Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier II 3/25/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 3/25/2022
Location Cadier
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
56 SF 31 other
Formations
Casualties
0 27


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Lurian Special ForcesWassgandrLuria Nova56 SFbox  11503601 hits22 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  3900 hits0 kills6 losses
3DMonsters(Monsters)(rogue)11 otherline  8750 hits0 kills9 losses
4DMonsters(Monsters)(rogue)14 otherline  12450 hits0 kills12 losses


Total:
1 attackers (56 SF)
3 defenders (31 other)
Total combat strengths: 1150 vs. 2510

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (56-S)
     2 (6-M)
3 (11-M)
4 (14-M)
  


1st Lurian Special Forces (1) move closer to get better shots.
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (56-S)
   2 (6-M)
3 (11-M)
4 (14-M)
   


1st Lurian Special Forces (1) fire on Monsters (3), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (3) take 641 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (56-S)
  2 (6-M)
3 (7-M)
4 (14-M)
    


1st Lurian Special Forces (1) fire on Monsters (3), scoring 771 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 771
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 925 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 925 (0 from close combat and 925 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (56-S)
 2 (6-M)
4 (14-M)
     


1st Lurian Special Forces (1) fire on Monsters (2), scoring 1195 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1195
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 1434 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1434 (0 from close combat and 1434 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

  1 (56-S)
 4 (14-M)
      


1st Lurian Special Forces (1) fire on Monsters (4), scoring 1101 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1101
Monsters (4) advance towards the enemy.


Monsters (4) take 1321 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1321 (0 from close combat and 1321 from ranged)
Total casualties: 0 attackers, 12 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.