Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 3/21/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
196 Inf, 137 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 13 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 196 Inf | line | 2081 | 276 hits | 0 kills | 3 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 49 SF | skirmish | 1137 | 815 hits | 3 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 29 SF | wedge | 948 | 482 hits | 3 kills | 0 losses | |
4 | A | Vihased vennad | Bemmy | Luria Nova | 59 SF | line | 1417 | 1589 hits | 5 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 585 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 620 | 0 hits | 0 kills | 5 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 470 | 159 hits | 3 kills | 4 losses |
Total:
4 attackers (196 Inf, 137 SF)
3 defenders (15 other)
Total combat strengths: 5583 vs. 1675
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (196-I) | 2 (49-S) 3 (29-S) 4 (59-S) | 5 (6-M) 6 (5-M) 7 (4-M) |
Vihased vennad (4) fire on Monsters (6), scoring 435 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 165 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 203 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 803
Blades of Conquest (1) advance towards the enemy.
Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (5) take 198 hits from archer fire, which cause 2 casualties.
Monsters (6) take 522 hits from archer fire, which cause 3 casualties.
Monsters (7) take 244 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 964 (0 from close combat and 964 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (196-I) 2 (49-S) 3 (29-S) 4 (59-S) | 5 (4-M) 6 (2-M) 7 (3-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (5), scoring 242 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 170 hits.
Vihased vennad (4) fire on Monsters (6), scoring 262 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 674
Blades of Conquest (1) advance towards the enemy.
Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (7) take 204 hits from archer fire, which cause 1 casualties.
Monsters (6) take 314 hits from archer fire, which cause 2 casualties, wiping the unit out.
Monsters (5) take 290 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 808 (0 from close combat and 808 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
2 (49-S) 3 (29-S) 4 (59-S) | 1 (196-I) | 7 (2-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 370 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 147 hits.
Vihased vennad (4) fire on Monsters (7), scoring 892 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1409
Blades of Conquest (1) advance towards the enemy.
Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 276 hits on Monsters (7) (2182 before overkill).
Monsters (7) score 159 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 159, Defenders: 276 (2182 before overkill)
Blades of Conquest (1) take 159 hits in close combat, which cause 3 casualties.
Monsters (7) take 1967 hits (276 in close combat, 1691 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 159 (159 from close combat and 0 from ranged), Defenders: 1967 (276 from close combat and 1691 from ranged)
Total casualties: 3 attackers, 2 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.