Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 5/10/22

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Battle of Cadier
Part of (rogue)

Date 5/10/2022
Location Cadier
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
119 Inf, 218 SF 179 other
Formations
no particular formation
Casualties
34 174


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A2nd LegionJohn JrLuria Nova119 Infbox  13902038 hits67 kills34 losses
2AFontanese FreebootersCiarghualaLuria Nova132 SFbox  24513140 hits40 kills0 losses
3AThe Imperium HuntersLanceLuria Nova42 SFwedge  12771887 hits36 kills0 losses
4AVihased vennadBemmyLuria Nova44 SFbox  10312177 hits39 kills0 losses
5DMonsters(Monsters)(rogue)5 otherline  6550 hits0 kills4 losses
6DMonsters(Monsters)(rogue)23 otherline  22850 hits0 kills19 losses
7DUndead Horde(Undead)(rogue)105 otherline  25131472 hits31 kills105 losses
8DUndead Horde(Undead)(rogue)46 otherline  555149 hits3 kills46 losses


Total:
4 attackers (119 Inf, 218 SF)
4 defenders (179 other)
Total combat strengths: 6149 vs. 6008

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (119-I)
2 (132-S)
3 (42-S)
4 (44-S)
   6 (23-M)
 5 (5-M)
7 (105-U)
8 (46-U)
  


The Imperium Hunters (3) fire on Monsters (6), scoring 421 hits.
Vihased vennad (4) fire on Monsters (6), scoring 322 hits.
Fontanese Freebooters (2) fire on Monsters (6), scoring 1013 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1756
2nd Legion (1) advance towards the enemy.
Monsters (5), Undead Horde (8), Undead Horde (7) and Monsters (6) advance towards the enemy.


Monsters (6) take 2107 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2107 (0 from close combat and 2107 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

 2 (132-S)
1 (119-I)
3 (42-S)
4 (44-S)
  6 (14-M)
 5 (5-M)
7 (105-U)
8 (46-U)
   


Vihased vennad (4) fire on Monsters (6), scoring 689 hits.
Fontanese Freebooters (2) fire on Monsters (6), scoring 1040 hits.
The Imperium Hunters (3) fire on Monsters (6), scoring 315 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2044
2nd Legion (1) advance towards the enemy.
Undead Horde (8), Undead Horde (7), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 2453 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2453 (0 from close combat and 2453 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

 2 (132-S)
3 (42-S)
4 (44-S)
1 (119-I)
  5 (5-M)
7 (105-U)
8 (46-U)
    


Vihased vennad (4) fire on Undead Horde (7), scoring 554 hits.
Fontanese Freebooters (2) fire on Undead Horde (7), scoring 547 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 502 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1603
2nd Legion (1) advance towards the enemy.
Undead Horde (7), Monsters (5) and Undead Horde (8) advance towards the enemy.


Undead Horde (7) take 936 hits from archer fire, which cause 28 casualties.
Monsters (5) take 602 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1538 (0 from close combat and 1538 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 4

 2 (132-S)
3 (42-S)
4 (44-S)
 1 (119-I)
7 (77-U)
8 (46-U)
     


Fontanese Freebooters (2) fire on Undead Horde (7), scoring 540 hits.
Vihased vennad (4) fire on Undead Horde (7), scoring 612 hits.
The Imperium Hunters (3) fire on Undead Horde (8), scoring 649 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1801
Undead Horde (8) and Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 1):
Undead Horde (8) score 149 hits on 2nd Legion (1).
Undead Horde (7) score 1036 hits on 2nd Legion (1).
2nd Legion (1) score 578 hits on Undead Horde (7).
2nd Legion (1) score 436 hits on Undead Horde (8).
Total close combat hits suffered: Attackers: 1185, Defenders: 1014

Undead Horde (8) take 988 hits (436 in close combat, 552 from archer fire), which cause 46 casualties, wiping the unit out.
Undead Horde (7) take 1557 hits (578 in close combat, 979 from archer fire), which cause 47 casualties.
2nd Legion (1) take 1185 hits in close combat, which cause 25 casualties.
Total hits suffered: Attackers: 1185 (1185 from close combat and 0 from ranged), Defenders: 2545 (1014 from close combat and 1531 from ranged)
Total casualties: 25 attackers, 93 defenders

Turn No. 5

 2 (132-S)
3 (42-S)
4 (44-S)
 1 (94-I)
7 (30-U)
      


The Imperium Hunters (3) move closer so they can fire safely into the melee.
Vihased vennad (4) move closer so they can fire safely into the melee.
Fontanese Freebooters (2) move closer to get better shots.


Close Combat (Attacker Line 1):
2nd Legion (1) score 1024 hits on Undead Horde (7).
Undead Horde (7) score 436 hits on 2nd Legion (1).
Total close combat hits suffered: Attackers: 436, Defenders: 1024

2nd Legion (1) take 436 hits in close combat, which cause 9 casualties.
Undead Horde (7) take 1024 hits in close combat, which cause 30 casualties, wiping the unit out.
Total hits suffered: Attackers: 436 (436 from close combat and 0 from ranged), Defenders: 1024 (1024 from close combat and 0 from ranged)
Total casualties: 9 attackers, 30 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.