Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields 5/21/23

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Battle of Fissoa Fields
Part of Unknown

Date 5/21/2023
Location Fissoa Fields
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
77 other 12 Inf, 344 Arch, 220 SF
Formations
no particular formation
Casualties
66 12


Battle in Fissoa Fields

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 30 other line 2910 13 1 30
2 A Monsters (Monsters) (rogue) 36 other line 2975 1935 11 25
3 A Monsters (Monsters) (rogue) 11 other line 995 0 0 11
4 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1067 1812 9 0
5 D Bloodmen Samson Luria Nova 67 SF box 1237 1870 9 0
6 D Gold Scorpions Leonid Luria Nova 71 SF box 1291 1877 10 0
7 D Hellers Rojak Luria Nova 25 SF line 444 765 4 0
8 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1510 2406 13 0
9 D Sentinels Jerrel Luria Nova 19 Arch box 279 279 1 0
10 D the Black guard Richard Luria Nova 111 Arch box 781 838 5 0
11 D The Lost and Forgotten Sigurd Luria Nova 12 Inf box 206 319 2 12


Total:
3 attackers (77 other)
8 defenders (12 Inf, 344 Arch, 220 SF)
Total combat strengths: 6880 vs. 6815

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (36-M)
1 (30-M)
3 (11-M)
  7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
11 (12-I)
 


Bloodmen (5) fire on Monsters (3), scoring 424 hits.
Hellers (7) fire on Monsters (3), scoring 131 hits.
Astra Legionnaire (4) fire on Monsters (3), scoring 252 hits.
the Black guard (10) fire on Monsters (3), scoring 188 hits.
Royal Heliacal Guards (8) fire on Monsters (3), scoring 565 hits.
Gold Scorpions (6) fire on Monsters (3), scoring 200 hits.
Sentinels (9) fire on Monsters (3), scoring 37 hits.
Total ranged hits suffered: Attackers: 1797, Defenders: 0
Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (3) take 2156 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 2156 (0 from close combat and 2156 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 2

   2 (36-M)
1 (30-M)
  7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
11 (12-I)
  


Astra Legionnaire (4) fire on Monsters (1), scoring 374 hits.
Sentinels (9) fire on Monsters (1), scoring 49 hits.
Royal Heliacal Guards (8) fire on Monsters (1), scoring 659 hits.
Bloodmen (5) fire on Monsters (1), scoring 420 hits.
Hellers (7) fire on Monsters (1), scoring 253 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 526 hits.
the Black guard (10) fire on Monsters (1), scoring 166 hits.
Total ranged hits suffered: Attackers: 2447, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (1) take 2936 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 2936 (0 from close combat and 2936 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders

Turn No. 3

    2 (36-M)
1 (13-M)
 7 (25-S)
11 (12-I)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
  


Sentinels (9) fire on Monsters (1), scoring 102 hits.
Bloodmen (5) fire on Monsters (1), scoring 520 hits.
Astra Legionnaire (4) fire on Monsters (1), scoring 626 hits.
Royal Heliacal Guards (8) fire on Monsters (1), scoring 520 hits.
Hellers (7) fire on Monsters (1), scoring 185 hits.
the Black guard (10) fire on Monsters (1), scoring 190 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 513 hits.
Total ranged hits suffered: Attackers: 2656, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (1) score 13 hits on The Lost and Forgotten (11).
The Lost and Forgotten (11) score 151 hits on Monsters (1).
Total close combat hits suffered: Attackers: 151, Defenders: 13

Monsters (1) take 3338 hits (151 in close combat, 3187 from archer fire), which cause 13 casualties, wiping the unit out.
The Lost and Forgotten (11) take 13 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3338 (151 from close combat and 3187 from ranged), Defenders: 13 (13 from close combat and 0 from ranged)
Total casualties: 13 attackers, 1 defenders

Turn No. 4

     2 (36-M)
11 (11-I)
7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
  


Astra Legionnaire (4) fire on Monsters (2), scoring 560 hits.
the Black guard (10) fire on Monsters (2), scoring 294 hits.
Hellers (7) fire on Monsters (2), scoring 196 hits.
Bloodmen (5) fire on Monsters (2), scoring 506 hits.
Sentinels (9) fire on Monsters (2), scoring 91 hits.
Gold Scorpions (6) fire on Monsters (2), scoring 638 hits.
Royal Heliacal Guards (8) fire on Monsters (2), scoring 662 hits.
Total ranged hits suffered: Attackers: 2947, Defenders: 0
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (2) score 1935 hits on The Lost and Forgotten (11) (3107 before overkill).
The Lost and Forgotten (11) score 168 hits on Monsters (2).
Total close combat hits suffered: Attackers: 168, Defenders: 1935 (3107 before overkill)

Monsters (2) take 3704 hits (168 in close combat, 3536 from archer fire), which cause 25 casualties, making the unit retreat from the battlefield.
The Lost and Forgotten (11) take 1935 hits in close combat, which cause 11 casualties, wiping the unit out.
Sigurd le Craint, Knight of Poryatuhas been wounded by Monsters (2).
Total hits suffered: Attackers: 3704 (168 from close combat and 3536 from ranged), Defenders: 1935 (1935 from close combat and 0 from ranged)
Total casualties: 25 attackers, 11 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %.
The locals are grateful for defeating the evil forces plaguing their region.