Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/26/22

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Battle of Cadier
Part of (rogue)

Date 3/26/2022
Location Cadier
Weather Strong wind
Result After 7 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
56 SF 55 other
Formations
Casualties
36 32


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Lurian Special ForcesWassgandrLuria Nova56 SFbox  11574417 hits28 kills36 losses
2DMonsters(Monsters)(rogue)6 otherline  7750 hits0 kills4 losses
3DMonsters(Monsters)(rogue)5 otherline  540324 hits6 kills0 losses
4DMonsters(Monsters)(rogue)14 otherline  12601186 hits22 kills13 losses
5DMonsters(Monsters)(rogue)6 otherline  5750 hits0 kills4 losses
6DMonsters(Monsters)(rogue)6 otherline  680401 hits8 kills1 losses
7DMonsters(Monsters)(rogue)18 otherline  19457 hits0 kills10 losses


Total:
1 attackers (56 SF)
6 defenders (55 other)
Total combat strengths: 1157 vs. 5775

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (56-S)
    2 (6-M)
5 (6-M)
3 (5-M)
4 (14-M)
6 (6-M)
7 (18-M)
  


1st Lurian Special Forces (1) fire on Monsters (2), scoring 151 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 151
Monsters (4), Monsters (3), Monsters (2), Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.


Monsters (2) take 181 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 181 (0 from close combat and 181 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

 1 (56-S)
   2 (5-M)
5 (6-M)
3 (5-M)
4 (14-M)
6 (6-M)
7 (18-M)
   


1st Lurian Special Forces (1) fire on Monsters (2), scoring 264 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 264
Monsters (6), Monsters (3), Monsters (2), Monsters (5), Monsters (4) and Monsters (7) advance towards the enemy.


Monsters (2) take 317 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 317 (0 from close combat and 317 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

 1 (56-S)
  2 (4-M)
5 (6-M)
3 (5-M)
4 (14-M)
6 (6-M)
7 (18-M)
    


1st Lurian Special Forces (1) fire on Monsters (2), scoring 371 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 371
Monsters (4), Monsters (7), Monsters (2), Monsters (5), Monsters (3) and Monsters (6) advance towards the enemy.


Monsters (2) take 445 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 445 (0 from close combat and 445 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

 1 (56-S)
  5 (6-M)
3 (5-M)
4 (14-M)
6 (6-M)
7 (18-M)
     


1st Lurian Special Forces (1) fire on Monsters (5), scoring 627 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 627
Monsters (7), Monsters (4), Monsters (3), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (5) take 752 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 752 (0 from close combat and 752 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

 1 (56-S)
  3 (5-M)
4 (14-M)
6 (6-M)
7 (18-M)
      


1st Lurian Special Forces (1) fire on Monsters (7), scoring 259 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 259
Monsters (4), Monsters (7), Monsters (3) and Monsters (6) advance towards the enemy.


Monsters (7) take 311 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 311 (0 from close combat and 311 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 6

 1 (56-S)
 3 (5-M)
4 (14-M)
6 (6-M)
7 (16-M)
       


1st Lurian Special Forces (1) fire on Monsters (7), scoring 1142 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1142
Monsters (4), Monsters (7), Monsters (3) and Monsters (6) advance towards the enemy.


Monsters (7) take 1370 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1370 (0 from close combat and 1370 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 7

 1 (56-S)
3 (5-M)
4 (14-M)
6 (6-M)
7 (9-M)
        


1st Lurian Special Forces (1) fire on Monsters (4), scoring 1146 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1146
Monsters (7), Monsters (3), Monsters (6) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
1st Lurian Special Forces (1) score 75 hits on Monsters (3).
1st Lurian Special Forces (1) score 193 hits on Monsters (4).
1st Lurian Special Forces (1) score 77 hits on Monsters (6).
1st Lurian Special Forces (1) score 112 hits on Monsters (7).
Monsters (7) score 7 hits on 1st Lurian Special Forces (1).
Monsters (3) score 324 hits on 1st Lurian Special Forces (1).
Monsters (6) score 401 hits on 1st Lurian Special Forces (1).
Monsters (4) score 1186 hits on 1st Lurian Special Forces (1).
Total close combat hits suffered: Attackers: 1918, Defenders: 457

1st Lurian Special Forces (1) take 1918 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Monsters (7) take 112 hits in close combat, which cause 1 casualties.
Monsters (3) take 75 hits in close combat. No casualties.
Monsters (6) take 77 hits in close combat, which cause 1 casualties.
Monsters (4) take 1568 hits (193 in close combat, 1375 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1918 (1918 from close combat and 0 from ranged), Defenders: 1832 (457 from close combat and 1375 from ranged)
Total casualties: 36 attackers, 15 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.