Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 3/21/22

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Battle of Grodno
Part of (rogue)

Date 3/22/2022
Location Grodno
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
196 Inf, 137 SF 15 other
Formations
Casualties
3 13


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova196 Infline  2081276 hits0 kills3 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  1137815 hits3 kills0 losses
3AThe Imperium HuntersLanceLuria Nova29 SFwedge  948482 hits3 kills0 losses
4AVihased vennadBemmyLuria Nova59 SFline  14171589 hits5 kills0 losses
5DMonsters(Monsters)(rogue)6 otherline  5850 hits0 kills4 losses
6DMonsters(Monsters)(rogue)5 otherline  6200 hits0 kills5 losses
7DMonsters(Monsters)(rogue)4 otherline  470159 hits3 kills4 losses


Total:
4 attackers (196 Inf, 137 SF)
3 defenders (15 other)
Total combat strengths: 5583 vs. 1675

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (196-I)
2 (49-S)
3 (29-S)
4 (59-S)
    5 (6-M)
6 (5-M)
7 (4-M)
   


Vihased vennad (4) fire on Monsters (6), scoring 435 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 165 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 203 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 803
Blades of Conquest (1) advance towards the enemy.
Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (5) take 198 hits from archer fire, which cause 2 casualties.
Monsters (6) take 522 hits from archer fire, which cause 3 casualties.
Monsters (7) take 244 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 964 (0 from close combat and 964 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (196-I)
2 (49-S)
3 (29-S)
4 (59-S)
   5 (4-M)
6 (2-M)
7 (3-M)
    


Felsenbachi Bolt Throwers (2) fire on Monsters (5), scoring 242 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 170 hits.
Vihased vennad (4) fire on Monsters (6), scoring 262 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 674
Blades of Conquest (1) advance towards the enemy.
Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (7) take 204 hits from archer fire, which cause 1 casualties.
Monsters (6) take 314 hits from archer fire, which cause 2 casualties, wiping the unit out.
Monsters (5) take 290 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 808 (0 from close combat and 808 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  2 (49-S)
3 (29-S)
4 (59-S)
1 (196-I)
 7 (2-M)
     


Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 370 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 147 hits.
Vihased vennad (4) fire on Monsters (7), scoring 892 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1409
Blades of Conquest (1) advance towards the enemy.
Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 1):
Blades of Conquest (1) score 276 hits on Monsters (7) (2182 before overkill).
Monsters (7) score 159 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 159, Defenders: 276 (2182 before overkill)

Blades of Conquest (1) take 159 hits in close combat, which cause 3 casualties.
Monsters (7) take 1967 hits (276 in close combat, 1691 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 159 (159 from close combat and 0 from ranged), Defenders: 1967 (276 from close combat and 1691 from ranged)
Total casualties: 3 attackers, 2 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.