Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 11/5/23
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
147 MI, 167 SF | 55 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
12 | 47 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Argent Guard | Alushaar | Luria Nova | 60 SF | skirmish | 1063 | 1172 hits | 5 kills | 0 losses | |
2 | A | Astra Legionnaire | Lance | Luria Nova | 62 SF | wedge | 1316 | 4490 hits | 16 kills | 6 losses | |
3 | A | Jenassaries | Jenas | Luria Nova | 45 SF | box | 1043 | 1930 hits | 10 kills | 0 losses | |
4 | A | Winged Phalanx | Njal | Luria Nova | 147 MI | line | 1413 | 1319 hits | 9 kills | 6 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 495 | 0 hits | 0 kills | 7 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1760 | 0 hits | 0 kills | 13 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 605 | 0 hits | 0 kills | 5 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 390 | 154 hits | 4 kills | 7 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 605 | 185 hits | 6 kills | 6 losses | |
10 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 540 | 66 hits | 2 kills | 9 losses |
Total:
4 attackers (147 MI, 167 SF)
6 defenders (55 other)
Total combat strengths: 4835 vs. 4395
Argent Guard tried to evade foreign troops, but were spotted.
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 3 (45-S) 4 (147-M) | 2 (62-S) | 5 (8-M) 6 (20-M) 7 (5-M) 8 (7-M) 9 (6-M) 10 (9-M) |
Winged Phalanx (4) move closer to get better shots.
Jenassaries (3) fire on Monsters (6), scoring 586 hits.
Astra Legionnaire (2) fire on Monsters (6), scoring 1008 hits.
Argent Guard (1) fire on Monsters (9), scoring 282 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1876
Monsters (5), Monsters (8), Monsters (10), Monsters (7), Monsters (6) and Monsters (9) advance towards the enemy.
Monsters (6) take 1913 hits from archer fire, which cause 11 casualties.
Monsters (9) take 338 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2251 (0 from close combat and 2251 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 2
1 (60-S) | 3 (45-S) | 2 (62-S) 4 (147-M) | 5 (8-M) 6 (9-M) 7 (5-M) 8 (7-M) 9 (4-M) 10 (9-M) |
Argent Guard (1) fire on Monsters (6), scoring 364 hits.
Astra Legionnaire (2) fire on Monsters (7), scoring 1402 hits.
Jenassaries (3) fire on Monsters (10), scoring 425 hits.
Winged Phalanx (4) fire on Monsters (5), scoring 694 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2885
Monsters (9), Monsters (5), Monsters (8), Monsters (7), Monsters (10) and Monsters (6) advance towards the enemy.
Monsters (5) take 833 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (7) take 1682 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (10) take 510 hits from archer fire, which cause 5 casualties.
Monsters (6) take 437 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3462 (0 from close combat and 3462 from ranged)
Total casualties: 0 attackers, 19 defenders
Turn No. 3
1 (60-S) | 3 (45-S) | 2 (62-S) 4 (147-M) | 8 (7-M) 9 (4-M) 10 (4-M) |
Argent Guard (1) fire on Monsters (9), scoring 526 hits.
Winged Phalanx (4) fire on Monsters (8), scoring 528 hits.
Jenassaries (3) fire on Monsters (10), scoring 919 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 1370 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3343
Monsters (9), Monsters (10) and Monsters (8) advance towards the enemy.
Close Combat (Attacker Line 2):
10 Luria Nova banners are visible in the melee.
Monsters (9) score 185 hits on Winged Phalanx (4).
Winged Phalanx (4) score 97 hits on Monsters (9) (395 before overkill).
Astra Legionnaire (2) score 465 hits on Monsters (8).
Astra Legionnaire (2) score 245 hits on Monsters (10).
Monsters (10) score 66 hits on Astra Legionnaire (2).
Monsters (8) score 154 hits on Astra Legionnaire (2).
Total close combat hits suffered: Attackers: 405, Defenders: 807 (1105 before overkill)
Monsters (9) take 2372 hits (97 in close combat, 2275 from archer fire), which cause 4 casualties, wiping the unit out.
Winged Phalanx (4) take 185 hits in close combat, which cause 6 casualties.
Astra Legionnaire (2) take 220 hits in close combat, which cause 6 casualties.
Monsters (10) take 1348 hits (245 in close combat, 1103 from archer fire), which cause 4 casualties, wiping the unit out.
Monsters (8) take 1099 hits (465 in close combat, 634 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 405 (405 from close combat and 0 from ranged), Defenders: 4819 (807 from close combat and 4012 from ranged)
Total casualties: 12 attackers, 15 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.