Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/25/22
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 48 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
14 | 26 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Lurian Special Forces | Wassgandr | Luria Nova | 64 SF | box | 1279 | 3616 hits | 22 kills | 14 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 385 | 107 hits | 2 kills | 2 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 27 other | line | 1725 | 650 hits | 12 kills | 24 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1225 | 0 hits | 0 kills | 0 losses |
Total:
1 attackers (64 SF)
3 defenders (48 other)
Total combat strengths: 1279 vs. 3335
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 2 (7-M) 3 (27-M) | 4 (14-M) |
1st Lurian Special Forces (1) move closer to get better shots.
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (64-S) | 2 (7-M) 3 (27-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 185 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 185
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 222 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 222 (0 from close combat and 222 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (64-S) | 2 (7-M) 3 (26-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 541 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 541
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 649 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (64-S) | 2 (7-M) 3 (22-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 1214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1214
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (3) take 1457 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1457 (0 from close combat and 1457 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 5
1 (64-S) | 2 (7-M) 3 (13-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 1065 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1065
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (2) score 107 hits on 1st Lurian Special Forces (1).
Monsters (3) score 650 hits on 1st Lurian Special Forces (1).
1st Lurian Special Forces (1) score 238 hits on Monsters (2).
1st Lurian Special Forces (1) score 373 hits on Monsters (3).
Total close combat hits suffered: Attackers: 757, Defenders: 611
Monsters (2) take 238 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Monsters (3) take 1651 hits (373 in close combat, 1278 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
1st Lurian Special Forces (1) take 757 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 757 (757 from close combat and 0 from ranged), Defenders: 1889 (611 from close combat and 1278 from ranged)
Total casualties: 14 attackers, 12 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.