Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 10/14/22

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Battle of Grodno
Part of (rogue)

Date 10/13/2022
Location Grodno
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 MI, 257 SF 46 other
Formations
Casualties
0 40


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova70 MIbox  921375 hits1 kills0 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova69 SFbox  14951417 hits6 kills0 losses
3ALovett's The FirstLovetteLuria Nova60 SFbox  14961113 hits4 kills0 losses
4AThe Hellfire HordeOskarLuria Nova66 SFskirmish  16663156 hits10 kills0 losses
5AThe Imperium HuntersLanceLuria Nova62 SFwedge  15972369 hits13 kills0 losses
6DMonsters(Monsters)(rogue)16 otherline  7400 hits0 kills10 losses
7DMonsters(Monsters)(rogue)12 otherline  9800 hits0 kills12 losses
8DMonsters(Monsters)(rogue)18 otherline  14600 hits0 kills18 losses


Total:
5 attackers (70 MI, 257 SF)
3 defenders (46 other)
Total combat strengths: 7175 vs. 3180

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-M)
3 (60-S)
2 (69-S)
4 (66-S)
5 (62-S)
    6 (16-M)
7 (12-M)
8 (18-M)
   


Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 340 hits.
Artois Guard (1) move closer to get better shots.
The Imperium Hunters (5) fire on Monsters (7), scoring 798 hits.
Lovett's The First (3) move closer to get better shots.
The Hellfire Horde (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1138
Monsters (8), Monsters (7) and Monsters (6) advance towards the enemy.


Monsters (8) take 408 hits from archer fire, which cause 2 casualties.
Monsters (7) take 958 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1366 (0 from close combat and 1366 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (70-M)
2 (69-S)
3 (60-S)
5 (62-S)
4 (66-S)
  6 (16-M)
7 (7-M)
8 (16-M)
    


The Hellfire Horde (4) fire on Monsters (8), scoring 1068 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 736 hits.
Artois Guard (1) move closer to get better shots.
Lovett's The First (3) fire on Monsters (7), scoring 569 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 677 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3050
Monsters (6), Monsters (7) and Monsters (8) advance towards the enemy.


Monsters (6) take 883 hits from archer fire, which cause 10 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (7) take 1495 hits from archer fire, which cause 7 casualties, wiping the unit out.
Monsters (8) take 1282 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3660 (0 from close combat and 3660 from ranged)
Total casualties: 0 attackers, 25 defenders

Turn No. 3

  2 (69-S)
3 (60-S)
5 (62-S)
1 (70-M)
4 (66-S)
 8 (9-M)
     


The Hellfire Horde (4) fire on Monsters (8), scoring 2088 hits.
Lovett's The First (3) fire on Monsters (8), scoring 544 hits.
The Imperium Hunters (5) fire on Monsters (8), scoring 835 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 400 hits.
Artois Guard (1) fire on Monsters (8), scoring 375 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4242
Monsters (8) advance towards the enemy.


Monsters (8) take 5090 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5090 (0 from close combat and 5090 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.