Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 3/19/22

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Battle of Grodno
Part of (rogue)

Date 3/19/2022
Location Grodno
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
37 Cav, 137 SF 87 other
Formations
Casualties
37 66


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  11472277 hits14 kills0 losses
2AItausson LancersReinholdLuria Nova37 Cavwedge  849944 hits6 kills37 losses
3AThe Imperium HuntersLanceLuria Nova29 SFwedge  9662426 hits15 kills0 losses
4AVihased vennadBemmyLuria Nova59 SFline  14643033 hits21 kills0 losses
5DMonsters(Monsters)(rogue)10 otherline  850471 hits5 kills7 losses
6DMonsters(Monsters)(rogue)25 otherline  18600 hits0 kills20 losses
7DMonsters(Monsters)(rogue)14 otherline  13651367 hits14 kills9 losses
8DMonsters(Monsters)(rogue)11 otherline  830481 hits5 kills11 losses
9DMonsters(Monsters)(rogue)17 otherline  1230673 hits7 kills11 losses
10DMonsters(Monsters)(rogue)10 otherline  875723 hits7 kills8 losses


Total:
4 attackers (37 Cav, 137 SF)
6 defenders (87 other)
Total combat strengths: 4426 vs. 7010

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (37-C)
1 (49-S)
3 (29-S)
4 (59-S)
    5 (10-M)
7 (14-M)
8 (11-M)
9 (17-M)
10 (10-M)
6 (25-M)
  


The Imperium Hunters (3) fire on Monsters (7), scoring 208 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (9), scoring 80 hits.
Vihased vennad (4) fire on Monsters (9), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 617
Itausson Lancers (2) ride on, closing in on the defenders.
Monsters (6), Monsters (7), Monsters (9), Monsters (5), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (7) take 250 hits from archer fire, which cause 2 casualties.
Monsters (9) take 491 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 741 (0 from close combat and 741 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (49-S)
3 (29-S)
4 (59-S)
2 (37-C)
  5 (10-M)
7 (12-M)
8 (11-M)
9 (13-M)
10 (10-M)
6 (25-M)
   


The Imperium Hunters (3) fire on Monsters (7), scoring 238 hits.
Vihased vennad (4) fire on Monsters (9), scoring 515 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (10), scoring 202 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 955
Itausson Lancers (2) ride on, closing in on the defenders.
Monsters (8), Monsters (9), Monsters (5), Monsters (6), Monsters (10) and Monsters (7) advance towards the enemy.


Close Combat (Center Line):
Monsters (8) score 481 hits on Itausson Lancers (2).
Monsters (9) score 673 hits on Itausson Lancers (2).
Monsters (5) score 471 hits on Itausson Lancers (2).
Monsters (10) score 723 hits on Itausson Lancers (2).
Itausson Lancers (2) score 245 hits on Monsters (9).
Itausson Lancers (2) score 162 hits on Monsters (8).
Itausson Lancers (2) score 242 hits on Monsters (7).
Itausson Lancers (2) score 144 hits on Monsters (5).
Itausson Lancers (2) score 151 hits on Monsters (10).
Monsters (7) score 1367 hits on Itausson Lancers (2).
Total close combat hits suffered: Attackers: 3715, Defenders: 944

Monsters (8) take 162 hits in close combat, which cause 1 casualties.
Monsters (9) take 863 hits (245 in close combat, 618 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (5) take 144 hits in close combat, which cause 1 casualties.
Monsters (10) take 393 hits (151 in close combat, 242 from archer fire), which cause 2 casualties.
Itausson Lancers (2) take 3715 hits in close combat, which cause 37 casualties, wiping the unit out.
Reinhold Itausson, Steward of Dantooinehas been wounded by Monsters (9).
Monsters (7) take 528 hits (242 in close combat, 286 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 3715 (3715 from close combat and 0 from ranged), Defenders: 2090 (944 from close combat and 1146 from ranged)
Total casualties: 37 attackers, 14 defenders

Turn No. 3

  1 (49-S)
3 (29-S)
4 (59-S)
  5 (9-M)
7 (9-M)
8 (10-M)
10 (8-M)
6 (25-M)
    


Vihased vennad (4) fire on Monsters (7), scoring 459 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 491 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (8), scoring 535 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1485
Monsters (7), Monsters (6), Monsters (8), Monsters (5) and Monsters (10) advance towards the enemy.


Monsters (7) take 551 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 642 hits from archer fire, which cause 5 casualties.
Monsters (5) take 589 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1782 (0 from close combat and 1782 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

  1 (49-S)
3 (29-S)
4 (59-S)
 5 (6-M)
8 (5-M)
10 (8-M)
6 (25-M)
     


The Imperium Hunters (3) fire on Monsters (10), scoring 847 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (5), scoring 409 hits.
Vihased vennad (4) fire on Monsters (8), scoring 545 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1801
Monsters (5), Monsters (6), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (5) take 491 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Monsters (8) take 654 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (10) take 1016 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2161 (0 from close combat and 2161 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 5

  1 (49-S)
3 (29-S)
4 (59-S)
 6 (25-M)
      


The Imperium Hunters (3) fire on Monsters (6), scoring 642 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (6), scoring 1051 hits.
Vihased vennad (4) fire on Monsters (6), scoring 1185 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2878
Monsters (6) advance towards the enemy.


Monsters (6) take 3454 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3454 (0 from close combat and 3454 from ranged)
Total casualties: 0 attackers, 20 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.