Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields II 5/20/23

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Battle of Fissoa Fields
Part of Unknown

Date 5/20/2023
Location Fissoa Fields
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
96 other 50 Inf, 345 Arch, 149 SF
Formations
no particular formation
Casualties
95 49


Battle in Fissoa Fields

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 10 other line 965 873 17 10
2 A Monsters (Monsters) (rogue) 11 other line 1230 1230 24 10
3 A Monsters (Monsters) (rogue) 13 other line 1425 0 0 13
4 A Monsters (Monsters) (rogue) 12 other line 1110 0 0 12
5 A Undead Horde (Undead) (rogue) 50 other line 973 420 8 50
6 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1103 2283 19 0
7 D Bloodmen Samson Luria Nova 67 SF box 1261 2560 20 0
8 D Hellers Rojak Luria Nova 25 SF line 435 1149 9 0
9 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1534 1995 20 0
10 D Sentinels Jerrel Luria Nova 19 Arch box 271 329 2 0
11 D the Black guard Richard Luria Nova 112 Arch box 771 1147 10 0
12 D The Lost and Forgotten Sigurd Luria Nova 50 Inf box 662 1022 14 49


Total:
5 attackers (96 other)
7 defenders (50 Inf, 345 Arch, 149 SF)
Total combat strengths: 5703 vs. 6037

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (10-M)
2 (11-M)
5 (50-U)
3 (13-M)
4 (12-M)
  8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
12 (50-I)
 


Hellers (8) fire on Monsters (3), scoring 234 hits.
the Black guard (11) fire on Monsters (4), scoring 204 hits.
Royal Heliacal Guards (9) fire on Monsters (3), scoring 501 hits.
Bloodmen (7) fire on Monsters (4), scoring 577 hits.
Astra Legionnaire (6) fire on Monsters (3), scoring 292 hits.
Sentinels (10) fire on Monsters (4), scoring 68 hits.
Total ranged hits suffered: Attackers: 1876, Defenders: 0
Monsters (4), Undead Horde (5), Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Monsters (4) take 1019 hits from archer fire, which cause 6 casualties.
Monsters (3) take 1232 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 2251 (0 from close combat and 2251 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

   1 (10-M)
2 (11-M)
5 (50-U)
3 (6-M)
4 (6-M)
 8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
12 (50-I)
  


Royal Heliacal Guards (9) fire on Monsters (3), scoring 421 hits.
Sentinels (10) fire on Monsters (4), scoring 108 hits.
the Black guard (11) fire on Monsters (4), scoring 324 hits.
Bloodmen (7) fire on Monsters (3), scoring 742 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 536 hits.
Hellers (8) fire on Monsters (4), scoring 352 hits.
Total ranged hits suffered: Attackers: 2483, Defenders: 0
Monsters (4), Undead Horde (5), Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Monsters (4) take 1584 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (3) take 1396 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 2980 (0 from close combat and 2980 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

    1 (10-M)
2 (11-M)
5 (50-U)
 8 (25-S)
12 (50-I)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
  


the Black guard (11) fire on Undead Horde (5), scoring 280 hits.
Sentinels (10) fire on Undead Horde (5), scoring 79 hits.
Hellers (8) fire on Undead Horde (5), scoring 243 hits.
Bloodmen (7) fire on Undead Horde (5), scoring 569 hits.
Royal Heliacal Guards (9) fire on Undead Horde (5), scoring 628 hits.
Astra Legionnaire (6) fire on Undead Horde (5), scoring 552 hits.
Total ranged hits suffered: Attackers: 2351, Defenders: 0
Undead Horde (5), Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Close Combat (Defender Line 1):
Undead Horde (5) score 420 hits on The Lost and Forgotten (12).
The Lost and Forgotten (12) score 532 hits on Undead Horde (5).
Total close combat hits suffered: Attackers: 532, Defenders: 420

Undead Horde (5) take 2530 hits (532 in close combat, 1998 from archer fire), which cause 50 casualties, wiping the unit out.
The Lost and Forgotten (12) take 420 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 2530 (532 from close combat and 1998 from ranged), Defenders: 420 (420 from close combat and 0 from ranged)
Total casualties: 50 attackers, 8 defenders

Turn No. 4

     1 (10-M)
2 (11-M)
12 (42-I)
8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
  


Royal Heliacal Guards (9) fire on Monsters (2), scoring 445 hits.
Bloodmen (7) fire on Monsters (1), scoring 672 hits.
Sentinels (10) fire on Monsters (2), scoring 74 hits.
the Black guard (11) fire on Monsters (2), scoring 339 hits.
Astra Legionnaire (6) fire on Monsters (1), scoring 903 hits.
Hellers (8) fire on Monsters (2), scoring 320 hits.
Total ranged hits suffered: Attackers: 2753, Defenders: 0
The Lost and Forgotten (12) advance towards the enemy.


Close Combat (Center Line):
The Lost and Forgotten (12) score 238 hits on Monsters (1).
The Lost and Forgotten (12) score 252 hits on Monsters (2).
Monsters (1) score 873 hits on The Lost and Forgotten (12).
Monsters (2) score 1230 hits on The Lost and Forgotten (12).
Total close combat hits suffered: Attackers: 490, Defenders: 2103

The Lost and Forgotten (12) take 2103 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield.
Monsters (1) take 2128 hits (238 in close combat, 1890 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (2) take 1666 hits (252 in close combat, 1414 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3794 (490 from close combat and 3304 from ranged), Defenders: 2103 (2103 from close combat and 0 from ranged)
Total casualties: 20 attackers, 41 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.