Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 10/13/22

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Battle of Grodno
Part of (rogue)

Date 10/12/2022
Location Grodno
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 MI, 317 SF 70 other
Formations
Casualties
0 70


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova70 MIbox  913292 hits0 kills0 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova69 SFline  1507935 hits15 kills0 losses
3AGold ScorpionsLeonidLuria Nova60 SFbox  1646952 hits10 kills0 losses
4ALovett's The FirstLovetteLuria Nova60 SFbox  15351162 hits16 kills0 losses
5AThe Hellfire HordeOskarLuria Nova66 SFskirmish  16851364 hits14 kills0 losses
6AThe Imperium HuntersLanceLuria Nova62 SFwedge  16221448 hits26 kills0 losses
7DUndead Horde(Undead)(rogue)70 otherline  18000 hits0 kills70 losses


Total:
6 attackers (70 MI, 317 SF)
1 defenders (70 other)
Total combat strengths: 8908 vs. 1800

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-M)
2 (69-S)
4 (60-S)
3 (60-S)
5 (66-S)
6 (62-S)
     7 (70-U)
  


Artois Guard (1) move closer to get better shots.
The Imperium Hunters (6) move closer to get better shots.
Gold Scorpions (3) move closer to get better shots.
Lovett's The First (4) move closer to get better shots.
The Hellfire Horde (5) move closer to get better shots.
Felsenbachi Bolt Throwers (2) move closer to get better shots.
Undead Horde (7) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (70-M)
2 (69-S)
4 (60-S)
3 (60-S)
5 (66-S)
6 (62-S)
   7 (70-U)
   


Artois Guard (1) move closer to get better shots.
Lovett's The First (4) fire on Undead Horde (7), scoring 584 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 551 hits.
The Imperium Hunters (6) fire on Undead Horde (7), scoring 988 hits.
The Hellfire Horde (5) fire on Undead Horde (7), scoring 534 hits.
Gold Scorpions (3) fire on Undead Horde (7), scoring 374 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3031
Undead Horde (7) advance towards the enemy.


Undead Horde (7) take 2576 hits from archer fire, which cause 69 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2576 (0 from close combat and 2576 from ranged)
Total casualties: 0 attackers, 69 defenders

Turn No. 3

  2 (69-S)
4 (60-S)
1 (70-M)
3 (60-S)
5 (66-S)
6 (62-S)
  7 (1-U)
    


Artois Guard (1) fire on Undead Horde (7), scoring 292 hits.
Gold Scorpions (3) fire on Undead Horde (7), scoring 578 hits.
Lovett's The First (4) fire on Undead Horde (7), scoring 578 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 384 hits.
The Hellfire Horde (5) fire on Undead Horde (7), scoring 830 hits.
The Imperium Hunters (6) fire on Undead Horde (7), scoring 460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3122
Undead Horde (7) advance towards the enemy.


Undead Horde (7) take 2654 hits from archer fire, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2654 (0 from close combat and 2654 from ranged)
Total casualties: 0 attackers, 1 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.