Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields 5/22/23

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Battle of Fissoa Fields
Part of Unknown

Date 5/22/2023
Location Fissoa Fields
Weather Strong wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
27 other 12 Inf, 346 Arch, 226 SF
Formations
no particular formation
Casualties
27 0


Battle in Fissoa Fields

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 2 other line 350 0 0 2
2 A Monsters (Monsters) (rogue) 14 other line 1715 0 0 14
3 A Monsters (Monsters) (rogue) 11 other line 1130 0 0 11
4 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1045 1157 5 0
5 D Bloodmen Samson Luria Nova 67 SF box 1185 1074 3 0
6 D Gold Scorpions Leonid Luria Nova 77 SF box 1266 887 3 0
7 D Hellers Rojak Luria Nova 25 SF line 462 766 2 0
8 D Royal Heliacal Guards Wassgandr Luria Nova 213 Arch box 1424 1443 5 0
9 D Sentinels Jerrel Luria Nova 21 Arch box 305 168 0 0
10 D the Black guard Richard Luria Nova 112 Arch box 790 748 3 0
11 D The Lost and Forgotten Sigurd Luria Nova 12 Inf box 215 0 0 0


Total:
3 attackers (27 other)
8 defenders (12 Inf, 346 Arch, 226 SF)
Total combat strengths: 3195 vs. 6692

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (11-M)
 1 (2-M)
2 (14-M)
  7 (25-S)
4 (57-S)
5 (67-S)
6 (77-S)
8 (213-A)
9 (21-A)
10 (112-A)
11 (12-I)
 


the Black guard (10) fire on Monsters (2), scoring 169 hits.
Sentinels (9) fire on Monsters (2), scoring 60 hits.
Gold Scorpions (6) fire on Monsters (2), scoring 251 hits.
Royal Heliacal Guards (8) fire on Monsters (2), scoring 360 hits.
Hellers (7) fire on Monsters (1), scoring 186 hits.
Astra Legionnaire (4) fire on Monsters (2), scoring 372 hits.
Bloodmen (5) fire on Monsters (1), scoring 552 hits.
Total ranged hits suffered: Attackers: 1950, Defenders: 0
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (1) take 886 hits from archer fire, which cause 2 casualties, wiping the unit out.
Monsters (2) take 1454 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 2340 (0 from close combat and 2340 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 2

   3 (11-M)
 2 (8-M)
 7 (25-S)
4 (57-S)
5 (67-S)
6 (77-S)
8 (213-A)
9 (21-A)
10 (112-A)
11 (12-I)
  


the Black guard (10) fire on Monsters (2), scoring 351 hits.
Royal Heliacal Guards (8) fire on Monsters (2), scoring 555 hits.
Sentinels (9) fire on Monsters (2), scoring 75 hits.
Hellers (7) fire on Monsters (2), scoring 419 hits.
Astra Legionnaire (4) fire on Monsters (2), scoring 653 hits.
Gold Scorpions (6) fire on Monsters (2), scoring 401 hits.
Bloodmen (5) fire on Monsters (2), scoring 296 hits.
Total ranged hits suffered: Attackers: 2750, Defenders: 0
Monsters (2) and Monsters (3) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (2) take 3300 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 3300 (0 from close combat and 3300 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 3

    3 (11-M)
  7 (25-S)
11 (12-I)
4 (57-S)
5 (67-S)
6 (77-S)
8 (213-A)
9 (21-A)
10 (112-A)
  


Bloodmen (5) fire on Monsters (3), scoring 226 hits.
Hellers (7) fire on Monsters (3), scoring 161 hits.
Astra Legionnaire (4) fire on Monsters (3), scoring 132 hits.
Royal Heliacal Guards (8) fire on Monsters (3), scoring 528 hits.
Gold Scorpions (6) fire on Monsters (3), scoring 235 hits.
Sentinels (9) fire on Monsters (3), scoring 33 hits.
the Black guard (10) fire on Monsters (3), scoring 228 hits.
Total ranged hits suffered: Attackers: 1543, Defenders: 0
Monsters (3) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (3) take 1852 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 1852 (0 from close combat and 1852 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The locals are grateful for defeating the evil forces plaguing their region.