Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/27/22
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
116 SF | 58 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 38 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Lurian Special Forces | Wassgandr | Luria Nova | 38 SF | box | 834 | 1679 hits | 8 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 49 SF | skirmish | 1090 | 1888 hits | 9 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 29 SF | wedge | 862 | 2413 hits | 13 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 570 | 0 hits | 0 kills | 4 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 575 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 565 | 0 hits | 0 kills | 5 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1335 | 0 hits | 0 kills | 7 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1495 | 0 hits | 0 kills | 10 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 590 | 0 hits | 0 kills | 8 losses |
Total:
3 attackers (116 SF)
6 defenders (58 other)
Total combat strengths: 2786 vs. 5130
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (38-S) | 2 (49-S) 3 (29-S) | 4 (4-M) 9 (12-M) | 5 (5-M) 6 (5-M) 7 (19-M) 8 (13-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (9), scoring 148 hits.
1st Lurian Special Forces (1) fire on Monsters (4), scoring 192 hits.
The Imperium Hunters (3) fire on Monsters (9), scoring 420 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 760
Monsters (6), Monsters (5), Monsters (8), Monsters (7), Monsters (4) and Monsters (9) advance towards the enemy.
Monsters (4) take 230 hits from archer fire, which cause 1 casualties.
Monsters (9) take 682 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 912 (0 from close combat and 912 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 2
1 (38-S) | 2 (49-S) 3 (29-S) | 4 (3-M) | 5 (5-M) 6 (5-M) 7 (19-M) 8 (13-M) |
The Imperium Hunters (3) fire on Monsters (4), scoring 665 hits.
1st Lurian Special Forces (1) fire on Monsters (4), scoring 300 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (4), scoring 216 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1181
Monsters (7), Monsters (6), Monsters (4), Monsters (5) and Monsters (8) advance towards the enemy.
Monsters (4) take 1417 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1417 (0 from close combat and 1417 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (38-S) | 2 (49-S) 3 (29-S) | 5 (5-M) 6 (5-M) 7 (19-M) 8 (13-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 269 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 373 hits.
1st Lurian Special Forces (1) fire on Monsters (8), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 868
Monsters (7), Monsters (6), Monsters (5) and Monsters (8) advance towards the enemy.
Monsters (7) take 448 hits from archer fire, which cause 3 casualties.
Monsters (8) take 594 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1042 (0 from close combat and 1042 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (38-S) | 2 (49-S) 3 (29-S) | 5 (5-M) 6 (5-M) 7 (16-M) 8 (10-M) |
The Imperium Hunters (3) fire on Monsters (8), scoring 353 hits.
1st Lurian Special Forces (1) fire on Monsters (7), scoring 289 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 355 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 997
Monsters (6), Monsters (7), Monsters (5) and Monsters (8) advance towards the enemy.
Monsters (7) take 773 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 424 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1197 (0 from close combat and 1197 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (38-S) | 2 (49-S) 3 (29-S) | 5 (5-M) 6 (5-M) 8 (8-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 900 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 602 hits.
1st Lurian Special Forces (1) fire on Monsters (6), scoring 672 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2174
Monsters (5), Monsters (8) and Monsters (6) advance towards the enemy.
Monsters (5) take 722 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1080 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (6) take 806 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2608 (0 from close combat and 2608 from ranged)
Total casualties: 0 attackers, 14 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.