Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier II 3/25/22
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
56 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 27 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Lurian Special Forces | Wassgandr | Luria Nova | 56 SF | box | 1150 | 3601 hits | 22 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 390 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 875 | 0 hits | 0 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1245 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (56 SF)
3 defenders (31 other)
Total combat strengths: 1150 vs. 2510
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (56-S) | 2 (6-M) 3 (11-M) | 4 (14-M) |
1st Lurian Special Forces (1) move closer to get better shots.
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (56-S) | 2 (6-M) 3 (11-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 641 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (56-S) | 2 (6-M) 3 (7-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 771 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 771
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 925 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 925 (0 from close combat and 925 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (56-S) | 2 (6-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (2), scoring 1195 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1195
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1434 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1434 (0 from close combat and 1434 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (56-S) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (4), scoring 1101 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1101
Monsters (4) advance towards the enemy.
Monsters (4) take 1321 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1321 (0 from close combat and 1321 from ranged)
Total casualties: 0 attackers, 12 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.