Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 10/13/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 MI, 317 SF | 70 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 70 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 70 MI | box | 913 | 292 hits | 0 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | line | 1507 | 935 hits | 15 kills | 0 losses | |
3 | A | Gold Scorpions | Leonid | Luria Nova | 60 SF | box | 1646 | 952 hits | 10 kills | 0 losses | |
4 | A | Lovett's The First | Lovette | Luria Nova | 60 SF | box | 1535 | 1162 hits | 16 kills | 0 losses | |
5 | A | The Hellfire Horde | Oskar | Luria Nova | 66 SF | skirmish | 1685 | 1364 hits | 14 kills | 0 losses | |
6 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1622 | 1448 hits | 26 kills | 0 losses | |
7 | D | Undead Horde | (Undead) | (rogue) | 70 other | line | 1800 | 0 hits | 0 kills | 70 losses |
Total:
6 attackers (70 MI, 317 SF)
1 defenders (70 other)
Total combat strengths: 8908 vs. 1800
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-M) 2 (69-S) 4 (60-S) | 3 (60-S) 5 (66-S) 6 (62-S) | 7 (70-U) |
Artois Guard (1) move closer to get better shots.
The Imperium Hunters (6) move closer to get better shots.
Gold Scorpions (3) move closer to get better shots.
Lovett's The First (4) move closer to get better shots.
The Hellfire Horde (5) move closer to get better shots.
Felsenbachi Bolt Throwers (2) move closer to get better shots.
Undead Horde (7) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-M) 2 (69-S) 4 (60-S) | 3 (60-S) 5 (66-S) 6 (62-S) | 7 (70-U) |
Artois Guard (1) move closer to get better shots.
Lovett's The First (4) fire on Undead Horde (7), scoring 584 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 551 hits.
The Imperium Hunters (6) fire on Undead Horde (7), scoring 988 hits.
The Hellfire Horde (5) fire on Undead Horde (7), scoring 534 hits.
Gold Scorpions (3) fire on Undead Horde (7), scoring 374 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3031
Undead Horde (7) advance towards the enemy.
Undead Horde (7) take 2576 hits from archer fire, which cause 69 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2576 (0 from close combat and 2576 from ranged)
Total casualties: 0 attackers, 69 defenders
Turn No. 3
2 (69-S) 4 (60-S) | 1 (70-M) 3 (60-S) 5 (66-S) 6 (62-S) | 7 (1-U) |
Artois Guard (1) fire on Undead Horde (7), scoring 292 hits.
Gold Scorpions (3) fire on Undead Horde (7), scoring 578 hits.
Lovett's The First (4) fire on Undead Horde (7), scoring 578 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 384 hits.
The Hellfire Horde (5) fire on Undead Horde (7), scoring 830 hits.
The Imperium Hunters (6) fire on Undead Horde (7), scoring 460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3122
Undead Horde (7) advance towards the enemy.
Undead Horde (7) take 2654 hits from archer fire, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2654 (0 from close combat and 2654 from ranged)
Total casualties: 0 attackers, 1 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.