Luria Nova/Campaign Records/Offensive Campaigns/Battle in Aveston 6/12/22

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Battle of Aveston
Part of (rogue)

Date 6/12/2022
Location Aveston
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
75 SF 55 other
Formations
Casualties
28 49


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Crimson CrusadersEliasLuria Nova75 SFbox  19048178 hits43 kills28 losses
2DMonsters(Monsters)(rogue)8 otherline  635353 hits6 kills3 losses
3DMonsters(Monsters)(rogue)14 otherline  1060837 hits14 kills14 losses
4DMonsters(Monsters)(rogue)13 otherline  1195506 hits8 kills13 losses
5DMonsters(Monsters)(rogue)20 otherline  20900 hits0 kills19 losses


Total:
1 attackers (75 SF)
4 defenders (55 other)
Total combat strengths: 1904 vs. 4980

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (75-S)
    2 (8-M)
4 (13-M)
5 (20-M)
3 (14-M)
   


The Crimson Crusaders (1) fire on Monsters (5), scoring 806 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 806
Monsters (5), Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (5) take 967 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 967 (0 from close combat and 967 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

 1 (75-S)
   2 (8-M)
4 (13-M)
5 (14-M)
3 (14-M)
    


The Crimson Crusaders (1) fire on Monsters (5), scoring 874 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 874
Monsters (2), Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (5) take 1049 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1049 (0 from close combat and 1049 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

 1 (75-S)
  2 (8-M)
4 (13-M)
5 (8-M)
3 (14-M)
     


The Crimson Crusaders (1) fire on Monsters (4), scoring 778 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 778
Monsters (3), Monsters (4), Monsters (2) and Monsters (5) advance towards the enemy.


Monsters (4) take 934 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 934 (0 from close combat and 934 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 1 (75-S)
 2 (8-M)
4 (8-M)
5 (8-M)
3 (14-M)
      


The Crimson Crusaders (1) fire on Monsters (5), scoring 1073 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1073
Monsters (3), Monsters (2), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 1288 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1288 (0 from close combat and 1288 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

 1 (75-S)
2 (8-M)
4 (8-M)
3 (14-M)
       


The Crimson Crusaders (1) fire on Monsters (4), scoring 1893 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1893
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 4):
The Crimson Crusaders (1) score 397 hits on Monsters (2).
The Crimson Crusaders (1) score 443 hits on Monsters (4).
Monsters (2) score 353 hits on The Crimson Crusaders (1).
Monsters (4) score 506 hits on The Crimson Crusaders (1).
Total close combat hits suffered: Attackers: 859, Defenders: 840

The Crimson Crusaders (1) take 859 hits in close combat, which cause 14 casualties.
Monsters (2) take 397 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Monsters (4) take 2715 hits (443 in close combat, 2272 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 859 (859 from close combat and 0 from ranged), Defenders: 3112 (840 from close combat and 2272 from ranged)
Total casualties: 14 attackers, 11 defenders

Turn No. 6

 1 (61-S)
3 (14-M)
        


The Crimson Crusaders (1) fire on Monsters (3), scoring 882 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 882
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (3) score 837 hits on The Crimson Crusaders (1).
The Crimson Crusaders (1) score 1032 hits on Monsters (3).
Total close combat hits suffered: Attackers: 837, Defenders: 1032

Monsters (3) take 2090 hits (1032 in close combat, 1058 from archer fire), which cause 14 casualties, wiping the unit out.
The Crimson Crusaders (1) take 837 hits in close combat, which cause 14 casualties.
Total hits suffered: Attackers: 837 (837 from close combat and 0 from ranged), Defenders: 2090 (1032 from close combat and 1058 from ranged)
Total casualties: 14 attackers, 14 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.