12) fire on Monsters (1), scoring 358 hits.
Felsenbachi Bolt Throwers (8) fire on Monsters (1), scoring 136 hits.
Total ranged hits suffered: Attackers: 2208, Defenders: 0
Monsters (1) advance towards the enemy.
Revel Wraiths (11) and Blades of Conquest (7) advance towards the enemy.


Monsters (1) take 2650 hits from archer fire, which cause 11 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 2650 (0 from close combat and 2650 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.