Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/27/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 3/27/2022
Location Cadier
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
116 SF 58 other
Formations
no particular formation
Casualties
0 38


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Lurian Special ForcesWassgandrLuria Nova38 SFbox  8341679 hits8 kills0 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova49 SFskirmish  10901888 hits9 kills0 losses
3AThe Imperium HuntersLanceLuria Nova29 SFwedge  8622413 hits13 kills0 losses
4DMonsters(Monsters)(rogue)4 otherline  5700 hits0 kills4 losses
5DMonsters(Monsters)(rogue)5 otherline  5750 hits0 kills4 losses
6DMonsters(Monsters)(rogue)5 otherline  5650 hits0 kills5 losses
7DMonsters(Monsters)(rogue)19 otherline  13350 hits0 kills7 losses
8DMonsters(Monsters)(rogue)13 otherline  14950 hits0 kills10 losses
9DMonsters(Monsters)(rogue)12 otherline  5900 hits0 kills8 losses


Total:
3 attackers (116 SF)
6 defenders (58 other)
Total combat strengths: 2786 vs. 5130

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (38-S)
2 (49-S)
3 (29-S)
   4 (4-M)
9 (12-M)
 5 (5-M)
6 (5-M)
7 (19-M)
8 (13-M)
  


Felsenbachi Bolt Throwers (2) fire on Monsters (9), scoring 148 hits.
1st Lurian Special Forces (1) fire on Monsters (4), scoring 192 hits.
The Imperium Hunters (3) fire on Monsters (9), scoring 420 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 760
Monsters (6), Monsters (5), Monsters (8), Monsters (7), Monsters (4) and Monsters (9) advance towards the enemy.


Monsters (4) take 230 hits from archer fire, which cause 1 casualties.
Monsters (9) take 682 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 912 (0 from close combat and 912 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

 1 (38-S)
2 (49-S)
3 (29-S)
  4 (3-M)
 5 (5-M)
6 (5-M)
7 (19-M)
8 (13-M)
   


The Imperium Hunters (3) fire on Monsters (4), scoring 665 hits.
1st Lurian Special Forces (1) fire on Monsters (4), scoring 300 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (4), scoring 216 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1181
Monsters (7), Monsters (6), Monsters (4), Monsters (5) and Monsters (8) advance towards the enemy.


Monsters (4) take 1417 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1417 (0 from close combat and 1417 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (38-S)
2 (49-S)
3 (29-S)
   5 (5-M)
6 (5-M)
7 (19-M)
8 (13-M)
    


Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 269 hits.
The Imperium Hunters (3) fire on Monsters (7), scoring 373 hits.
1st Lurian Special Forces (1) fire on Monsters (8), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 868
Monsters (7), Monsters (6), Monsters (5) and Monsters (8) advance towards the enemy.


Monsters (7) take 448 hits from archer fire, which cause 3 casualties.
Monsters (8) take 594 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1042 (0 from close combat and 1042 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

 1 (38-S)
2 (49-S)
3 (29-S)
  5 (5-M)
6 (5-M)
7 (16-M)
8 (10-M)
     


The Imperium Hunters (3) fire on Monsters (8), scoring 353 hits.
1st Lurian Special Forces (1) fire on Monsters (7), scoring 289 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 355 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 997
Monsters (6), Monsters (7), Monsters (5) and Monsters (8) advance towards the enemy.


Monsters (7) take 773 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 424 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1197 (0 from close combat and 1197 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

 1 (38-S)
2 (49-S)
3 (29-S)
 5 (5-M)
6 (5-M)
8 (8-M)
      


Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 900 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 602 hits.
1st Lurian Special Forces (1) fire on Monsters (6), scoring 672 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2174
Monsters (5), Monsters (8) and Monsters (6) advance towards the enemy.


Monsters (5) take 722 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1080 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (6) take 806 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2608 (0 from close combat and 2608 from ranged)
Total casualties: 0 attackers, 14 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.