Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa 6/16/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Fissoa
Part of (rogue)

Date 6/15/2022
Location Fissoa
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
180 Arch 44 other
Formations
Casualties
27 37


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAestasWassgandrLuria Nova180 Archbox  17415737 hits30 kills27 losses
2DMonsters(Monsters)(rogue)5 otherline  5600 hits0 kills5 losses
3DMonsters(Monsters)(rogue)12 otherline  8750 hits0 kills10 losses
4DMonsters(Monsters)(rogue)27 otherline  2245925 hits27 kills22 losses


Total:
1 attackers (180 Arch)
3 defenders (44 other)
Total combat strengths: 1741 vs. 3680

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (180-A)
     2 (5-M)
3 (12-M)
4 (27-M)
  


Aestas (1) move closer to get better shots.
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (180-A)
   2 (5-M)
3 (12-M)
4 (27-M)
   


Aestas (1) fire on Monsters (3), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 480 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (180-A)
  2 (5-M)
3 (8-M)
4 (27-M)
    


Aestas (1) fire on Monsters (3), scoring 621 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 621
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 745 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 745 (0 from close combat and 745 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (180-A)
 2 (5-M)
4 (27-M)
     


Aestas (1) fire on Monsters (2), scoring 1339 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1339
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 1607 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1607 (0 from close combat and 1607 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (180-A)
 4 (27-M)
      


Aestas (1) fire on Monsters (4), scoring 1496 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1496
Monsters (4) advance towards the enemy.


Monsters (4) take 1795 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1795 (0 from close combat and 1795 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 6

  1 (180-A)
4 (17-M)
       


Aestas (1) fire on Monsters (4), scoring 1665 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1665
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (4) score 925 hits on Aestas (1).
Aestas (1) score 216 hits on Monsters (4) (284 before overkill).
Total close combat hits suffered: Attackers: 925, Defenders: 216 (284 before overkill)

Monsters (4) take 2214 hits (216 in close combat, 1998 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Aestas (1) take 925 hits in close combat, which cause 27 casualties.
Total hits suffered: Attackers: 925 (925 from close combat and 0 from ranged), Defenders: 2214 (216 from close combat and 1998 from ranged)
Total casualties: 27 attackers, 12 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.