Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 10/9/22

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Battle of Cadier
Part of (rogue)

Date 10/9/2022
Location Cadier
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
86 MI, 62 SF 39 other
Formations
Casualties
41 34


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova86 MIbox  10651882 hits8 kills41 losses
2AThe Imperium HuntersLanceLuria Nova62 SFwedge  17134195 hits20 kills0 losses
3DMonsters(Monsters)(rogue)6 otherline  7600 hits0 kills6 losses
4DMonsters(Monsters)(rogue)9 otherline  9200 hits0 kills9 losses
5DMonsters(Monsters)(rogue)24 otherline  25852112 hits41 kills19 losses


Total:
2 attackers (86 MI, 62 SF)
3 defenders (39 other)
Total combat strengths: 2778 vs. 4265

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (86-M)
2 (62-S)
   3 (6-M)
4 (9-M)
5 (24-M)
  


Artois Guard (1) move closer to get better shots.
The Imperium Hunters (2) fire on Monsters (3), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 881 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (86-M)
2 (62-S)
   4 (9-M)
5 (24-M)
   


Artois Guard (1) move closer to get better shots.
The Imperium Hunters (2) fire on Monsters (4), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (4) take 641 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  2 (62-S)
1 (86-M)
 4 (5-M)
5 (24-M)
    


The Imperium Hunters (2) fire on Monsters (4), scoring 944 hits.
Artois Guard (1) fire on Monsters (4), scoring 577 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1521
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 1825 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1825 (0 from close combat and 1825 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  2 (62-S)
1 (86-M)
 5 (24-M)
     


The Imperium Hunters (2) fire on Monsters (5), scoring 897 hits.
Artois Guard (1) fire on Monsters (5), scoring 472 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1369
Monsters (5) advance towards the enemy.


Monsters (5) take 1643 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1643 (0 from close combat and 1643 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  2 (62-S)
1 (86-M)
5 (16-M)
      


Artois Guard (1) fire on Monsters (5), scoring 491 hits.
The Imperium Hunters (2) fire on Monsters (5), scoring 1086 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1577
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 2):
4 Luria Nova banners are visible in the melee.
Monsters (5) score 2112 hits on Artois Guard (1).
Artois Guard (1) score 342 hits on Monsters (5).
Total close combat hits suffered: Attackers: 2112, Defenders: 342

Monsters (5) take 2234 hits (342 in close combat, 1892 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Artois Guard (1) take 2112 hits in close combat, which cause 41 casualties.
Total hits suffered: Attackers: 2112 (2112 from close combat and 0 from ranged), Defenders: 2234 (342 from close combat and 1892 from ranged)
Total casualties: 41 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.