Luria Nova/Campaign Records/Offensive Campaigns/Battle in Drowenton 8/12/23
Battle of Drowenton | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
42 SF | 27 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 19 |
Battle in Drowenton
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 42 SF | wedge | 1189 | 1800 hits | 17 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 27 other | line | 1775 | 0 hits | 0 kills | 19 losses |
Total:
1 attackers (42 SF)
1 defenders (27 other)
Total combat strengths: 1189 vs. 1775
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (42-S) | 2 (27-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (42-S) | 2 (27-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 296 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 296
Monsters (2) advance towards the enemy.
Monsters (2) take 355 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 355 (0 from close combat and 355 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (42-S) | 2 (24-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 755 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 755
Monsters (2) advance towards the enemy.
Monsters (2) take 906 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 906 (0 from close combat and 906 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 4
1 (42-S) | 2 (16-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 749 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 749
Monsters (2) advance towards the enemy.
Monsters (2) take 899 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 899 (0 from close combat and 899 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.