Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 3/25/22

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Battle of Cadier
Part of (rogue)

Date 3/25/2022
Location Cadier
Weather Quite windy
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 48 other
Formations
Casualties
14 26


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Lurian Special ForcesWassgandrLuria Nova64 SFbox  12793616 hits22 kills14 losses
2DMonsters(Monsters)(rogue)7 otherline  385107 hits2 kills2 losses
3DMonsters(Monsters)(rogue)27 otherline  1725650 hits12 kills24 losses
4DMonsters(Monsters)(rogue)14 otherline  12250 hits0 kills0 losses


Total:
1 attackers (64 SF)
3 defenders (48 other)
Total combat strengths: 1279 vs. 3335

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
     2 (7-M)
3 (27-M)
4 (14-M)
  


1st Lurian Special Forces (1) move closer to get better shots.
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (64-S)
   2 (7-M)
3 (27-M)
4 (14-M)
   


1st Lurian Special Forces (1) fire on Monsters (3), scoring 185 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 185
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 222 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 222 (0 from close combat and 222 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

  1 (64-S)
  2 (7-M)
3 (26-M)
4 (14-M)
    


1st Lurian Special Forces (1) fire on Monsters (3), scoring 541 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 541
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (3) take 649 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (64-S)
 2 (7-M)
3 (22-M)
4 (14-M)
     


1st Lurian Special Forces (1) fire on Monsters (3), scoring 1214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1214
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 1457 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1457 (0 from close combat and 1457 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (64-S)
2 (7-M)
3 (13-M)
4 (14-M)
      


1st Lurian Special Forces (1) fire on Monsters (3), scoring 1065 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1065
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (2) score 107 hits on 1st Lurian Special Forces (1).
Monsters (3) score 650 hits on 1st Lurian Special Forces (1).
1st Lurian Special Forces (1) score 238 hits on Monsters (2).
1st Lurian Special Forces (1) score 373 hits on Monsters (3).
Total close combat hits suffered: Attackers: 757, Defenders: 611

Monsters (2) take 238 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Monsters (3) take 1651 hits (373 in close combat, 1278 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
1st Lurian Special Forces (1) take 757 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 757 (757 from close combat and 0 from ranged), Defenders: 1889 (611 from close combat and 1278 from ranged)
Total casualties: 14 attackers, 12 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.