Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 3/23/22

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Battle of Grodno
Part of Unknown

Date 3/25/2022
Location Grodno
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
56 other 198 Inf, 100 Arch, 189 SF
Formations
Casualties
53 54


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)9 otherline  4900 hits0 kills8 losses
2AMonsters(Monsters)(rogue)4 otherline  500430 hits9 kills4 losses
3AMonsters(Monsters)(rogue)5 otherline  5750 hits0 kills5 losses
4AMonsters(Monsters)(rogue)21 otherline  1760901 hits19 kills21 losses
5AMonsters(Monsters)(rogue)12 otherline  1100338 hits10 kills10 losses
6AMonsters(Monsters)(rogue)5 otherline  705722 hits16 kills5 losses
7DArano GaurdsCassandraLuria Nova100 Archskirmish  11851327 hits6 kills0 losses
8DBlades of ConquestBaelricLuria Nova186 Infline  19211587 hits5 kills44 losses
9DFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  11391283 hits5 kills0 losses
10DRevel WraithsRhonrinLuria Nova12 Infline  20394 hits1 kills10 losses
11DThe Hellfire HordeOskarLuria Nova52 SFskirmish  14272738 hits13 kills0 losses
12DThe Imperium HuntersLanceLuria Nova29 SFwedge  9301677 hits6 kills0 losses
13DVihased vennadBemmyLuria Nova59 SFline  13632494 hits9 kills0 losses


Total:
6 attackers (56 other)
7 defenders (198 Inf, 100 Arch, 189 SF)
Total combat strengths: 5130 vs. 8168

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (4-M)
4 (21-M)
5 (12-M)
6 (5-M)
1 (9-M)
3 (5-M)
   9 (49-S)
11 (52-S)
12 (29-S)
13 (59-S)
7 (100-A)
8 (186-I)
10 (12-I)
 


Arano Gaurds (7) move closer to get better shots.
Vihased vennad (13) fire on Monsters (3), scoring 472 hits.
The Imperium Hunters (12) fire on Monsters (1), scoring 229 hits.
The Hellfire Horde (11) fire on Monsters (1), scoring 480 hits.
Felsenbachi Bolt Throwers (9) fire on Monsters (3), scoring 196 hits.
Total ranged hits suffered: Attackers: 1377, Defenders: 0
Monsters (6), Monsters (5), Monsters (1), Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Revel Wraiths (10) and Blades of Conquest (8) advance towards the enemy.


Monsters (1) take 851 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Monsters (3) take 802 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 1653 (0 from close combat and 1653 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

   2 (4-M)
4 (21-M)
5 (12-M)
6 (5-M)
   7 (100-A)
8 (186-I)
9 (49-S)
10 (12-I)
11 (52-S)
12 (29-S)
13 (59-S)
  


Arano Gaurds (7) fire on Monsters (4), scoring 395 hits.
Vihased vennad (13) fire on Monsters (5), scoring 509 hits.
Felsenbachi Bolt Throwers (9) fire on Monsters (4), scoring 259 hits.
The Imperium Hunters (12) fire on Monsters (6), scoring 197 hits.
The Hellfire Horde (11) fire on Monsters (4), scoring 329 hits.
Total ranged hits suffered: Attackers: 1689, Defenders: 0
Monsters (6), Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.
Revel Wraiths (10) and Blades of Conquest (8) advance towards the enemy.


Monsters (6) take 236 hits from archer fire, which cause 1 casualties.
Monsters (5) take 611 hits from archer fire, which cause 3 casualties.
Monsters (4) take 1180 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 2027 (0 from close combat and 2027 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 3

    2 (4-M)
4 (12-M)
5 (9-M)
6 (4-M)
 8 (186-I)
10 (12-I)
7 (100-A)
9 (49-S)
11 (52-S)
12 (29-S)
13 (59-S)
  


The Hellfire Horde (11) fire on Monsters (4), scoring 882 hits.
Felsenbachi Bolt Throwers (9) fire on Monsters (5), scoring 413 hits.
Vihased vennad (13) fire on Monsters (6), scoring 631 hits.
Arano Gaurds (7) fire on Monsters (5), scoring 529 hits.
The Imperium Hunters (12) fire on Monsters (4), scoring 455 hits.
Total ranged hits suffered: Attackers: 2910, Defenders: 0
Monsters (4), Monsters (5), Monsters (2) and Monsters (6) advance towards the enemy.
Blades of Conquest (8) and Revel Wraiths (10) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (4) score 901 hits on Blades of Conquest (8).
Blades of Conquest (8) score 245 hits on Monsters (6) (358 before overkill).
Blades of Conquest (8) score 919 hits on Monsters (4) (1346 before overkill).
Monsters (5) score 338 hits on Revel Wraiths (10).
Monsters (6) score 722 hits on Blades of Conquest (8).
Revel Wraiths (10) score 94 hits on Monsters (5).
Total close combat hits suffered: Attackers: 1258 (1798 before overkill), Defenders: 1961

Monsters (4) take 2523 hits (919 in close combat, 1604 from archer fire), which cause 12 casualties, wiping the unit out.
Blades of Conquest (8) take 1623 hits in close combat, which cause 35 casualties.
Monsters (5) take 1224 hits (94 in close combat, 1130 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1002 hits (245 in close combat, 757 from archer fire), which cause 4 casualties, wiping the unit out.
Revel Wraiths (10) take 338 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 4749 (1258 from close combat and 3491 from ranged), Defenders: 1961 (1961 from close combat and 0 from ranged)
Total casualties: 23 attackers, 45 defenders

Turn No. 4

     2 (4-M)
8 (151-I)
 7 (100-A)
9 (49-S)
11 (52-S)
12 (29-S)
13 (59-S)
  


Felsenbachi Bolt Throwers (9) fire on Monsters (2), scoring 415 hits.
The Imperium Hunters (12) fire on Monsters (2), scoring 796 hits.
Vihased vennad (13) fire on Monsters (2), scoring 882 hits.
Arano Gaurds (7) fire on Monsters (2), scoring 403 hits.
The Hellfire Horde (11) fire on Monsters (2), scoring 1047 hits.
Total ranged hits suffered: Attackers: 3543, Defenders: 0
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (2) score 430 hits on Blades of Conquest (8).
Blades of Conquest (8) score 423 hits on Monsters (2) (1762 before overkill).
Total close combat hits suffered: Attackers: 423 (1762 before overkill), Defenders: 430

Monsters (2) take 4675 hits (423 in close combat, 4252 from archer fire), which cause 4 casualties, wiping the unit out.
Blades of Conquest (8) take 430 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 4675 (423 from close combat and 4252 from ranged), Defenders: 430 (430 from close combat and 0 from ranged)
Total casualties: 4 attackers, 9 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The locals are grateful for defeating the evil forces plaguing their region.