Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 10/14/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 MI, 257 SF | 46 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 40 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 70 MI | box | 921 | 375 hits | 1 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | box | 1495 | 1417 hits | 6 kills | 0 losses | |
3 | A | Lovett's The First | Lovette | Luria Nova | 60 SF | box | 1496 | 1113 hits | 4 kills | 0 losses | |
4 | A | The Hellfire Horde | Oskar | Luria Nova | 66 SF | skirmish | 1666 | 3156 hits | 10 kills | 0 losses | |
5 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1597 | 2369 hits | 13 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 740 | 0 hits | 0 kills | 10 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 980 | 0 hits | 0 kills | 12 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1460 | 0 hits | 0 kills | 18 losses |
Total:
5 attackers (70 MI, 257 SF)
3 defenders (46 other)
Total combat strengths: 7175 vs. 3180
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-M) 3 (60-S) | 2 (69-S) 4 (66-S) 5 (62-S) | 6 (16-M) 7 (12-M) 8 (18-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 340 hits.
Artois Guard (1) move closer to get better shots.
The Imperium Hunters (5) fire on Monsters (7), scoring 798 hits.
Lovett's The First (3) move closer to get better shots.
The Hellfire Horde (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1138
Monsters (8), Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (8) take 408 hits from archer fire, which cause 2 casualties.
Monsters (7) take 958 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1366 (0 from close combat and 1366 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (70-M) 2 (69-S) 3 (60-S) 5 (62-S) | 4 (66-S) | 6 (16-M) 7 (7-M) 8 (16-M) |
The Hellfire Horde (4) fire on Monsters (8), scoring 1068 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 736 hits.
Artois Guard (1) move closer to get better shots.
Lovett's The First (3) fire on Monsters (7), scoring 569 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 677 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3050
Monsters (6), Monsters (7) and Monsters (8) advance towards the enemy.
Monsters (6) take 883 hits from archer fire, which cause 10 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (7) take 1495 hits from archer fire, which cause 7 casualties, wiping the unit out.
Monsters (8) take 1282 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3660 (0 from close combat and 3660 from ranged)
Total casualties: 0 attackers, 25 defenders
Turn No. 3
2 (69-S) 3 (60-S) 5 (62-S) | 1 (70-M) 4 (66-S) | 8 (9-M) |
The Hellfire Horde (4) fire on Monsters (8), scoring 2088 hits.
Lovett's The First (3) fire on Monsters (8), scoring 544 hits.
The Imperium Hunters (5) fire on Monsters (8), scoring 835 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 400 hits.
Artois Guard (1) fire on Monsters (8), scoring 375 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4242
Monsters (8) advance towards the enemy.
Monsters (8) take 5090 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5090 (0 from close combat and 5090 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.