Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier II 5/8/23

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Battle of Cadier
Part of (rogue)

Date 5/8/2023
Location Cadier
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
78 SF 32 other
Formations
Casualties
6 32


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova78 SFskirmish  18916933 hits27 kills6 losses
2DMonsters(Monsters)(rogue)3 otherline  2650 hits0 kills3 losses
3DMonsters(Monsters)(rogue)11 otherline  10250 hits0 kills11 losses
4DMonsters(Monsters)(rogue)10 otherline  8150 hits0 kills10 losses
5DMonsters(Monsters)(rogue)4 otherline  355147 hits3 kills4 losses
6DMonsters(Monsters)(rogue)4 otherline  355167 hits3 kills4 losses


Total:
1 attackers (78 SF)
5 defenders (32 other)
Total combat strengths: 1891 vs. 2815

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (78-S)
   2 (3-M)
3 (11-M)
 4 (10-M)
5 (4-M)
6 (4-M)
  


Gold Scorpions (1) fire on Monsters (3), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 386
Monsters (4), Monsters (6), Monsters (3), Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (3) take 463 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 463 (0 from close combat and 463 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (78-S)
  2 (3-M)
3 (7-M)
 4 (10-M)
5 (4-M)
6 (4-M)
   


Gold Scorpions (1) fire on Monsters (3), scoring 871 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 871
Monsters (5), Monsters (3), Monsters (4), Monsters (6) and Monsters (2) advance towards the enemy.


Monsters (3) take 1045 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1045 (0 from close combat and 1045 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (78-S)
 2 (3-M)
 4 (10-M)
5 (4-M)
6 (4-M)
    


Gold Scorpions (1) fire on Monsters (2), scoring 1964 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1964
Monsters (5), Monsters (6), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 2357 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2357 (0 from close combat and 2357 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (78-S)
  4 (10-M)
5 (4-M)
6 (4-M)
     


Gold Scorpions (1) fire on Monsters (4), scoring 641 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 641
Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (4) take 769 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 769 (0 from close combat and 769 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (78-S)
 4 (5-M)
5 (4-M)
6 (4-M)
      


Gold Scorpions (1) fire on Monsters (4), scoring 1183 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1183
Monsters (5), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (4) take 1420 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1420 (0 from close combat and 1420 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

  1 (78-S)
5 (4-M)
6 (4-M)
       


Gold Scorpions (1) fire on Monsters (5), scoring 855 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 855
Monsters (5) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 3):
4 Luria Nova banners are visible in the melee.
Gold Scorpions (1) score 483 hits on Monsters (5).
Gold Scorpions (1) score 550 hits on Monsters (6).
Monsters (5) score 147 hits on Gold Scorpions (1).
Monsters (6) score 167 hits on Gold Scorpions (1).
Total close combat hits suffered: Attackers: 314, Defenders: 1033

Gold Scorpions (1) take 314 hits in close combat, which cause 6 casualties.
Monsters (5) take 1509 hits (483 in close combat, 1026 from archer fire), which cause 4 casualties, wiping the unit out.
Monsters (6) take 550 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 314 (314 from close combat and 0 from ranged), Defenders: 2059 (1033 from close combat and 1026 from ranged)
Total casualties: 6 attackers, 8 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.